Krisk the Ageless

Krisk the Ageless

LegendaryVoidDefenseS tier

Introduction

Krisk the Ageless is a Legendary Void character in RAID: Shadow Legends. Krisk the Ageless's role is Defense. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Krisk the Ageless is S tier, 34th of the 1029 characters ranked, from where 4 community tier lists put Krisk the Ageless.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Krisk the Ageless does

A tank who shields the whole team for 50% of Krisk's MAX HP at the start of every round. Centuried Vigor hits all enemies, gives allies 50% Ally Protection and stretches every ally buff by a turn, Invincible Shell Provokes the entire enemy team, and anyone who hits Krisk has a 75% chance to walk away with Decrease DEF and Decrease ATK.

Background

When the City of Dreams was burned by the Telerian League at the end of the Gaellen War, there were few survivors. Some fled the siege early, escaping with little more than their skins. Others came to defend their home to the last, only to arrive too late. Some survived through sheer luck. Many perished inside the walls, unable to save their ruined dreams. The last surviving member of the Gaellen Warclave, Rhazin Scarhide, supposedly died fighting the supreme commander of the Telerian League, Scyl of the Drakes, but their bodies were never found. Some even today speculate they both escaped the bloodshed, somehow.

There was one survivor, though, who watched the city fight, and die, all from the great hill overlooking it. They were a great lump of a Lizardman, sporting a strange shell that almost seemed to be part of him. He barely moved, and barely spoke. When the last ember of the burning city had gone out, and the last invader had withdrawn to their ship, Krisk the Ageless let out a long, bitter sigh at last.

Had another been standing next to him when he left his post, Krisk might have explained himself. He might have said that he was watching, hoping for a new beginning for his people. He might have shared his disappointment that he had seen it all before, the rise to power, the ambition for the future, and the crippling fall from grace. He was there when the Lizardmen called themselves Dragonkin, who had fully believed in their own strength, and their responsibility to protect the world from chaos. He had seen that strength do great things. Too often, he had seen that same strength destroy them.

Krisk would also have shared his hopes for the City of Dreams. Rhazin Scarhide might have believed that the dream of that city was his own, but it was a dream of all Lizardmen and all Gaellens, from the lowest Ogryn to the proudest Orc. The dream that they were equals. The dream that they were strong, and that they no longer had to live in fear. But Krisk would also claim that it was a dream corrupted by a lust for revenge, for power, and to conquer the world for their own. It was the kind of dream that forges an empire, but the kind of dream that kills it, too. Krisk would say that he would know, because he had seen it all before. He was the last Dragonkin who remembered who they had been, and believed in who they could become.

But Krisk the Ageless said none of that, because he was alone. He would have another age to wait, perhaps, before he could stand upon such a hill again, and dare to dream.

Stats

  • HP257th19,485
  • ATK949th760
  • DEF25th1,520
  • SPD893rd94
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,000Ascension 1: 18,165Ascension 2: 18,330Ascension 3: 18,495Ascension 4: 18,660Ascension 5: 18,990Ascension 6: 19,485
  • ATKNo Ascension: 683Ascension 1: 694Ascension 2: 705Ascension 3: 716Ascension 4: 727Ascension 5: 738Ascension 6: 760
  • DEFNo Ascension: 1,421Ascension 1: 1,432Ascension 2: 1,443Ascension 3: 1,454Ascension 4: 1,465Ascension 5: 1,487Ascension 6: 1,520
  • SPDNo Ascension: 94Ascension 1: 94Ascension 2: 94Ascension 3: 94Ascension 4: 94Ascension 5: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 18,000Ascension 6: 19,485
  • ATKNo Ascension: 683Ascension 6: 760
  • DEFNo Ascension: 1,421Ascension 6: 1,520
  • SPDNo Ascension: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Enter the Morass

    A1

    Attacks all enemies. Has a 30% chance of placing a 30% Decrease SPD debuff for 2 turns.

    Damage
    2 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Centuried Vigor

    A2

    Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3

    Attacks all enemies. Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Places two 15% Continuous Heal buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.

    Damage
    3 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Damage +10%
    5. Level 6 Cooldown -1
    Before Ascension 3

    Cooldown 4 turns

    Attacks all enemies. Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Places two 15% Continuous Heal buffs on this Champion for 1 turn.

    Damage
    3 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Damage +10%
    5. Level 6 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
  • Invincible Shell

    A3

    Cooldown 5 turns, 3 fully booked

    Places a Provoke debuff on all enemies for 1 turn. Places a 60% Increase DEF buff on this Champion for 2 turns. Places a 30% Increase SPD buff on all allies except this Champion for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
  • Might of Ages [P]

    Passive

    At the start of each Round, places a Shield buff on all allies for 2 turns equal to 50% of this Champion's MAX HP. Has a 75% chance of placing a 60% Decrease DEF debuff and a 50% Decrease ATK debuff on the attacker for 1 turn when hit.

    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +10%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

How to get Krisk the Ageless

Krisk the Ageless can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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