Ethlen the Golden

Ethlen the Golden

EpicVoidAttackB tier

Introduction

Ethlen the Golden is an Epic Void character in RAID: Shadow Legends. Ethlen the Golden's role is Attack. Faction: High Elves.

On the combined RAID: Shadow Legends tier list Ethlen the Golden is B tier, 455th of the 1029 characters ranked, from where 2 community tier lists put Ethlen the Golden.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Ethlen the Golden does

Paralysing Stakes is the main reason to bring Ethlen. It hits every enemy twice, trying for Block Active Skills on the first hit and True Fear on the second against anyone the first missed. Glimmering Gold sets it up with 50% ACC and 30% C.DMG, and the basic attack shields Ethlen off the damage dealt.

Background

Ethlen the Golden is a folk hero of Aravia who has been sighted by the desperate and forlorn from the Age of Hellfire centuries ago, up to the present day. No Elf could possibly attain such a lifespan, and so the Ethlen of the tales must have changed from one masked and veiled savior to another who took up the name and the distinctive gold regalia.

Though Ethlen adorns himself in rich golden splendor, he does not keep his arms and armor in a state of polished, gleaming perfection. They bear the dust of the road and dirt of the fields, the wear and tear of long journeys and tough battles, and shine only where the golden surface is worn smooth from constant use. Ethlen is no idle, ostentatious nobleman, though he always seems to hold himself with regal bearing and dignity. Likewise he speaks little, letting his deeds speak for him. His cause is protecting those who cannot protect themselves, from vicious wildlife, twisted monstrosities, and malicious Telerians in equal measure.

Ethlen's interventions are famously brief and efficient. Alongside his taciturnity, Ethlen makes no excess movements, pointless flourishes, or uncalculated steps. He wields a small blade in close quarters, as well as his hooked staff, a famed instrument of his heroic rescues. He uses it to swing from branches, ward off beasts, lever fallen logs and boulders off of injured victims, and many other things.

And then there are his mysterious golden stakes, a common crescendo to Ethlen's flurries of attacks. Hurling tiny needles of gold with deadly precision, Ethlen deals painful but minor wounds. But then, Ethlen, or perhaps the needles themselves, summons piercing crystalline manifestations thrumming with magic, which are drawn to the golden needles like lightning to a rod. The alchemical properties of gold, the most noble and imperishable metal, are much debated by cabalists, and perhaps Ethlen discovered a secret to exploit such an mysterious property. The results, whether Ethlen's powers are holy, alchemical, or arcane in derivation, are quite distinct: grievous pain and fiercely persistent immobilization of the surrounding flesh.

Though Ethlen fights his share of Siroth-spawn with stoic determination to help those in need, he shows a greater penchant for combatting those mortals who, endowed with reason and compassion as the enlightened children of the gods, still choose violence against their fellows. In punishing brigands and cutthroats, Ethlen reveals the nearest glimmers of emotion or flair, using his paralytic golden missiles to thwart their shakedowns and predation and, if he can, inflict extra pain and humiliation on the thugs while bearing the innocent away to safety. In the Ugrun Swamp, situated between Kaerok and Aravia, for example, notorious bandits were disrupting the trade routes that were the long-suffering locals' only link with the outside world. Ethlen left a band of their raiders face-down in the murk struggling to breathe through the disgusting slurry, their arms and legs immobilized by wounds from golden spines that would otherwise be superficial. But when a ferocious, mud-stained dire-wolf set upon the helpless bandits, Ethlen drove the beast away and saved them, too.

Though the frequency of his appearances has steadily waned, stories of the roving savior Ethlen have persisted down generations. Most think the first trained a disciple, who in turn trained his own successor, and so on. Others have wilder theories still, calling Ethlen an immortal Firstborn.

Stats

  • HP924th13,215
  • ATK200th1,432
  • DEF594th991
  • SPD681st97
  • C. RATE15%
  • C. DMG191st60%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 12,555Ascension 1: 12,555Ascension 2: 12,555Ascension 3: 12,720Ascension 4: 12,885Ascension 5: 13,050Ascension 6: 13,215
  • ATKNo Ascension: 1,255Ascension 1: 1,266Ascension 2: 1,288Ascension 3: 1,310Ascension 4: 1,332Ascension 5: 1,376Ascension 6: 1,432
  • DEFNo Ascension: 936Ascension 1: 936Ascension 2: 936Ascension 3: 947Ascension 4: 958Ascension 5: 969Ascension 6: 991
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 60%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 12,555Ascension 6: 13,215
  • ATKNo Ascension: 1,255Ascension 6: 1,432
  • DEFNo Ascension: 936Ascension 6: 991
  • SPDNo Ascension: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 60%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Protective Cleave

    A1

    Attacks 1 enemy. Places a Shield buff on this Champion equal to 10% of the damage dealt for 2 turns. Also heals this Champion by 10% of the damage dealt if their HP is less than 50%.

    Damage
    3.4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
    5. Level 6 Damage +10%
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Paralyzing Stakes

    A2

    Cooldown 6 turns, 4 fully booked

    Attacks all enemies 2 times. The first hit has a 75% chance of placing a Block Active Skills debuff for 2 turns. The second hit has a 75% chance of placing a True Fear debuff for 1 turn if enemies are not under a Block Active Skills debuff.

    Damage
    2.1 x ATK
    Damage
    2.1 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Buff/Debuff Chance +10%
    6. Level 7 Cooldown -1
    7. Level 8 Cooldown -1
    • Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Glimmering Gold

    A3

    Cooldown 6 turns, 4 fully booked

    Places a 30% Increase C. DMG buff on this Champion for 3 turns, and a 50% Increase ACC buff on this Champion for 2 turns. Then, grants an Extra Turn.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
  • Strike at the Heart [P]

    Passive

    Unlocked at Ascension 3

    Ignores 10% of DEF when attacking Support, DEF, and HP Champions. Does not work against Bosses

  • Aura: Increases Ally ACC in all Battles by 40.

How to get Ethlen the Golden

Ethlen the Golden can be summoned from Void Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Void Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Void Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Void Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Void Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Void Potion ×4Superior Arcane Potion ×2

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