Leorius the Proud

Leorius the Proud

LegendaryVoidAttackA tier

Introduction

Leorius the Proud is a Legendary Void character in RAID: Shadow Legends. Leorius the Proud's role is Attack. Faction: Skinwalkers.

On the combined RAID: Shadow Legends tier list Leorius the Proud is A tier, 84th of the 1029 characters ranked, from where 2 community tier lists put Leorius the Proud.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Leorius the Proud does

An AoE attacker that's hard to stop. Awesome Roar Weakens and then True Fears the whole enemy team at 80% odds, Rage of the Pride hits all enemies twice and keeps Leorius immune to Stun, Freeze, Sleep, Provoke and both Fears while it's off cooldown, and a fatal hit triggers a 1-turn Unkillable every 3 turns.

Damage also rises 1% for every 1% of HP lost.

Background

From his youngest days, Leorius would bow to no man, beast, or monster. He was possessed of pride and independence so fierce it often proved maladaptive, but he could no more rein in his nature than he could stop a pride of lions from roaming. When he became a Skinwalker, nothing changed.

The Skinwalker curse can strike any time a mortal being takes the life of an animal, regardless of circumstance. Certain Skinwalkers can also pass cursed animal souls into a victim. Leorius was struck by one such carrier, a feline Skinwalker so laden with cursed souls as to be utterly feral. The Skinwalker traveled with a pride of lions who looked after him as one of their own, and when Leorius came upon them, they wounded him and he himself transformed into a lion-like, two-legged creature.

When Leorius recovered from the shock of gaining his new form, he resolved to lead a 'pride' of his own, without losing himself to savagery. He became a mercenary leader, preferring to recruit Skinwalkers with ferocious battle skill and who were ready to embrace the pack mentality he was cultivating. Leorius the Proud accepted only the most prestigious and highly-paying contracts, never wasting the might of his warband on anything he considered beneath his dignity. Success bred success and recruits flocked to his banner, but he kept his organization small and rejected huge swaths of disappointed would-be warriors. His elite force was kept on call by barons, wizards, and burgermeisters all over east-central Anhelt. Even certain high priests of the Sacred Order were rumored to have called on him despite official injunctions against Skinwalkers.

But then, from the west, came the war-fleets of the Gaellen Pact, and armies of Orcs, Ogryn, Lizardmen, and Skinwalkers poured across the land, eager to cause destruction and hungry for plunder. Overnight, Leorius found his band of mercenaries being strong-armed by a dozen different clients, each demanding his service in this time of desperate need, with payment to be deferred until the catastrophe subsided. Their sense of entitlement rankled his legendary pride. Meanwhile, the invading Gaellens reached out to him. In particular, the Skinwalker armies saw him as a misguided potential convert to their cause. Playing on his vanity, they reminded him that he had been serving mere Humans all along, feeding their corrupt war machine, and solving their petty disputes. Instead, the Gaellen Skinwalkers offered him a chance to carve out his own domain under a new regime that would replace the rule of the Telerian League, and thus put an end to what they called centuries of decadence and cruelty.

But Leorius saw accepting the Gaellens' offer as capitulation. Just as the lords of the Telerian League were using the war as a chance to erode his long-guarded independence, the Skinwalkers were trying to turn him into a manageable asset in their burgeoning state apparatus. Leorius was determined his path would always be guided by himself alone, and so he rejected all belligerents of the Gaellen War. He served only his own whims and the demands of his personal honor, and protected his brothers and sisters in battle from both the forces of the Telerian League and the Gaellen Warclave. None would die pointlessly in this war because Leorius himself was pressured into taking one side or another.

Perhaps Leorius was right to feel as he did. But the fact of his decision was that, in the midst of one of the most apocalyptic wars Teleria had yet witnessed, a fifteen-year conflict spanning nearly the entire globe, he had made enemies of all. It was a situation that, for once, his pride could not overcome. Harried by every faction, each of which believed his gang was a dangerous wildcard and no better than outlaws, his storied cohort was gradually whittled down until Leorius the Proud fought on alone.

The end of Leorius' tale changes with every teller. Some say the Gaellens finally forced him to bend the knee, or slew him for his defiance. Others say Kaerok did likewise, or that the Sacred Order burned him at the stake. Some say he endured the carnage of the Gaellen War and escaped, having somehow shed his old identity. Some even say that Leorius swore he would bow to none but the Arbiter herself, and when she appeared to him in a dream and accepted his offer, he left the borders of the known world to wander in search of her.

Stats

  • HP359th18,495
  • ATK220th1,409
  • DEF700th936
  • SPD121st106
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,670Ascension 1: 17,670Ascension 2: 17,670Ascension 3: 17,835Ascension 4: 18,000Ascension 5: 18,165Ascension 6: 18,495
  • ATKNo Ascension: 1,211Ascension 1: 1,233Ascension 2: 1,255Ascension 3: 1,288Ascension 4: 1,321Ascension 5: 1,365Ascension 6: 1,409
  • DEFNo Ascension: 914Ascension 1: 914Ascension 2: 914Ascension 3: 914Ascension 4: 914Ascension 5: 925Ascension 6: 936
  • SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 106
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,670Ascension 6: 18,495
  • ATKNo Ascension: 1,211Ascension 6: 1,409
  • DEFNo Ascension: 914Ascension 6: 936
  • SPDNo Ascension: 101Ascension 6: 106
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Lion's Twinclaws

    A1

    Attacks 1 enemy 2 times. Each hit has a 60% chance of placing a 60% Decrease DEF debuff for 2 turns. Damage increases by 20% if the target has less than 60% HP.

    Damage
    1.65 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Rage of the Pride

    A2

    Cooldown 3 turns

    Attacks all enemies 2 times. Passive Effect This Champion is immune to Stun, Freeze, Sleep, Provoke, Fear, True Fear, Petrification debuffs when this Skill is not on cooldown.

    Damage
    2 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
  • Awesome Roar

    A3

    Cooldown 4 turns

    Attacks all enemies. Has an 80% chance of placing a True Fear debuff for 1 turn. Before attacking, has an 80% chance of placing a 25% Weaken debuff on all enemies for 2 turns.

    Damage
    3.85 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • True Grit [P]

    Passive

    Cooldown 4 turns, Unlocked at Ascension 3

    Active Effect Instantly places an Unkillable buff on this Champion for 1 turn before receiving a fatal hit. Passive Effect Damage increases as the Champion's HP decreases (by 1% for every 1% of HP lost).

    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
  • Aura: Increases Ally C. RATE in all Battles by 24%.

How to get Leorius the Proud

Leorius the Proud can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

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