Fortus

Fortus

LegendaryVoidDefenseC tier

Introduction

Fortus is a Legendary Void character in RAID: Shadow Legends. Fortus's role is Defense. Faction: Knights Revenant.

On the combined RAID: Shadow Legends tier list Fortus is C tier, 628th of the 1029 characters ranked, from where 3 community tier lists put Fortus.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Fortus does

Everything in this kit runs through Fear. The A2 hits all enemies with an 80% True Fear chance, and both the A1 and A3 always crit a feared target, with the A3 also ignoring 30% DEF and gaining 10% damage for every Fear placed.

When a hit would be fatal, Fortus stays at 1 HP, heals to full and has an 80% chance to Fear every enemy.

Background

Even among his fellow Knights Revenant, Fortus is an enigma. Believed to be either a founding member of the Cult of K'Leth, or at least one of its first adherents, he is an ancient, baleful presence that seems to occupy a nebulous space, at once on the fringes of the cult, and within its inner circle. Fortus rarely speaks, and when he does it feels as though his words echo around directly within the listener's head, rather than first reaching their ears. His declarations are heeded and his commands obeyed by all but the most foolish or powerful of the other Knights Revenant.

Fortus has long cultivated his own adherents within the wider Cult of K'Leth. Acolytes who fall under his sway hail him as the Knight of Oblivion, and hold him almost as a demigod, the disturbing, tentacled visage of his helmet is recreated in shrines, upon shields, and as tokens and necklaces. Within this group he decides who will be blessed with soul transposition, and his apparent seniority among Knights Revenant make him a figure worthy of particular reverence for many cultists further afield. This bloc within the Cult of K'Leth certainly enhances his standing, to such an extent that some other Knights Revenant fear he may one day head a schism.

Nobody knows Fortus' origins, nor have they even seen what lies beneath his strange, disturbing helm. This is probably for the best, it is argued by those who know him, as his true identity would surely be too much for the sanity of both mortals and immortals alike. Perhaps due to the cephalopod-styled crafting of his wargear, some claim he hails from the Lost Isles. Maybe he was the captain of a long-since wrecked ship, or the leader of a band of seaborne mercenaries. A particularly intractable belief among his servants and acolytes is that he was the king of one of the Lost Isles that was submerged forever beneath a vast tidal wave long ago. In this theory Fortus alone survived, spared by fate for a higher purpose. Fortus neither confirms nor denies such claims, but his actions are certainly those of one well-accustomed to being the bearer of authority.

In battle, Fortus wields a huge broadsword known as the Voidreaper. The weapon seems to possess an uncertain nature, its blade constantly flickering, as though it isn't wholly present in the reality which Teleria occupies. It can phase through the heavy armor of a knight of the Sacred Order, the muscle of an Ogryn, and the throat scales of a Lizardman warrior with equal ease, and send the souls of its victims tumbling into oblivion. In truth, however, the accursed sword is the least deadly of Fortus' armaments.

Any who are in Fortus' presence cannot help but suffer a deeply unpleasant, unsettling sensation. Some describe it as a physical discomfort, such as a biting cold or a splitting headache, while others find their mind wandering to terrible things, confronting their own mortality or pondering the yawning horrors of oblivion. For his own part, Fortus seems to do nothing to inspire these experiences, but when his ire is roused, or he specifically directs his will while in combat, the effect is even more pronounced. Opponents collapse, screaming, or claw at themselves in bouts of insanity as their greatest fears are realized and their mental defenses crumble as they find their minds beset by nightmares spawned out of a realm that no being in Teleria should ever be exposed to. Even other Knights Revenant seem discomforted by the Knight of Oblivion's presence, and no one can quite banish the sensation of clammy, suckered tentacles sliding over their throats and shoulders or latching around their wrists and ankles whenever he fixes his attention on them.

Quite what Fortus is, or what his ultimate goals are, remain as enigmatic as the Knight Revenant himself. The only certainty is that mere mortals will not long withstand the future he has planned with either their bodies, or their souls, intact.

Stats

  • HP212th19,980
  • ATK777th859
  • DEF85th1,387
  • SPD681st97
  • C. RATE15%
  • C. DMG1st63%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,825Ascension 1: 18,990Ascension 2: 19,155Ascension 3: 19,320Ascension 4: 19,485Ascension 5: 19,650Ascension 6: 19,980
  • ATKNo Ascension: 793Ascension 1: 804Ascension 2: 815Ascension 3: 826Ascension 4: 837Ascension 5: 848Ascension 6: 859
  • DEFNo Ascension: 1,255Ascension 1: 1,266Ascension 2: 1,277Ascension 3: 1,299Ascension 4: 1,321Ascension 5: 1,354Ascension 6: 1,387
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,825Ascension 6: 19,980
  • ATKNo Ascension: 793Ascension 6: 859
  • DEFNo Ascension: 1,255Ascension 6: 1,387
  • SPDNo Ascension: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Taste of Oblivion

    A1

    Attacks 1 enemy. Has a 35% chance of placing a Fear debuff for 1 turn. This attack will always be critical if the target is under a Fear or True Fear debuff.

    Damage
    3 x DEF
    Damage
    3 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Horrors Beyond

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has an 80% chance of placing a True Fear debuff for 1 turn. This debuff cannot be resisted by targets under Fear debuffs.

    Damage
    3.8 x DEF
    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Cooldown -1
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Astral Terrors

    A3

    Attacks all enemies. Will ignore 30% of each target's DEF against targets under Fear or True Fear debuffs. This attack is always critical against targets under Fear or True Fear debuffs. The damage of this skill increases by 10% every time a Fear or True Fear debuff is placed on an enemy. This skill has a 40% chance to be unlocked for 1 turn whenever a [Fear or True Fear debuff is placed on an enemy.]

    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
  • Stars Align [P]

    Passive

    Cooldown 4 turns, Unlocked at Ascension 3

    Passive Effect Increases the chance of enemy skills failing by 15% when those enemies are under Fear or True Fear debuffs. Active Effect Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion's death, fully heals them and fully depletes their Turn Meter. Then, has an 80% chance of placing a Fear debuff on all enemies for 1 turn. Finally, places a Sleep debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.

    Heal
    1 x MAX HP
    • Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Aura: Increases Ally C. RATE in Arena battles by 25%.

How to get Fortus

Fortus can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

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