Ghomm Yellowhand

Ghomm Yellowhand

Introduction

Ghomm Yellowhand is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list Ghomm Yellowhand is B tier, 412th of the 1029 characters ranked, from where 3 current tier lists put Ghomm Yellowhand.

Is Ghomm Yellowhand good?

A Skinwalkers epic focused on speed and crowd control. Yellowhand Clobber is an AoE Stun with a Turn Meter cut on a three-turn cooldown, which works for Faction Wars, Doom Tower, waves and early Arena alike, and Unspoken Bonds gives the team Increase SPD and a Continuous Heal.

His passive fills his own Turn Meter whenever an ally is hit, so he gets back to those skills sooner. Leech and Heal Reduction on his A1 help against healers such as the Nether Spider and Amius; Arena is his best mode and the rest are average.

Strengths

  • AoE Stun with Turn Meter reduction
  • Team Increase SPD and Continuous Heal
  • Leech and Heal Reduction on A1
  • Turn Meter gains when allies are hit

Weaknesses

  • Only average in Clan Boss, Hydra, Chimera and dungeons

Skills

4
  • Bone Club Bash

    Ability 1

    Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a Leech debuff for 2 turns. The second hit has a 30% chance of placing a 100% Heal Reduction debuff for 2 turns. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Damage +10% Lvl. 5: Buff/Debuff Chance +10%

  • Unspoken Bonds

    Ability 2 · Cooldown 5 turns

    Places a 30% Increase SPD buff on all allies for 2 turns. Also places a 15% Continuous Heal buff on all allies for 1 turn. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1

  • Yellowhand Clobber

    Ability 3 · Cooldown 4 turns

    Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Has a 50% chance of placing a Stun debuff on all enemies for 1 turn. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Buff/Debuff Chance +10% Lvl. 5: Buff/Debuff Chance +15% Lvl. 6: Cooldown -1

  • Pastoral Protector

    Passive

    Whenever an ally is attacked, fills this Champion’s Turn Meter by 5% once per attacked ally.

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