Marius the Gallant

Marius the Gallant

LegendaryVoidDefenseS tier

Introduction

Marius the Gallant is a Legendary Void character in RAID: Shadow Legends. Marius the Gallant's role is Defense. Faction: Skinwalkers.

On the combined RAID: Shadow Legends tier list Marius the Gallant is S tier, 9th of the 1029 characters ranked, from where 2 community tier lists put Marius the Gallant.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

Background

The legend of Marius the Gallant continues to inspire Skinwalkers and their allies even today, so many years after his apparent death. His story shows both the power and the potential of the Skinwalker transformation, and illustrates how, to some, it may not be a curse, but a blessing.

Marius' story begins during the Red Crusade, when Skinwalkers were hunted across Anhelt by the Sacred Order and their allies. Then a minor knight in service to a Banner Lord of Kaerok, Marius was already exceptional. Many of his fellow knights considered him the epitome of chivalry; a handsome, strong, and brave hero in the making. He had hunted bandits and dangerous beasts in the hills, and even once defeated the rotten Undead monstrosity known as Vogoth the Accursed.

But it was his connection to his warhorse, Stormheart, that truly drew the attention of Marius' peers. The animal was no less exceptional than its master, being of superb stock and glossy of mane. Stormheart could gallop farther and for longer than any other steed, and was as courageous as Marius himself. Indeed, some attested that Stormheart possessed an unusual eagerness for combat. The horse seemed to relish the sound its hooves made as they crushed bone.

Moreover, while every knight learns to ride, few did so with the preternatural skill displayed by Marius. A consummate cavalryman, he and Stormheart worked together so seamlessly that onlookers often wondered if there was sorcery at work. The truth was, Marius and Stormheart were simply made for one another; theirs that rare partnership of man and animal that elevates both above their respective limitations.

When his lord joined the Crusade, Marius followed as was his duty, but he was not shy about sharing his reservations as to the nature of their enemy. He could not help but see the Skinwalkers as victims rather than monsters. To his mind, they were no different to sufferers of plague or leprosy. Most weren't even dangerous, save for a brief period after their transformation. But for all his misgivings, Marius was loyal to his lord, though he tried his best to hunt only those Skinwalkers who he believed had fully given in to their bestial selves and become monstrous.

It was during one such hunt that Marius and his followers were ambushed by a drove of savage, porcine-featured Skinwalkers. Though Marius killed the leader of the drove, his followers were slain to a man, and Stormheart was fatally wounded. Marius' mighty steed lay dying. Unable to bear seeing his dear companion in such agony, Marius drew his sword and ended the courageous horse's life. In that moment, his own life became something much different.

In the instant Stormheart died, his powerful spirit thundered into Marius, and his master was transformed into a towering creature, part man, part horse. There was no battle between horse and man's soul as with almost all Skinwalkers, but a conjoining, a homecoming, a bringing together of friends into a most unbreakable bond. Marius had become one of the very creatures he was sworn to destroy. But rather than succumbing to bestial impulse like so many of his fellow Skinwalkers, Marius was saved by the strong bond between himself and his steed. Even as his body twisted into a new form, his mind remained whole and stable, if somewhat confused. In the days that followed, that confusion gave way to a new sense of purpose. Marius believed that his transformation had happened for a reason, that he had been chosen to show his fellow knights the error of their ways.

Thus began the legend of Marius the Gallant. Bearing his shield and lance, and his old garb to show to his old comrades he was still, in a sense, one of them, he galloped into battle against both his old allies on behalf of those they unjustly persecuted, as well as those Skinwalkers who threatened innocent lives. He became a hero to those Skinwalkers who wished for peace, and more than once led packs and herds into battle against their oppressors.

Marius' apparent death came in the foothills of Frostheim, when a band of knights of Kaerok attacked a village of peaceful Skinwalkers. Marius led the defense of the settlement, but joined forces with the attackers when the battle awakened a lurking horde of Skellags from a nearby frozen lake. Though Marius won the day, he was badly wounded.

As he lay dying, an enigmatic woman, sheathed in holy light, appeared and knelt beside him. She was seen to whisper to him as he breathed his last. And when she rose to her feet, Marius the Gallant had vanished from the world, leaving behind only the stain of his blood and the lasting legend of his heroism.

Stats

  • HP225th19,815
  • ATK1005th716
  • DEF16th1,542
  • SPD35th110
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,165Ascension 1: 18,330Ascension 2: 18,495Ascension 3: 18,825Ascension 4: 19,155Ascension 5: 19,485Ascension 6: 19,815
  • ATKNo Ascension: 716Ascension 1: 716Ascension 2: 716Ascension 3: 716Ascension 4: 716Ascension 5: 716Ascension 6: 716
  • DEFNo Ascension: 1,376Ascension 1: 1,387Ascension 2: 1,398Ascension 3: 1,421Ascension 4: 1,454Ascension 5: 1,498Ascension 6: 1,542
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 18,165Ascension 6: 19,815
  • ATKNo Ascension: 716Ascension 6: 716
  • DEFNo Ascension: 1,376Ascension 6: 1,542
  • SPDNo Ascension: 105Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Auric Lance

    A1

    Attacks all enemies. Has a 35% chance of placing an Enfeeble debuff for 1 turn.

    Damage
    2.5 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Enfeeble Champions under an Enfeeble debuff can only land weak hits, unless stated otherwise in a skill description.
  • Death or Glory

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies 3 times. Each hit decreases the duration of all enemy buffs by 1 turn.

    Damage
    1.2 x DEF + 0.03 x target MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Galloping Thunder

    A3

    Cooldown 6 turns, 4 fully booked

    Places a 50% Increase ACC buff and a 60% Increase DEF buff on all allies for 3 turns. Then places a Stun debuff on the enemy with the highest Turn Meter for 1 turn. Finally, grants an Extra Turn.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
  • Steadfast Knight [P]

    Passive

    Unlocked at Ascension 3

    This Champion is immune to Turn Meter reduction effects from enemies and Decrease SPD debuffs. Whenever an enemy changes Form or attempts to decrease this Champion's Turn Meter, counterattacks using this Champion's default skill.

  • Aura: Increases Ally DEF in all Battles by 35%.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

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