

Emic Trunkheart
Legendary/Void/HPB tier
Introduction
Emic Trunkheart is a Legendary Void character in RAID: Shadow Legends. Emic Trunkheart's role is HP. Faction: Sylvan Watchers.
On the combined RAID: Shadow Legends tier list Emic Trunkheart is B tier, 274th of the 1029 characters ranked, from where 2 community tier lists put Emic Trunkheart.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.
What Emic Trunkheart does
A
Shield tank.
Vinequake hits every enemy, shields the team for 30% of Emic's max HP and cuts ally cooldowns by a turn, and
Trunkheart's Sanctuary puts Unkillable on everyone for 2 turns while Emic Taunts behind a
Shield.
Hitting Emic while a
Shield is up has a 50% chance to push one of the attacker's skills back 2 turns.
Background
Emic Trunkheart does not know where he came from, nor does he understand the meanings of life and the world beyond his overpowering drive to serve and protect the Mistwood. Sylvan Watchers have yet to successfully communicate with this lone sentinel, though they sense him through the Rhythm, Trunkheart follows a different tune. Some speculate that he is a manifestation of the corrupted Rhythm, twinned with the virtuous souls of fallen warriors.
There is only one who claims to know the absolute truth, the Elven minstrel, Lila Stringpicker. She tells Emic's story to the Sylvan from the smallest treetop villages to the grand halls of Nyresa.
The tale begins when the Sylvan lords ordered a counterattack on the corrupted Sylvan and Demonspawn that had infested the Mistwood, after the corruption had driven the Sylvan from their sacred Heart Tree. Many years had passed since the establishment of Nyresa, but the Sylvan still mourned their lost woods and abandoned homes. An army was sent to reclaim the remains of the ancient Heart Tree and surrounding woodland, and to purge the evil from its long-reaching roots.
The battle lasted for days. The Sylvan Watchers fought with such fierce determination that the Demonspawn could not afford to take any of them prisoner. In their desperate defense, the Demonspawn scorched swathes of land and thousands of Sylvan were incinerated in the flames. Despite the Sylvan warriors' greatest efforts to cleanse the Heart Tree, the darkness that poisoned the land was unshakable. The warriors succeeded only in slowing the corruption's spread before Demonspawn butchered so many the remnants of the army were forced to retreat.
The sacrifice of these warriors was instrumental in the war against evil, buying time for the eventual halting of the corruption by Shadowkin, Sylvan, and Skyiron Dwarves years later, and their contributions helped to quell the malice from further ravaging the forest. None could retrieve their bodies to honor them, however. Their blood soaked the earth and their flesh fed the Heart Tree's roots, and in time, their lives faded into stories of noble heroes told to children under starlight.
But the Heart Tree remembered them. Though the hatred and darkness of evil was so deeply entrenched that the Tree was to be forever scarred by its corruption, those warriors' songs yet echoed in the roots. Through the Rhythm, they had once been bound to the Heart Tree, and in death, the Tree had snared a fraction of their souls in its roots. They had dwelt within the Heart Tree for many winters, slowly growing.
It is at this part of the story where the minstrel claims she herself played a vital role. Lila had been traveling the Mistwood's scorched lands in search of long forgotten symphonies. While avoiding detection from maddened Fae dwelling there, she heard a peculiar tune and followed it to the blackened husk of the Heart Tree. From beneath the rotten bark came a faint heartbeat that pounded in reply when she knocked on the soft wood. She dug into the Tree with a knife, pulling away dead mulch to find a small part of healthy, brown wood beneath. This twisted and shook, morphing into a figure of a warrior no doubt in memory of the Sylvan Watchers who had fallen at the foot of the Tree years before.
Lila tried to take this little warrior with her, but the Fae refused to leave its birth grounds, so she continued her travels alone. She ventured the dangerous woodland for the remainder of the season and was awoken one night by a Demonspawn dragging her through the thorns. The minstrel kicked and screamed, knowing in her heart that none would come to her aid, yet something did. A creature of wood and leaf crashed against the Demonspawn. It slammed the Demonspawn away from Lila with its shield, and hacked the Demonspawn to pieces with its ax. This unknown savior resembled the little wooden figure she had found before. It was fully grown and resounding with not only a profound, noble will to defend, but also a frightful, vengeful power that would see its purpose through with no remorse.
Lila named it Emic Trunkheart and spread the tale of a creature forged from the scarred Heart Tree and heroic souls. How much of the minstrel's story is fictitious remains to be seen but Sylvan Watchers have witnessed a Fae that matches her descriptions fighting threats from the corruption that still pollute the land, and felt its strange presence in the Rhythm. A silent, armored-looking figure, appearing as if whittled from wood, patrols the regions surrounding the Sacred Grove, watching anyone who enters its domain. Whether or not it would attack Sylvan is unknown, none have been brave enough to get close. Unsettled by the mysterious creature, the Sylvan hope it will strike the same fear in the hearts of any who dare to harm the forest.
Stats
- HP25th of 1,05123,130
- ATK803rd of 1,051848
- DEF296th of 1,0511,189
- SPD139th of 1,051105
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 20,805Ascension 1: 20,970Ascension 2: 21,135Ascension 3: 21,480Ascension 4: 21,810Ascension 5: 22,470Ascension 6: 23,130
- ATKNo Ascension: 782Ascension 1: 793Ascension 2: 804Ascension 3: 815Ascension 4: 826Ascension 5: 837Ascension 6: 848
- DEFNo Ascension: 1,134Ascension 1: 1,134Ascension 2: 1,134Ascension 3: 1,145Ascension 4: 1,156Ascension 5: 1,167Ascension 6: 1,189
- SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 20,805Ascension 6: 23,130
- ATKNo Ascension: 782Ascension 6: 848
- DEFNo Ascension: 1,134Ascension 6: 1,189
- SPDNo Ascension: 100Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Earthroot Tendril
A1Attacks 1 enemy. Increases the value of all Shield buffs on this Champion by 25%. Also increases the value of any Shield buffs on the ally with the lowest HP by 25%. The increased value of the Shield buffs cannot exceed 10,000 HP.
- Damage
- 0.24 x MAX HP
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%

Vinequake
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Places a Shield buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion's, by 1 turn.
- Damage
- 0.27 x MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Trunkheart's Sanctuary
A3Cooldown 6 turns, 4 fully booked
Places an Unkillable buff on all allies for 2 turns. Also places a Taunt buff and a Shield buff on this Champion for 2 turns. The value of the Shield is equal to 30% of this Champion's MAX HP.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions.
When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal.
The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff.
In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted.
However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not.
The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.

Entanglement [P]
PassiveUnlocked at Ascension 3
When attacked while under a Shield buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally's HP drops below 20%, increases the damage dealt by that ally by 20%.
- Level 2 Buff/Debuff Chance +10%
- Level 3 Buff/Debuff Chance +15%
Aura: Increases Ally HP in all Battles by 30%.
How to get Emic Trunkheart
Emic Trunkheart can be summoned from Void Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Void Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Void Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Void Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Void Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Void Potion ×6
Superior Arcane Potion ×4















