Chaagur

Chaagur

LegendaryVoidAttackA tier

Introduction

Chaagur is a Legendary Void character in RAID: Shadow Legends. Chaagur's role is Attack. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Chaagur is A tier, 128th of the 1029 characters ranked, from where 3 community tier lists put Chaagur.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Chaagur does

Venom Storm hits every enemy twice, laying a 4-turn Poison and a 3-turn 60% Decrease DEF at 75% odds each. Every time one of Chaagur's Poisons ticks, Chaagur hits that enemy with the basic, which can put them to Sleep.

Heart Stopper goes through Shield, Block Damage and Unkillable on poisoned targets and grants an Extra Turn on a kill.

Background

Chaagur's spawn-mother has a great deal to answer for. Born into a brood in the sewers of the Free City of Arnoc, Chaagur grew up to be just one of the teeming thousands of Lizardmen that infest the settlement's underbelly. Life there is cheap, and those who do not belong to one of the many gangs swiftly become outcasts.

Chaagur might have turned into just another cutthroat sluice-runner, or hired muscle, were it not for the stories he was told as a spawnling, stories that went on to shape both his personality and fate. Chaagur's mother enjoyed spinning tall tales to her offspring, perhaps trying to shield them from the brutality of life beneath Arnoc. She spoke of far-off lands and wondrous places, but most of all, she told them accounts of a time before so many of their kind had been reduced to a criminal underclass, an age gone by when they not only possessed freedom, wealth, and stability, but also strength and power. She told them of the days of the Dragonkin Empire, and none listened more intently than Chaagur. He listened so carefully because, when speaking to him alone, his mother told him of the dragons. Wise, powerful, winged creatures. Chaagur himself had wings, a rare trait among Lizardmen, prized in history but now regarded with suspicion, for his people had forgotten so much of their once glorious past. He could not help but feel special, important.

Chaagur took the stories to heart and kept them close, making them a source of comfort and inspiration throughout the difficulties he endured. He believed desperately that they were more than mere fables, that his mother's accounts were true retellings of the past of his people, a time when their empire had spanned the world and guaranteed peace and prosperity for all. The reason for the empire's eventual defeat had been left nebulous, blamed on treachery and shortsightedness. Surely a time would come when the Lizardmen would realize how far they had fallen and seek to renew their old glories?

As he came of age, Chaagur swiftly proved himself in Arnoc's underworld, earning a reputation as a skilled blade for hire, deadly with his twin swords. He worked for a number of gangs, his abilities earning him respect, but always he longed for something more. As he played his part in the brutalities plaguing life in the Free City, he became disgusted with what he saw as the degeneration of his people. There had to be another way, a future beyond the greed, crime, and impoverishment.

Chaagur began to cause trouble, claiming that the Lizardmen of Arnoc needed to change their ways. Even worse, he styled himself as the one who was going to bring about that change, who could unite his people and lead them into a new and enlightened future. Understandably, such an attitude did not sit well with Arnoc's under-lords and crime-broods. It wasn't long before Chaagur's work dried up, and that was followed by a slew of assassination attempts that the Lizardman barely survived.

Chaagur realized that Arnoc was not ready for change. Worse, he knew that his rabble-rousing was putting his own brood-kin, especially his mother, in danger. It was with a heavy heart that he chose to flee the city, fixing his hopes on a new beginning. Among her fables, Chaagur's mother had often told him of the distant Sorrowlakes of Peltas, home to the largest Lizardmen population in Teleria. If Arnoc was not ready for a return of the Dragonkin Empire, perhaps the clans of the Sorrowlakes would be.

The journey from Arnoc was long and arduous, but the aggression Chaagur suffered from Human villagers, roving Skinwalkers, and traveling priests merely hardened his resolve. Having never known anything other than the sewers of the Free City, he naively believed that the leaders of the Sorrowlakes would see him as a savior. Instead he discovered a Lizardmen society little different from the desperate backstabbing and scrounging of Arnoc. The clans were beset by disunity and infighting over the Sorrowlakes' sparse resources. The realization filled Chaagur with sorrow, but he refused to give up on what he saw as his life's purpose.

Since arriving in the Sorrowlakes, Chaagur has worked tirelessly to unite the Lizardmen clans and remind them of their former strength and majesty. As in Arnoc, there is much resistance, but not all scorn his efforts. The former gang swordsman has skill and charisma, and some lesser tribes and leaderless bands have rallied to him. Each new follower only reinforces Chaagur's determination. He is convinced that greatness is beckoning him on, and he will not stop until he is slain or his peoples are reunited and reigning once again.

Stats

  • HP892nd13,545
  • ATK78th1,542
  • DEF375th1,134
  • SPD393rd100
  • C. RATE15%
  • C. DMG299th57%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 12,555Ascension 1: 12,720Ascension 2: 12,885Ascension 3: 13,050Ascension 4: 13,215Ascension 5: 13,380Ascension 6: 13,545
  • ATKNo Ascension: 1,376Ascension 1: 1,387Ascension 2: 1,409Ascension 3: 1,432Ascension 4: 1,454Ascension 5: 1,498Ascension 6: 1,542
  • DEFNo Ascension: 1,090Ascension 1: 1,090Ascension 2: 1,090Ascension 3: 1,101Ascension 4: 1,112Ascension 5: 1,123Ascension 6: 1,134
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 57%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 12,555Ascension 6: 13,545
  • ATKNo Ascension: 1,376Ascension 6: 1,542
  • DEFNo Ascension: 1,090Ascension 6: 1,134
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 57%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Stupor

    A1

    Attacks 1 enemy. Has a 50% chance of placing a Sleep debuff for 1 turn.

    Damage
    3.5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    • Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
  • Venom Storm

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% Poison debuff for 4 turns. The second hit has a 75% chance of placing a 60% Decrease DEF debuff for 3 turns.

    Damage
    1.9 x ATK
    Damage
    1.9 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Heart Stopper

    A3

    Cooldown 4 turns

    Attacks 1 enemy, then attacks 1 time at random. If the target is under a Poison debuff, will ignore Shield, Block Damage, and Unkillable buffs. Grants an Extra Turn if this attack kills an enemy. Also resets the cooldown of the Venom Storm skill if this attack kills 2 enemies.

    Damage
    2.9 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
  • Constant Agony [P]

    Passive

    Unlocked at Ascension 3

    Instantly attacks enemies with the default skill whenever they receive damage from Poison debuffs placed by this Champion. When hitting enemies under Poison debuffs, heals this Champion by 10% of the damage inflicted.

  • Aura: Increases Ally ATK in all Battles by 33%.

How to get Chaagur

Chaagur can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

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