Graazur Irongut

Graazur Irongut

Introduction

Graazur Irongut is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list Graazur Irongut is A tier, 194th of the 1029 characters ranked, from where 4 current tier lists put Graazur Irongut.

Is Graazur Irongut good?

A Void tank who heals the whole team off the damage he soaks, taunts everything in sight and still chips in with Enemy MAX HP damage. His passive turns 70% of the damage he takes into team healing (half that against bosses) and saves him with Unkillable when a hit would finish him. The A3 provokes every enemy while handing allies Increase RES and Increase DEF, which makes Head of Decay and Head of Mischief much easier to handle.

Hydra is where he's best, with Clan Boss and Chimera close behind; Arena suits him less, and this is an early read before full testing.

Strengths

  • Team healing from the damage he absorbs, with no cooldown
  • AoE Provoke plus RES and DEF buffs for everyone
  • Enemy MAX HP nuke that also heals him
  • Every active hits all enemies, so Stun or Provoke sets add control
  • Unkillable trigger on a fatal hit makes him hard to remove

Weaknesses

  • Arena is his weakest area
  • His A1 Shields need heavy DEF stacking to matter
  • The healing is halved against bosses

Skills

4
  • Defend The Wall!

    Ability 1

    Attacks all enemies. Places a Shield buff on all allies except this Champion for 1 turn. The value of the Shield is proportional to this Champion’s DEF. Lvl. 2: Damage +10% Lvl. 3: : Shield +10% Lvl. 4: Damage +10% Lvl. 5: Shield +10%

  • Healing Bombardment

    Ability 2 · Cooldown 4 turns

    Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Cooldown -1

  • Let None Pass!

    Ability 3 · Cooldown 4 turns

    Attacks all enemies. Has a 75% chance of placing a Provoke debuff for 1 turn. Also places a 50% Increase RES buff and a 60% Increase DEF buff on all allies for 2 turns. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Buff/Debuff Chance +15% Lvl. 5: Cooldown -1

  • This Wall Won't Fall!

    Passive · Cooldown 4 turns

    Passive Effect Whenever this Champion is attacked, heals all allies except this Champion by 70% of the damage received. Only heals by 35% of the damage received from Boss attacks. This effect has no cooldown. Active Effect Places an Unkillable buff on this Champion for 1 turn before receiving a fatal hit.

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