Diamant Coppercoin

Diamant Coppercoin

LegendaryVoidSupportB tier

Introduction

Diamant Coppercoin is a Legendary Void character in RAID: Shadow Legends. Diamant Coppercoin's role is Support. Faction: Ogryn Tribes.

On the combined RAID: Shadow Legends tier list Diamant Coppercoin is B tier, 272nd of the 1029 characters ranked, from where 2 community tier lists put Diamant Coppercoin.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

Background

The Arena City of Velyzar is famous for being a place where the downtrodden can make a name for themselves. Many a lowly gladiator has clawed their way up from the most underground fighting pit to the heady heights of the Grand Arena. But Velyzar's most famous rags to riches tale does not concern a scrappy pit fighter. It involves an Ogryn orphan who came to the desert city with nothing but a single copper coin in his palm, and became the richest individual in Peltas.

This Ogryn is Diamant Coppercoin: the 'merchant-mogul' of Velyzar. He often strides among Velyzar's hoi polloi, meeting and greeting, adorned with the various honors and tokens of gratitude the city's guilds and foreign dignitaries have bestowed upon him. On these strolls, he often tosses out gold coins from the giant chest he straps to his back to the roars of adulation from 'his' fawning public.

If Velyzar needs repairs to its central market, Diamant gladly foots the bill. Whenever disaster has laid the city's structures low, builders from Diamant's Corporation are the first on the scene to repair, free of charge. His investments, particularly to elevate Ogryn out of poverty, have paid great dividends, creating a thriving class of Ogryn merchants, doctors, blacksmiths, and performers. All in Velyzar owe a great debt to their beneficent sponsor.

Underneath this golden veneer however, hides Diamant's true motive. From his gleaming pleasure palace, he effectively rules over Velyzar, puppeteering the city's council of five guild leaders with his pudgy fingers. While he remains a private citizen, Diamant acts as Velyzar's unappointed sovereign, with his will being done via his vast Corporation.

The Corporation is a huge crime syndicate that has its hands in every level of Velyzari society. Members sit in the highest positions of the Arena Guild, rigging matches while Corporation bookmakers fix favorable odds. Weapons, narcotics, and slaves are smuggled in and out of Velyzar's docks under the eyes of Merchant Guild foremen on the Corporation's payroll. New buildings are only constructed if they are supervised by Corporation overseers or built atop land within Diamant's vast holdings.

It is through this pincer hold of both polite and impolite society, as a generous public financier and grim private tyrant, that Diamant keeps his gilded grip upon Velyzar. He leaves the majority of the Corporation's day-to-day running to his underbosses, only stepping in to officiate on matters of treachery. He deals with these cases swiftly, fatal bludgeoning with his bejeweled, bladed rod of office is his preferred method.

Most in Velyzar know the truth of Diamant's character but look the other way. None are blind to the war raging in Anhelt and the stability and strength Diamant has given the city is preferable to anarchy. For all the blood the Corporation has spilled, it has not been that of the working people, who remain Diamant's strongest supporters thanks to his programs of slum clearance and urban renewal. Even if a group were to rise to challenge Diamant, they would be buried under the foundations of a new Corporation tollhouse before they could organize.

It is also common knowledge that the tale of Diamant's origin is a fabrication, one maintained by his legion of pamphleteers and journalists. The truth remains a well-kept secret. Diamant is no gutter urchin; he was born to a line of wealthy Ogryn traders who made their fortune selling secrets and arms to the Telerian League during the Gaellen War. Diamant has taken great pains to scrub any mention of this from the historical record, replacing it with the fanciful tale of building his empire on the back of a single copper coin. His eponymous coin is indeed real, but it has a blood-soaked origin, it is all that remains of the last payment Diamant's ancestors received for selling the Telerian League weapons; weapons that helped set the City of Dreams ablaze.

With his Corporation in firm control of Velyzar, Diamant's sights have turned outward, with Ireth being his current focus. He longs to bring the dread city under his control, as its former leader, Bad-el-Kazar, reneged on a major deal and rumors reached him of extensive Ogryn exploitation and experimentation within the foul former colony. Diamant wants nothing more than to see Ireth remade in his image, decorated with the heads of the lunatic arcanists who have tortured his kind and betrayed his trust.

He has found fast friends in the massing army of a certain Gharol Bloodmaul, who also have their sights set on toppling Ireth's overlords. Diamant sees great potential in the Orc warlord, so much so that he has commissioned Corporation smugglers to run weapons, armor, and food to Gharol's ramshackle host. With this careful investment, Diamant sees a bright future ahead, one where he rules all of southern Peltas.

Stats

  • HP233rd19,650
  • ATK442nd1,145
  • DEF395th1,123
  • SPD20th112
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,000Ascension 1: 18,165Ascension 2: 18,330Ascension 3: 18,660Ascension 4: 18,990Ascension 5: 19,320Ascension 6: 19,650
  • ATKNo Ascension: 1,046Ascension 1: 1,057Ascension 2: 1,068Ascension 3: 1,079Ascension 4: 1,090Ascension 5: 1,112Ascension 6: 1,145
  • DEFNo Ascension: 1,057Ascension 1: 1,068Ascension 2: 1,079Ascension 3: 1,090Ascension 4: 1,101Ascension 5: 1,112Ascension 6: 1,123
  • SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 112
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,000Ascension 6: 19,650
  • ATKNo Ascension: 1,046Ascension 6: 1,145
  • DEFNo Ascension: 1,057Ascension 6: 1,123
  • SPDNo Ascension: 102Ascension 6: 112
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • The Hand of Diamant

    A1

    Attacks all enemies. Heals all allies by 5% of this Champion's MAX HP. Heals by an additional 2% of this Champion's MAX HP for each buff on this Champion.

    Damage
    3 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Heal +10%
    3. Level 4 Damage +10%
    4. Level 5 Heal +10%
  • Charitable Donation

    A2

    Cooldown 5 turns, 3 fully booked

    Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Fills the Turn Meter of all allies by 20%.

    Damage
    4 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
    4. Level 5 Cooldown -1
  • Protection Racket

    A3

    Cooldown 5 turns, 3 fully booked

    Places 3 Intercept stacks on a target ally. Also places a 50% Increase RES buff and a 25% Strengthen buff on all allies for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Strengthen Reduces the value of the received damage by 15% or 25%.
    • Increase RES Increases the Champion's Battle RES by 25% or 50%.
    • Intercept The Intercept buff will block any attempt to place a crowd control debuff on a Champion, even if it is specified in the enemy's skill that the debuff itself cannot be blocked. This includes Stun, Sleep, Freeze, Provoke, Fear, True Fear, Petrification, and Sheep debuffs. A Champion can receive multiple stacks of the Intercept buff. Each Intercept stack will block one attempt at placing a crowd control debuff. After the attempt, one Intercept stack will be removed. The Intercept buff has no duration, and therefore cannot have its duration increased or decreased. The Intercept buff also cannot be spread to ally Champions. If a crowd control debuff is placed on a Champion that has an Intercept stack and the Block Debuffs buff, an Intercept stack will not be removed. However, if a crowd control debuff that cannot be blocked is placed on a Champion with both Intercept and Block Debuffs, an Intercept stack will be removed. If a crowd control debuff that can be blocked is placed on a Champion who is immune to that debuff, an Intercept stack won't be removed. However, if a crowd control debuff that cannot be blocked is placed on a Champion who is immune to that debuff, an Intercept stack will be removed. If a Champion is under an Intercept buff, and another Intercept buff with less stacks than the Champion currently has is placed on them, the number of Intercept stacks on the Champion remains unchanged. If a Champion steals an Intercept buff from an enemy, they will also steal as many Intercept stacks as the initial Champion had when the buff was stolen.
  • Kingpin [P]

    Passive

    Unlocked at Ascension 3

    Has a 50% chance to convert a debuff into a buff before it is placed on an ally. Works with the following debuffs: - Converts a 25% and 50% Decrease ATK debuffs into a 50% Increase ATK buff - Converts a 30% and 60% Decrease DEF debuffs into a 60% Increase DEF buff - Converts a 15% and 30% Decrease SPD debuffs into a 30% Increase SPD buff - Converts a 15% and 25% Decrease C. RATE debuffs into a 30% Increase C. RATE buff - Converts a 15% and 25% Decrease C. DMG debuffs into a 30% Increase C. DMG buff

  • Aura: Increases Ally SPD in all Battles by 20%.

How to get Diamant Coppercoin

Diamant Coppercoin can be summoned from Void Shard as a Legendary champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

All characters