Lydia the Deathsiren

Lydia the Deathsiren

LegendaryVoidSupportA tier

Introduction

Lydia the Deathsiren is a Legendary Void character in RAID: Shadow Legends. Lydia the Deathsiren's role is Support. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Lydia the Deathsiren is A tier, 125th of the 1029 characters ranked, from where 3 community tier lists put Lydia the Deathsiren.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Lydia the Deathsiren does

An anti-revive support: her passive stops enemy revives even while she's dead, and every denied revive either brings back all her dead allies at 50% HP or, if she's down, revives her. Siren's Wail pairs a 60% Decrease DEF and 25% Weaken on every enemy with Strengthen and 30% SPD for the team, and her basic hits back at enemies who Stun, Freeze or Fear her allies.

Background

The Dreamwalker. It is unclear whether he wanted the War of the Elves to happen, or if he merely supplied all the necessary tools and encouragement to make it possible. He certainly did not act alone, indeed, the Dreamwalker did nothing more than answer questions. It was his answers which latched into the psyche of so many Elves, and drew the Aravians apart like fishhooks pulling open a wound. No Elf asked as many questions of the Dreamwalker as Princess Lydia, daughter of the then Elven king.

Lydia was the youngest of her siblings, and she believed her distance from the throne insulated her from responsibility. She felt free to pursue paths considered by many Elves to be forbidden, and to consort with those a 'proper' Elf would find detestable. When the Dreamwalker began his visitations of the sleeping Elves of Aravia, Lydia was one of the first to listen. When the movement whose members would come to be called the Dark Elves crept into existence, she became its loudest mouthpiece, advocating with all the authority of royalty. When the rumors of shadow magic became too many to deny, Lydia was the first to admit that they were true, and argued that shadow magic was not the evil that so many claimed it to be.

When the King of the Elves called a Conclave to resolve the Dreamwalker issue, Lydia was there, standing against her own father and siblings to defend the people who were in no small part her own. Her advocacy was so ardent, even when faced with accusations of necromancy, that she was eventually given the name Deathsiren, her song of rebellion and injustice was sweet, but it would prove deadly, for war followed the Conclave. In the conflict, Lydia fought for the Dark Elves. She solidified herself as one of the deadliest and most dangerous commanders of the war and destroyed all remaining ties to her family. When a second Conclave was held to try to end the war, Lydia was one of the loudest voices calling for formal separation between the Dark Elves and Aravian loyalists. When the two sides agreed, she led the largest group of Dark Elves into the cruel Durham Forest, head held high, intent on building a better society than what she saw as the corrupt and stagnant Aravia that she left behind.

At this point, Lydia's tale transitions from history to pure speculation. While she was seen by some as the Queen of the Dark Elves, she did not unify her people. Factionalism split the Dark Elves into dozens of different settlements, and their decline from righteous revolutionaries to chaotic anarchists left the Deathsiren's influence smaller and smaller as the years went by. Eventually she vanished entirely, never to be seen again, not even by those who depended on her vision of the future to guide them. Without a guiding hope and trapped in a highly dangerous forest, the Dark Elves twisted into a people who believed in only one truth: the weak are meat, and the strong do eat.

Many ask what became of Lydia. Her mastery of magic and warfare should have made her one of the strongest warlords of the Dark Elves, if she could not do so through peaceful means, then she could have carved a swathe through Durham Forest and united its denizens by the sword, but instead she faded into myth. Many speculate that she did so by choice, but they cannot conceive of why.

A few say that Lydia still lives. Even hundreds of years after the War of the Elves, rumors of the Deathsiren linger, huddled Dark Elves talk of dark magic and powerful witchcraft under the boughs of darkest Durham, or sometimes even sightings. But the sightings are strange: they say she has black wings, webbed with violent crimson energy. They claim she is a Demonspawn, an agent of Siroth. Was she a servant of the Lord of Shadow all along? Another pawn of the Dreamwalker? Was Princess Lydia the innocent she claimed to be in the Conclaves, or a collaborator with evil? Are sightings of her even real, or are they merely the wishful thinking of a people who lost their guiding light?

The Dark Elves may never know the truth. That the Deathsiren does still live, and she does now serve a higher master, one whose goals are as murky as the shadows of Durham. Whether she will come to save her people, or damn them, remains a mystery.

Stats

  • HP150th20,805
  • ATK688th903
  • DEF169th1,288
  • SPD35th110
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,320Ascension 1: 19,485Ascension 2: 19,650Ascension 3: 19,815Ascension 4: 19,980Ascension 5: 20,310Ascension 6: 20,805
  • ATKNo Ascension: 837Ascension 1: 848Ascension 2: 859Ascension 3: 870Ascension 4: 881Ascension 5: 892Ascension 6: 903
  • DEFNo Ascension: 1,178Ascension 1: 1,189Ascension 2: 1,200Ascension 3: 1,222Ascension 4: 1,244Ascension 5: 1,266Ascension 6: 1,288
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 19,320Ascension 6: 20,805
  • ATKNo Ascension: 837Ascension 6: 903
  • DEFNo Ascension: 1,178Ascension 6: 1,288
  • SPDNo Ascension: 100Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Oppression

    A1

    Attacks 1 enemy. Has a 75% chance of placing a Fear debuff for 1 turn. Has a 75% chance of increasing the duration of any Poison Sensitivity debuffs by 1 turn. Passive Effect Attacks enemies with this Skill whenever they place a Freeze, Stun, Fear, True Fear, or Petrification debuff on an ally. The number of attacks increases according to how many debuffs are placed at that time; 1 attack for each Freeze, Stun, Fear, True Fear, or Petrification debuff placed. The first attack will target the attacker, while all extra hits will attack random enemies. Can only attack each enemy once.

    Damage
    3.75 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Siren's Wail

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff and a 25% Weaken debuff for 2 turns. Also places a 25% Strengthen buff and a 30% Increase SPD buff on all allies for 2 turns.

    Damage
    4 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
  • Nullification

    A3

    Cooldown 5 turns, 3 fully booked

    Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 25% Poison Sensitivity debuff for 2 turns. The second hit has a 75% chance of placing a Block Buffs and Block Active Skills debuff for 2 turns.

    Damage
    3.2 x ATK
    Damage
    3.2 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    5. Level 6 Cooldown -1
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
    • Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.
    • Poison Sensitivity The Poison Sensitivity debuff increases the damage taken from the Poison debuff by the recipient by 25%.
  • Death Hold [P]

    Passive

    Cooldown 9 turns, 7 fully booked, Unlocked at Ascension 3

    Denies enemy revive attempts. This works even if this Champion is dead. If this Champion is alive when an enemy revive is denied, revives all dead allies with 50% HP and 50% Turn Meter. Grants an Extra Turn instead if there are no dead allies. If this Champion is dead when an enemy revive is denied, revives this Champion with 50% HP and 50% Turn Meter. This skill will ignore Block Revive.

    Revive to
    0.5 x target MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    Revive to
    0.5 x MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
  • Aura: Increases Ally RES in Arena battles by 100.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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