Wally (Sygna Suit) & Gardevoir

Hoenn

Wally (Sygna Suit) & Gardevoir

★★★★★

/Fairy/Support

Atier

Introduction

Wally (Sygna Suit) & Gardevoir is a 5-star Fairy sync pair in Pokémon Masters EX. Wally (Sygna Suit) & Gardevoir's role is Support. Faction: Hoenn.

On the Pokémon Masters EX tier list Wally (Sygna Suit) & Gardevoir is A tier, 103rd of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Wally (Sygna Suit) & Gardevoir's banners

All banners
  • 7 May 2024 to 21 May 2024Type-Exclusive
  • 28 September 2022 to 31 October 2022Sygna Suit Wally Poké Fair Scout

Stats

  • HP339th825
  • Attack327th388
  • Defense236th259
  • Sp. Atk7th648
  • Sp. Def220th262
  • Speed560th314

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • DefenseLv. 1: 10Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
  • Sp. AtkLv. 1: 21Lv. 30: 86Lv. 45: 146Lv. 100: 388Lv. 120: 440Lv. 140: 492Lv. 200: 648
  • Sp. DefLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
  • SpeedLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314

As Mega Gardevoir

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • DefenseLv. 1: 10Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
  • Sp. AtkLv. 1: 25Lv. 30: 103Lv. 45: 175Lv. 100: 465Lv. 120: 528Lv. 140: 590Lv. 200: 777
  • Sp. DefLv. 1: 15Lv. 30: 46Lv. 45: 75Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314
  • SpeedLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314

Sync pair

TrainerWally (Sygna Suit)
PokémonGardevoir
TypeFairy
WeaknessGhost
RoleSupport, EX role Sprint (since 7 May 2024)
Base rarity5★
How to getPoké Fair scout
Released28 Sept 2022
6★ EXAvailable since 28 Sept 2022
ThemesFairy, Hoenn, Rival, Sygna Suit

Moves

5
  • Disarming Voice
    Fairy·Special·Power 45-54·2 gauge·Opponent (all)

    Never misses.

  • Fairy Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)

  • Ultimate Dazzling Gleam
    Fairy·Special·Power 100-120·Accuracy 100·1 MP·Opponent (all)

    Activation Condition: When an ally Mega Evolves. Deactivation Condition: Cannot be deactivated. Lowers the target's Attack and Sp. Atk by 4 stat ranks. Lowers the target's Fairy Type Rebuff by 1 rank.

  • I Won't Fall Behind!Trainer move
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks. Raises the user's Sp. Def and critical-hit rate by 1 stat rank.

  • Take On the World Dazzling GleamSync move
    Fairy·Special·Power 160-192·Opponent (one)

    Become Mega Gardevoir until the end of battle. This attack's power increases when the zone is a Fairy Zone.

Passive skills

3
  • Head Start 1

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.

  • Gobsmack 4

    Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.

  • Team Speedy Entry 2

    Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle.

Sync grid

57
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDisarmin…Superdup…8 energyDiscombo…lv 910 energyFairy Wi…Team Bra…10 energyQuick Te…7 energyHead Sta…lv 110 energyFairy Zo…lv 310 energySpA+52 energySpD+52 energyHP+102 energySpe+52 energyDisarmin…Power +43 energyDisarmin…Power +43 energyDisarmin…Power +43 energyDisarmin…Move Gau…7 energyOverpower10 energyDisarmin…Foul Fig…10 energySharp En…lv 110 energySpD+52 energySpe+52 energyUltimate…Power +33 energyI Won't …Ramp Up 18 energyI Won't …MP Refre…7 energyUltimate…Power +33 energyTeam Spe…lv 110 energyDevastat…10 energyDiscoura…lv 210 energySpe+52 energyDisarmin…Power +43 energyFairy Wi…Move Gau…7 energySpD+104 energyDisarmin…Power +43 energyWhimsica…lv 28 energyStatus I…10 energyWhimsica…9 energyFairy Wi…MP Refre…7 energySpA+52 energyDef+52 energySpe+52 energyDauntless5 energyUltimate…Power +33 energyUltimate…Power +33 energyUltimate…Power +33 energyGobsmacklv 27 energySpA+207 energyInterfer…lv 59 energyMind Bog…lv 910 energyTake On …Power +255 energyTake On …Power +255 energyTake On …Power +30freeTake On …Power +30freeTake On …Power +30free

57 tiles, 280 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Take On the World Dazzling Gleam: Power +30Take On the World Dazzling Gleam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Take On the World Dazzling Gleam: Power +30Take On the World Dazzling Gleam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Take On the World Dazzling Gleam: Power +30Take On the World Dazzling Gleam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ultimate Dazzling Gleam: Power +3Ultimate Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ultimate Dazzling Gleam: Power +3Ultimate Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Disarming Voice: Power +4Disarming Voice: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ultimate Dazzling Gleam: Power +3Ultimate Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ultimate Dazzling Gleam: Power +3Ultimate Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ultimate Dazzling Gleam: Power +3Ultimate Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Take On the World Dazzling Gleam: Power +25Take On the World Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Take On the World Dazzling Gleam: Power +25Take On the World Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Disarming Voice: Move Gauge Refresh 3Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I Won't Fall Behind!: MP Refresh 2Move: I Won't Fall Behind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Fairy Wish: Move Gauge Refresh 3Move: Fairy Wish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Fairy Wish: MP Refresh 2Move: Fairy Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Gobsmack 2Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Disarming Voice: Superduper Effective 5Move: Disarming Voice Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • I Won't Fall Behind!: Ramp Up 1Move: I Won't Fall Behind! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Whimsical Acceleration 2Quickly charges the move gauge when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Whimsical StabilityThe user's stats cannot be lowered when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Discombobulate 9Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Fairy Wish: Team Brain Gain 9Move: Fairy Wish Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Fairy Zone Extension 3Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • OverpowerThe more the target's Sp. Atk is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Disarming Voice: Foul Fighting 5Move: Disarming Voice Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Speedy Entry 1Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • DevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Discourage 2Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mind Boggler 9Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Wally (Sygna Suit) & Gardevoir

Art

Wally (Sygna Suit) & Gardevoir key art

More Fairy sync pairs

All sync pairs