

Madame Serris
Epic/Void/SupportA tier
Introduction
Madame Serris is an Epic Void character in RAID: Shadow Legends. Madame Serris's role is Support. Faction: Dark Elves.
On the combined RAID: Shadow Legends tier list Madame Serris is A tier, 206th of the 1029 characters ranked, from where 6 community tier lists put Madame Serris.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.
What Madame Serris does
A debuffer whose
Midnight Ritual strips every enemy buff and puts 50% Decrease ATK and 60% Decrease DEF on the whole team, with no chance roll in the text.
Tricks and Treats can steal a buff from each enemy, True Fears anyone it robs and gives allies Block Debuffs if anything gets stolen.
She shields herself every turn and can Fear whoever hits her through it.
Background
From a young age, the girl who would become known as Madame Serris was drawn to the forbidden arts; not just shadow magic, but all of the dangerous magic forbidden by the rulers of Aravia. With an aptitude for the arcane which far outstripped that of her peers, Serris was considered to be one of Aravia's most gifted students of magic. But though her education rivaled that of even senior mages of Ireth, it was not enough for the young sorceress. She wanted, needed, to know more.
Serris hungered for proscribed knowledge in a way that many of her peers found unsettling, could find no one willing to teach her, and was the subject of much suspicion for it. She desired to feel the touch of powers she could only dream about. It was in her dreams that the answer came.
The Dreamwalker visited Serris, and whispered to her of sorceries such as she had never imagined. He also showed her how to contact those who might teach her that which she desired to know. She first learned shadow magic from the sorcerers among them. But even that satisfied her for only a short time. There was more to be learned, she was certain of it.
Serris was forced to resort to more unpleasant methods, including necromancy, to get what she wanted. She was caught plundering the burial vaults of one of Aravia's noblest families, and banished. She joined other Elvish exiles in Durham Forest, but had little interest in the new society that was being formed there, or in the conflict brewing in Aravia. She instead retreated to an isolated village to continue her studies uninterrupted. This she did for a number of years, and during this time learned how to extend her own life through the consumption of an alchemical concoction of her own devising, brewed from the bones of the dead blended with crushed chronogrubs and droplets of her own blood. It turned her flesh green and her eyes amber.
But once again Serris' methods attracted the wrong sort of attention and she was forced to flee yet deeper into the forest. There, she discovered an ancient ruin, a stone tower, broken by time and overgrown with moss. Within, she found colonies of mourn-bats. Serris found that her necromantic studies had given her an affinity for the blood-sucking creatures, and that she could communicate with them to some degree.
Deciding it was an omen, Serris made her home in the ruin, and made it over into a place fit for contemplation and study. Moreover, she layered a shroud of magical wards and spells of misdirection over the area, ensuring that it could only be found if she allowed it. No more would she be forced to depart in haste, halting her studies. The mourn-bats became her eyes and ears in the forest, and nothing they observed escaped her notice.
In the years since, Serris has rarely ventured into the more civilized regions of the forest, and then only because some Dark Elf lordling has learned of her and requested her aid. Serris will only agree to these requests if her price is met. Her demands are largely innocuous… a certain book, a consignment of unique herbs, a few slaves. Other times, it is something more enigmatic… the skull of a noted scholar, for instance, or a mystical artifact. In all cases, her clients know better than to ask why she wants such things. Some things are better left unknown.
Stats
- HP233rd of 1,05119,650
- ATK839th of 1,051826
- DEF337th of 1,0511,167
- SPD393rd of 1,051100
- C. RATE15%
- C. DMG50%
- RES30
- ACC116th of 1,05115
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,000Ascension 1: 18,165Ascension 2: 18,330Ascension 3: 18,660Ascension 4: 18,990Ascension 5: 19,320Ascension 6: 19,650
- ATKNo Ascension: 749Ascension 1: 760Ascension 2: 771Ascension 3: 782Ascension 4: 793Ascension 5: 804Ascension 6: 826
- DEFNo Ascension: 1,079Ascension 1: 1,090Ascension 2: 1,101Ascension 3: 1,112Ascension 4: 1,123Ascension 5: 1,145Ascension 6: 1,167
- SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
- HPNo Ascension: 18,000Ascension 6: 19,650
- ATKNo Ascension: 749Ascension 6: 826
- DEFNo Ascension: 1,079Ascension 6: 1,167
- SPDNo Ascension: 100Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 15
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Panic Spread
A1Attacks 1 enemy. Has a 20% chance of placing a Fear debuff for 1 turn. This chance increases to 30% if the target is under 1 debuff. This chance increases to 45% if the target is under 2 or more debuffs.
- Damage
- 4.2 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.

Tricks and Treats
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has a 40% chance of stealing 1 random buff from each target. Places a Block debuffs buff on all allies for 2 turns if any buff is stolen. Places a True Fear debuff for 1 turn on enemies who have buffs stolen.
- Damage
- 4.3 x ATK
- Level 2 Damage +5%
- Level 3 Damage +10%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Cooldown -1
Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.

Midnight Ritual
A3Cooldown 6 turns, 4 fully booked
Removes all buffs from enemies. Places a 50% Decrease ATK debuff and a 60% Decrease DEF debuff on all enemies for 2 turns.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.

Witch's Grace [P]
PassiveUnlocked at Ascension 3
Places a Shield buff on this Champion equal to 10% of their MAX HP at the start of each turn. When attacked while under a Shield buff, has a 35% chance of placing a Fear debuff on the attacker for 1 turn.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
How to get Madame Serris
Madame Serris can be summoned from Void Shard as a Epic champion.
Skins
3Classic Madame Serris Skin, Hellbirth Madame Serris Skin, Bloodveil Madame Serris Skin.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Greater Void Potion ×4
Greater Arcane Potion ×3 - Ascension 2
Greater Void Potion ×7
Greater Arcane Potion ×5 - Ascension 3
Greater Void Potion ×9
Greater Arcane Potion ×7 - Ascension 4
Superior Void Potion ×3
Superior Arcane Potion ×1 - Ascension 5
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 6
Superior Void Potion ×4
Superior Arcane Potion ×2















