
Celendiel the Opal Guardian
Introduction
Celendiel the Opal Guardian is a character in RAID: Shadow Legends.
On our RAID: Shadow Legends tier list Celendiel the Opal Guardian is A tier, 306th of the 1029 characters ranked, from where 2 current tier lists put Celendiel the Opal Guardian.
Is Celendiel the Opal Guardian good?
One of the few champions who can give the whole team Counterattack, and he deals serious damage while doing it. His A3 hits all enemies with an extra hit and more damage for every buff and debuff on them, then gives your team Unkillable and Counterattack. His A2 buffs the team with Increase DEF and Shatter before a single-target hit that ignores Unkillable, Block Damage and a chunk of DEF (more when the target has those buffs).
Stun, Fear and Decrease DEF don't work on him (he fires his A2 at anyone who tries them), and he's strong across Arena and every major PvE mode, with dungeons slightly behind.
Strengths
- Team Unkillable and Counterattack
- AoE damage that scales with buffs and debuffs
- A2 ignores Unkillable and Block Damage
- Immune to Stun, Fear and Decrease DEF
- Counterattacks can Stun extra targets
Weaknesses
- Dungeons are slightly behind his other areas
Skills
4Opal Thrust
Ability 1Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a Stun debuff for 1 turn. This debuff cannot be resisted. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Buff/Debuff Chance +10% Lvl. 5: Buff/Debuff Chance +15%
Agent Of Light
Ability 2 · Cooldown 5 turnsAttacks 1 enemy. Before attacking, places a 60% Increase DEF buff on all allies for 2 turns, and a 15% Shatter buff on this Champion for 2 turns. Will ignore 25% of the target’s DEF, as well as Unkillable and Block Damage buffs. Will ignore 50% of the target’s DEF instead, if the target is under any Increase DEF, Decrease DEF, Strengthen, Stun, Fear or True Fear debuffs. Lvl. 2: Damage +20% Lvl. 3: Cooldown -1 Lvl. 4: Cooldown -1
Eternal Defender
Ability 3 · Cooldown 6 turnsAttacks all enemies. Places an extra hit on enemies under any Increase DEF, Decrease DEF, Strengthen, Stun or Fear debuffs. Will ignore any Increase DEF and Strengthen buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an Unkillable buff on all allies for 1 turn, and a Counterattack buff on all allies for 2 turns. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Cooldown -1 Lvl. 5: Cooldown -1
Glittering Guardian
Passive · Cooldown 1 turnsPassive Effect This Champion is immune to Decrease DEF, Fear and Stun debuffs. Active Effect Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a Decrease DEF, Fear or Stun debuff on this Champion. Does not set the Agent Of Light skill on cooldown.



