

Chalco the Blind
Legendary/Void/AttackA tier
Introduction
Chalco the Blind is a Legendary Void character in RAID: Shadow Legends. Chalco the Blind's role is Attack. Faction: Demonspawn.
On the combined RAID: Shadow Legends tier list Chalco the Blind is A tier, 157th of the 1029 characters ranked, from where 2 community tier lists put Chalco the Blind.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.
Background
A grisly fate awaited every Dragonkin Legionnaire and Auxiliary who strode through the Brimstone Gate during the Sin of Dragons. After their crushing defeat at the hands of Siroth's Demons in Anathraad, the survivors were taken prisoner and not one escaped mutilation, degradation, or torture. Arguably the greatest horror any experienced was when the Demons of Anathraad ripped their souls from their bodies to take the captives' flesh for their own. The denizens of Siroth's realm speak to this day of regions haunted by these Dragonkin's essences, unable to rest as Anathraad possesses no leylines as Teleria does for the souls of the dead to rest in.
Not all Demons are equal, and neither were the Dragonkin. The more powerful of Siroth's minions took the bodies of the strongest warriors and bravest officers. The weakest and slowest Demons were left with the scraps, the starving, the grievously wounded, the terrified, or those driven insane by the atrocities they had been subjected to and witnessed.
The mortal body possessed by the creature now known as Chalco, for reasons unknown and no one cares to learn, was that of a Dragonkin warrior who lost both eyes and legs during the Sin. No Demon wanted him for their meat-form. But one group of Demonic sprites did, for his body was the only one they could get, and they wanted to go back to Teleria to wreak havoc. They were a weak, predatory, and spiteful bunch, forever bullying one another and gnawing on anything they could get their spindly, clawed hands on. They giggled and cackled as they ripped their victim's soul from his broken body, thread by ectoplasmic thread, and pressed their own portly essences into the corpse that remained.
The Dragonkin's flesh changed. It bucked and warped and bubbled. Bones cracked and snapped. Scales withered. Dark horns formed. A huge maw widened. Yellow fangs grew. Sensory organs sprouted. Hunger rumbled. No eyes emerged, nor did feet correspondingly large enough for the creature. But these were of no disadvantage. The process of the Demonspawn's making more than made up for these weaknesses in the mortal flesh. Chalco's bulbous chin doubled as a gas bag, enabling it to use echolocation and ultrasound with waves of throaty vibrations. Its chin also boasted a 'beard' of feelers the color of Anathraad magma, each one hyper-sensitive to sound, taste, smell, and even fear. They appeared to move of their own volition, tasting the air, ever-guiding their host to new feasts. The new Chalco could sense the presence of a mouse a hundred miles away and possessed the strength to take down prey much larger than itself. The sprites that made it up remained as malicious as ever, only now no one could bully or dismiss them as easily as they once did.
When Siroth unleashed his Demonspawn upon Teleria after the Sin of Dragons, Chalco was one of the first through. It ached for the taste of mortal flesh, to guzzle warm blood, and it fed and drank well. Wherever it hopped and bound it left a trail of blood, flesh gibbets, and bone fragments in its wake. Those lucky enough to survive its attacks were often found in a catatonic, shivering state they never recovered from. Though his invasion was ultimately thwarted, Siroth was at least best pleased with Chalco. In this being he had a terror weapon with few comparisons, one he has unleashed at will in the centuries since, and has made a gory mark on Teleria in the Fall of the Dwarves, Second Great War, and dozens of other conflicts.
Many Vault Keepers and Lightbringers have kept watch for Chalco, seeking to send him to the Doom Tower or bind him within a Shard. Several are now no more, serving only as yet more meat to feed Chalco's insane, insatiable appetite. There was Ophiel, a Lightbringer of such radiant beauty he was said to have made Siroth weep when he first strode from the Waters of Life. He thought he had cornered Chalco in the salt-swamps of eastern Yakai's islands. He was proven fatally, agonizingly, wrong. Janius was a wise, experienced Vault Keeper, one who had secured several dozen Demonspawn in Shards to prevent them from terrorizing Teleria and returning to Anathraad. He had defeated the Vypirez the Spiralfang, Naramzin the Impaler, and the Lightquencher. But he was no match for a frenzied, ravenous Chalco, serving as little more than dessert after the Demonspawn consumed the Vault Keeper's coterie of warriors and mages.
Chalco is content, the sprites loyal to Siroth, for the Shadow God always feeds it. They have gorged well indeed, and there is plenty more to come.
Stats
- HP675th of 1,05115,525
- ATK78th of 1,0511,542
- DEF576th of 1,0511,002
- SPD489th of 1,05199
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 14,700Ascension 1: 14,700Ascension 2: 14,700Ascension 3: 14,865Ascension 4: 15,030Ascension 5: 15,195Ascension 6: 15,525
- ATKNo Ascension: 1,343Ascension 1: 1,365Ascension 2: 1,387Ascension 3: 1,421Ascension 4: 1,454Ascension 5: 1,498Ascension 6: 1,542
- DEFNo Ascension: 980Ascension 1: 980Ascension 2: 980Ascension 3: 980Ascension 4: 980Ascension 5: 991Ascension 6: 1,002
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 14,700Ascension 6: 15,525
- ATKNo Ascension: 1,343Ascension 6: 1,542
- DEFNo Ascension: 980Ascension 6: 1,002
- SPDNo Ascension: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Blind Hunger
A1Attacks 1 enemy 2 times. Each hit will ignore 10% of the target's DEF. Will ignore an additional 5% DEF for each debuff on the target. Also steals 10% of the target's Turn Meter. Has a 50% chance of repeating the attack against another target, except the initial target, who is under 2 or more debuffs. Occurs once per attack.
- Damage
- 1.8 x ATK
- Damage
- 1.8 x ATK
- Damage
- 1.8 x ATK
- Turn Meter reduction
- 0.1 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Damage +10%

Inducer of Panic
A2Cooldown 5 turns, 4 fully booked
Attacks 1 enemy 2 times. The first hit places a Block Passive Skills debuff and a 60% Decrease DEF debuff for 2 turns. The second hit applies a Debuff Spread effect, taking all debuffs from the target and placing them on all enemies. The Debuff Spread effect will work even if the initial target is killed. Grants an Extra Turn if this attack kills an enemy.
- Damage
- 3 x ATK
- Damage
- 3 x ATK
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
Block Passive Skills Block Passive Skills debuff blocks activation of Champion's passive skills. This debuff cannot block passive skills which are marked as unblockable.

Unrelenting Violence
A3Cooldown 4 turns, 3 fully booked
Attacks all enemies. Before attacking, places a 50% Increase ACC buff on this Champion for 2 turns. Decreases the duration of all enemy buffs by 2 turns, and places a 30% Decrease SPD debuff on all enemies for 2 turns.
- Damage
- 4 x ATK
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.

Bottomless Maw [P]
PassiveUnlocked at Ascension 3
This Champion is immune to Stun, Freeze, Sleep, Provoke, Fear, True Fear, and Petrification debuffs. Whenever an enemy attempts to place one of these debuffs on this Champion, instantly activates Inducer of Panic skill against that enemy. Doesn't set Inducer of Panic skill on cooldown. Increases damage dealt by 5% for each debuff placed by this Champion or an ally. The damage increase resets each time a skill is used on this Champion's turn (stacks up to 50%).
Aura: Increases Ally ACC in all Battles by 70.
How to get Chalco the Blind
Chalco the Blind can be summoned from Void Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Void Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Void Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Void Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Void Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Void Potion ×6
Superior Arcane Potion ×4















