Graazur Irongut

Graazur Irongut

LegendaryVoidDefenseA tier

Introduction

Graazur Irongut is a Legendary Void character in RAID: Shadow Legends. Graazur Irongut's role is Defense. Faction: Ogryn Tribes.

On the combined RAID: Shadow Legends tier list Graazur Irongut is A tier, 81st of the 1029 characters ranked, from where 2 community tier lists put Graazur Irongut.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Graazur Irongut does

A tank that heals the team by getting hit: whenever Graazur is attacked, the other allies heal for 70% of the damage taken (35% against Bosses). All three skills hit every enemy, and between them they shield the team, stretch ally buffs by a turn and add Provoke with 60% Increase DEF and 50% Increase RES.

Background

The Warchief and High Commandant of Balar's Gate on Felwin's Wall, Graazur is a mentor and leader whose acumen gives lie to the myth that all Ogryn are simpleminded brutes. The feats of logistics, discipline, and diplomacy required for him to carry out his duties would wither a lesser leader.

To guard the mighty Balar's Gate and the immense wall that separates Aravia from the rest of Anhelt is, for some Ogryn, the highest calling imaginable. The Ogryn say the Wall was mandated by Lumaya herself, and take all suggestions that it was a geopolitical contrivance rather than divine will to be insultingly blasphemous. They hold to this because they believe they too were given a sacred directive by the Goddess: to maintain and defend it as a force of neutrality between the High Elves and the Dark Elves, and as a symbol of peace for all the world. However, many Ogryn hailing from elsewhere distrust the Wall and scorn its defenders, saying those who serve there are deluded zealots willingly fueling the stereotype of Ogryn as brute servants unable to direct themselves.

The truth is probably somewhere in between, a fact that Graazur is keenly aware of. He is no zealot, nor a total cynic, but a realist. He knows that especially for the Ogryn under his command, playing a role in guarding the Wall affords more dignity and respect than they could expect to find elsewhere, but also that Ogryn resent even the implication of being viewed as exploitable labor and can be quick to anger. His daily toils are to liaise between the various commanders serving under him, soothe their occasionally rampaging egos, quell internecine disputes, and enforce the law. Should he fail in these tasks, the whole Gate could erupt into factionalism and anarchy.

Felwin's Wall, which stretches for hundreds of miles, is akin to a massive, if narrow, fortress-city, and Graazur was raised from birth there to serve it. He grew up amid its warrens and catacombs and great halls, learning much from those who came before him. Ogryn coming from afar, whether they were pilgrims who saw the wall as a sacred place, or seekers of gainful employment, did not have the same perspective as Graazur, who had seen the inner workings of the place and knew many of the less-than-holy aspects of its daily operation. Thus, after long years of service, he was eventually elevated to the position of Warchief and High Commandant, the supreme military authority of the Balar's Gate garrison, for his pragmatism and experience.

Graazur is called Irongut for his unbreakable constitution. He claims sickness has never touched him and he has never quailed in fear nor turned squeamish even while enduring the most vile and disgusting scenarios. He has shrugged off numerous attempts on his life, carried out by anonymous agents suspected to be employed by Dark Elf agitators seeking to break the unity of the Gate's defenders. In one oft-repeated tale of intrigue, spies lured Graazur to a fabricated meeting somewhere deep in the labyrinthine corridors that worm their way through and under Felwin's Wall. Finding himself alone against a dozen assassins wielding poisoned blades, he stood his ground and broke them in half, one by one. Though it pushed the limits of even Graazur's steely determination and remarkable metabolism, he was able to stagger away from the ambush. Healers were rushed to his side, and they worked their spells and poultices as a matter of routine, but he deemed the treatments superfluous. He said dealing with the steady stream of couriers at the Gate, who come on behalf of sundry princes and merchants to request tariff exemptions and writs of passage, tires him vastly more than any life-or-death struggle.

More overt attacks on the Gate have also been thwarted by Graazur and not only from malcontent Elves. Monsters regularly wander, or are driven, out of Durham Forest and the foothills of the Redspike Mountains, and Graazur and his elite warriors rarely miss a chance to fight and repel these dangers. Giant beasts, flying horrors, insane Skinwalkers, ferocious Demonspawn, and the eternal scourge of the Undead are just a few of the threats that have broken themselves against the Irongut and the iron gates of Balar.

Stats

  • HP343rd18,660
  • ATK542nd1,013
  • DEF134th1,321
  • SPD281st102
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,175Ascension 1: 17,340Ascension 2: 17,505Ascension 3: 17,670Ascension 4: 17,835Ascension 5: 18,165Ascension 6: 18,660
  • ATKNo Ascension: 980Ascension 1: 980Ascension 2: 980Ascension 3: 980Ascension 4: 980Ascension 5: 991Ascension 6: 1,013
  • DEFNo Ascension: 1,178Ascension 1: 1,189Ascension 2: 1,200Ascension 3: 1,222Ascension 4: 1,244Ascension 5: 1,277Ascension 6: 1,321
  • SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 17,175Ascension 6: 18,660
  • ATKNo Ascension: 980Ascension 6: 1,013
  • DEFNo Ascension: 1,178Ascension 6: 1,321
  • SPDNo Ascension: 102Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Defend The Wall!

    A1

    Attacks all enemies. Places a Shield buff on all allies except this Champion for 1 turn. The value of the Shield is proportional to this Champion's DEF.

    Damage
    3.1 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Shield +10%
    3. Level 4 Damage +10%
    4. Level 5 Shield +10%
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Healing Bombardment

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.

    Damage
    0.1 x target MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Let None Pass!

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a Provoke debuff for 1 turn. Also places a 50% Increase RES buff and a 60% Increase DEF buff on all allies for 2 turns.

    Damage
    4 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Increase RES Increases the Champion's Battle RES by 25% or 50%.
  • This Wall Won't Fall! [P]

    Passive

    Cooldown 4 turns, Unlocked at Ascension 3

    Passive Effect Whenever this Champion is attacked, heals all allies except this Champion by 70% of the damage received. Only heals by 35% of the damage received from Boss attacks. This effect has no cooldown. Active Effect Places an Unkillable buff on this Champion for 1 turn before receiving a fatal hit.

    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
  • Aura: Increases Ally DEF in all Battles by 33%.

How to get Graazur Irongut

Graazur Irongut can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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