Klaazag Keyhulk

Klaazag Keyhulk

LegendaryVoidDefenseS tier

Introduction

Klaazag Keyhulk is a Legendary Void character in RAID: Shadow Legends. Klaazag Keyhulk's role is Defense. Faction: Ogryn Tribes.

On the combined RAID: Shadow Legends tier list Klaazag Keyhulk is S tier, 26th of the 1029 characters ranked, from where 2 community tier lists put Klaazag Keyhulk.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Klaazag Keyhulk does

A boss-focused debuffer and protector. Seismic Dissonance hits all enemies twice, laying Decrease DEF, Weaken, Decrease ACC and Decrease RES, and Bosses can't resist any of them. Mindless Muscle gives the team Counterattack and Unkillable while Klaazag takes a Taunt, and those buffs are protected when a Boss is in the round.

Every debuff placed also deals 1% of the target's MAX HP per debuff it already carries, up to 10%.

Background

The Sirothi Dwarves have long abandoned anything resembling morals or principles. Depraved and maniacal, their every action is dedicated to personal ambition or to overthrow Siroth's enemies. Darkly innovative, with minds for the mechanical as well as shadow rune magic, they are the masterminds behind many a heinous device, machine, and experiment. Few besides Vulkanos Fumor can exceed the degeneracy of their imaginations.

Living beings are subjects to the Painsmiths, as the Sirothi Dwarves are also known, as much as any artifact or machine. So are immortals such as Demonspawn and Lightbringers, and even the Undead. All can reveal secrets of the gods, even clues as to the very nature of creation itself. Every mote of information is power.

Geargrinders are perhaps the most visible result of this work. Tattooed with Painsmith symbols, their heads encased in armor of black iron and their forearms replaced with stone-grinding weaponry, they are Ogryn made into living weapon-slaves.

But they are far from the only beings who are broken and bent to the Painsmiths' will. The creature known as Klaazag Keyhulk is a unique specimen.

Klaazag is a near-lobotomized construct with virtually no mind of his own. Loyalty to his masters is all he knows, he was born to an Ogryn slave-clan owned by them, and has no memory of his childhood or youth.

Ogryn are of particular interest to Klaazag's Painsmith controllers, a clan known as the Lightning Stone operating in the Dawnmounts. They take their name from a strange material found in considerable quantity just outside their subterranean home, a kind of rock run through with capillaries of enchanting crystal that glow a pale green and hum different tunes or songs to whoever hears them. After much study, the Lightning Stone has learned that this material possesses a mind-control power that can be manipulated and wielded with the correct shadow magic. The reason Ogryn are so important to the Painsmiths is a unique biological feature, their ability to rapidly adapt to an environment. Their bodies adopt the very features of the landscape around them, whether frozen, volcanic, or anything in between.

Klaazag was the first Ogryn the Lightning Stone used to successfully take on properties of the mind-control crystal. The material was so powerful that Dwarves and other Ogryn could not approach without being seduced by the rock's song and rendered mad. Klaazag's mind was so empty, so devoid of individual thought, that he was as close to immune to the stone's harmonies as a mortal being could be.

Now, to an extent, one with the mind-control crystal, Klaazag mines it for his masters. With much effort they have constructed for him an almighty tool-weapon to do this that resembles a key and tuning fork, inlaid with runes made from the very crystal he extracts. This device not only allows him to better break apart the rock, it serves as a distant remote-controlling device for his masters to direct his movements from a safe distance. Furthermore it has the power to isolate the crystal's mysterious song and absorb it for later, separate analysis in Lightning Stone laboratories.

The uses of Klaazag's tool do not end there. Among the dark runes running along the side of the key's black head are some capable of sonic manipulation, which turn the device into a powerful dissonance weapon. Enemy eardrums explode after being struck by waves of directed, high-pitched screeches. Warriors topple over, armor and weapons clattering, as throbs and vibrations upset the sense of balance afforded them by their vestibular systems. The weapon's connection to Klaazag's physiology through the mind-control crystal embedded in both even allows the Ogryn to roar and shout at a volume far in excess of his species' natural physical limits. Many a foe has been driven from the Lightning Stone's underground territory in terror inspired by this alone.

Finally, the key Klaazag carries fulfils another purpose: it is a red herring. Shaped as it is, many intruders and foes believe it provides access to some treasure trove filled with gold, antiquities, weapons, ancient lore tomes, anything they might be able to sell. Thus they devote their attention to Klaazag rather than the Lightning Stone Painsmiths, keeping the Dwarves safe. Even if a raider was to claim Klaazag's key for themselves, it would open nothing, for there is nothing for it to open.

Stats

  • HP393rd18,165
  • ATK938th771
  • DEF8th1,597
  • SPD393rd100
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,680Ascension 1: 16,845Ascension 2: 17,010Ascension 3: 17,175Ascension 4: 17,505Ascension 5: 17,835Ascension 6: 18,165
  • ATKNo Ascension: 749Ascension 1: 749Ascension 2: 749Ascension 3: 749Ascension 4: 749Ascension 5: 760Ascension 6: 771
  • DEFNo Ascension: 1,443Ascension 1: 1,454Ascension 2: 1,465Ascension 3: 1,487Ascension 4: 1,520Ascension 5: 1,553Ascension 6: 1,597
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 16,680Ascension 6: 18,165
  • ATKNo Ascension: 749Ascension 6: 771
  • DEFNo Ascension: 1,443Ascension 6: 1,597
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Dreadtone

    A1

    Attacks 1 enemy. Transfers all debuffs from this Champion to the target before the attack. This effect cannot be resisted by Bosses. Has a 75% chance of placing a True Fear debuff for 1 turn. This debuff cannot be resisted by Bosses.

    Damage
    3.3 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Seismic Dissonance

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies 2 times. After the first hit, has a 75% chance of placing a 60% Decrease DEF debuff and a 25% Weaken debuff on all enemies for 2 turns. These debuffs cannot be resisted by Bosses. After the second hit, has a 75% chance of placing a 50% Decrease ACC debuff and a 50% Decrease RES debuff on all enemies for 2 turns. These debuffs cannot be resisted by Bosses.

    Damage
    2 x DEF
    Damage
    2 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Decrease RES Decrease RES debuff decreases the Champion's Battle RES by 25% or 50%.
  • Mindless Muscle

    A3

    Cooldown 6 turns, 4 fully booked

    Places a Counterattack buff and an Unkillable buff on all allies for 2 turns. Also places a Taunt buff on this Champion for 2 turns. If a Boss is present in the current Round, these buffs are protected.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Counterattack When attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn.
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
    • Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.
  • Drone of Agony [P]

    Passive

    Unlocked at Ascension 3

    Whenever this Champion places a debuff on an enemy from one of their skills, deals damage equal to 1% of their MAX HP for each debuff they are currently under. (Stacks up to 10%). Occurs once per skill and once per target.

  • Aura: Increases Ally DEF in all Battles by 33%.

How to get Klaazag Keyhulk

Klaazag Keyhulk can be summoned from Void Shard as a Legendary champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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