

Marichka the Unbreakable
Legendary/Void/SupportS tier
Introduction
Marichka the Unbreakable is a Legendary Void character in RAID: Shadow Legends. Marichka the Unbreakable's role is Support. Faction: Banner Lords.
On the combined RAID: Shadow Legends tier list Marichka the Unbreakable is S tier, 2nd of the 1029 characters ranked, from where 5 community tier lists put Marichka the Unbreakable.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.
What Marichka the Unbreakable does
A full-package support.
Font of Tenacity restores any lost MAX HP, heals the team for 40% of her MAX HP and adds a
Shield and Strengthen, while
Nurtured Friendship cleanses everyone and refills Turn Meter for each debuff it removes, with an Extra Turn at five or more.
If she dies, every dead ally comes back at 50% HP and 75% Turn Meter.
Background
For the longest time, Marichka's life did not seem blessed. Born into the service of Malevena Neferas, a Dark Elven sorceress, all Marichka knew of her true parents is what she was told. Her mother had been taken captive, and her father killed, in a raid by Malevena's servants on a trade caravan. Malevena attempted to ransom Marichka's mother back to several lords, but she had refused to tell them her name, and no lord would pay the ransom for an unnamed hostage. So, Marichka's mother was placed into servitude within Malevena's derasar, the sorceress' temple, the Sanctum of Midnight Dreams. Weeks later, she died in labor. Feeling a twisted form of pity for the orphan Marichka, Malevena chose to raise her as her own. But the dark sorceress saw only an opportunity to raise an apprentice, not a child. Marichka was forced into intense training and study of shadow magic as soon as she was able to walk. For two decades, her every waking hour was filled with study, practice, and evaluation in the immediate presence of her mistress.
After she had become a formidable sorceress in her own right, Marichka escaped the derasar by using a spell to blast through its six walls.
Malevena sent dozens of mercenaries after Marichka, but the girl's skills as a sorceress made her difficult to track. Still, magic leaves traces, and the sorceress' servants were able to pursue her to the plains of Tilshire, east of Durham Forest.
As Marichka sprinted across the plains, hunters at her heels, she slung spell after spell behind her to maim or kill as many as she could. Her attempts caught the attention of wandering Taras, who had been traveling to Tilshire to claim a bounty. He turned his horse to the battle and rode to the aid of the lone girl, saber drawn.
Taras rode down many of Marichka's pursuers before his horse was run through with a spear. He leapt from his steed before it fell to the ground, and laid Malevena's hunters low. He cut them down one by one, his saber a storm, his strikes lightning. Marichka joined the fight, hurling spells at any who threatened to overwhelm her savior. Together, they drove her pursuers into a retreat.
Taras brought Marichka to his homestead, in the north of the Tilshire plains, where she could recuperate, and form plans for the immediate future.
Marichka was not quick to trust Taras, for in the derasar, no kindness was without an unspoken expectation. She took leave in the night, but not without Taras' keen ears hearing a gate clatter close. He followed her, for her own protection.
This proved wise, for Malevena, furious at the failure of the first party, had come for Marichka herself. Unbeknownst to Marichka and Taras, the remnants of the first party had followed them at a careful distance, found the homestead, and had then taken this knowledge to their mistress. As Marichka skulked through the night, she was ambushed.
Fighting off her attackers in a strategic retreat back to Taras' homestead, Marichka bought herself enough time for Taras to see flashes of magic in the distance. While dozens of Malevena's untrained fanatics posed little threat to Marichka and Taras, the presence of the dark sorceress gave Marichka little hope of escape.
Only the knowledge that Malevena wanted her alive gave Marichka the edge. Using the most dangerous magic she knew, she launched explosive fireballs, deadly miasmic clouds, and sharpened stones at her mistress. Malevena was forced onto the defensive, enraged that she had taught Marichka too much too quickly. Taras fought off the foot soldiers with ease, with the light of clashing spells bathing the battlefield in eerie glows of crimson, green, and yellow.
As her fighters were slain around her, Malevena reluctantly ordered a retreat, fearing the combined might of her relentless enemy. While the battle was lost, Malevena chose to bide her time, the opportunity to reclaim her apprentice would one day present itself.
Taras returned home with a weak and frail Marichka. The old warrior nursed the wounded sorceress back to health, doting on Marichka day and night until she recovered. She was so moved by Taras' care for her that when the time came for her to leave, Marichka refused to go. An unbreakable bond had been forged. From that point on, Taras took care of her as a daughter, not an apprentice, and Marichka learned all she could from the wise man of the plains. The two fought side by side for many years, entering at annals of legend as stalwart defenders of those who yearn for freedom. They are now said to ride together at the head of the Arbiter's host, heralded by hoofbeats and a bold song of victory.
Stats
- HP98th of 1,05121,810
- ATK702nd of 1,051892
- DEF244th of 1,0511,233
- SPD35th of 1,051110
- C. RATE15%
- C. DMG50%
- RES183rd of 1,05140
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,145Ascension 3: 20,475Ascension 4: 20,805Ascension 5: 21,315Ascension 6: 21,810
- ATKNo Ascension: 826Ascension 1: 837Ascension 2: 848Ascension 3: 859Ascension 4: 870Ascension 5: 881Ascension 6: 892
- DEFNo Ascension: 1,156Ascension 1: 1,167Ascension 2: 1,178Ascension 3: 1,189Ascension 4: 1,200Ascension 5: 1,211Ascension 6: 1,233
- SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 19,815Ascension 6: 21,810
- ATKNo Ascension: 826Ascension 6: 892
- DEFNo Ascension: 1,156Ascension 6: 1,233
- SPDNo Ascension: 100Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
United We Triumph
A1Attacks 1 enemy. One random ally will team up and join the attack. The ally joining the attack will always use their default skill. If Taras the Fierce is on the same team, they will always be the one to join this Champion's attack.
- Damage
- 3.5 x ATK
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Damage +10%

Font of Tenacity
A2Cooldown 4 turns, 3 fully booked
Fully restores any allies' decreased MAX HP, then heals all allies by 40% of this Champion's MAX HP. Places a Shield buff and a protected Strengthen buff on all allies for 2 turns. The value of the Shield buff is equal to 20% of this Champion's MAX HP.
- Heal
- 0.4 x MAX HP
- Level 2 Heal +10%
- Level 3 Shield +10%
- Level 4 Heal +10%
- Level 5 Shield +10%
- Level 6 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Strengthen Reduces the value of the received damage by 15% or 25%.

Nurtured Friendship
A3Cooldown 6 turns, 4 fully booked
Removes all debuffs from all allies, then fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each debuff removed from them. Increases the RES of all allies by 5 for each debuff removed. Grants an Extra Turn if 5 or more debuffs were removed.
- Level 2 Cooldown -1
- Level 3 Cooldown -1

Giving All [P]
PassiveCooldown 3 turns, Unlocked at Ascension 3
Revives all dead allies with 50% HP and 75% Turn Meter whenever this Champion is killed. Active Effect Places a Block Damage buff on all allies for 1 turn whenever an ally receives a Bomb, Poison or HP Burn debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
- Revive to
- 0.5 x target MAX HP
- Turn Meter fill
- 0.75 x full Turn Meter
Block Damage Makes the Champion immune to all forms of damage. Its duration cannot be increased.

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally SPD in all Battles by 24%.
How to get Marichka the Unbreakable
Marichka the Unbreakable can be summoned from Void Shard as a Legendary champion.
Skins
1Marichka heroboss Skin.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Void Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Void Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Void Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Void Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Void Potion ×6
Superior Arcane Potion ×4















