

Mithrala Lifebane
Legendary/Void/SupportS tier
Introduction
Mithrala Lifebane is a Legendary Void character in RAID: Shadow Legends. Mithrala Lifebane's role is Support. Faction: Dark Elves.
On the combined RAID: Shadow Legends tier list Mithrala Lifebane is S tier, 28th of the 1029 characters ranked, from where 2 community tier lists put Mithrala Lifebane.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.
What Mithrala Lifebane does
Sigil of Toxic Glory hits every enemy, places Hex on all of them outright, and gives the team 60% DEF and 50% ATK. From then on, any Hexed enemy that attacks risks Petrification, 50% if it hits Mithrala and 30% if it hits an ally.
Brimming Cylix cleanses the team and adds Strengthen plus a
Shield worth 30% of Mithrala's MAX HP.
Background
There are many pirates who ply their trade in the southern seas. The Lost Isles are scattered with old Dragonkin Empire ruins that offer plentiful shelter for pirate crews to call home, and a place where they can avoid unwanted eyes. From these strongholds, reavers plunder the rich convoys that trade between Yakai, Velyzar, and the Free Cities of Anhelt. While many pirates have earned their fortune in the Lost Isles, fortune is a fickle thing. The higher one climbs, the further one can to fall, and few appear to have fallen as far as Mithrala Lifebane.
Mithrala began her journey poor in resources, but rich in ambition. Forced to flee her home of Durham Forest with her band of thieves, she took her band to the high seas to escape her vengeful victims. After carving out a name for herself as a pirate, she forged an alliance with Rissix the Seeker, a veteran marauder of the Lost Isles. From that day, the Kingdom of Pirates was born. With Rissix's charisma and Mithrala's talent, they accomplished great things together, including establishing the port of Bleakhaven. What began as a business partnership prospered into a wealthy trading empire, ruled by Rissix and Mithrala as its king and queen.
Even the greatest of empires can reach too far. Hungry for glory, Mithrala and Rissix dared attack the Dwarven Treasure Fleets of the Skyiron Dominion, each one a great prize. While the pirates were formidable fighters, and Rissix and Mithrala genius commanders, their lightly armed vessels were no match for the iron warships of the Dwarves, or that race's sheer tenacity. In the brutal war, the Dwarves shattered the Kingdom of Pirates, with Mithrala's flagship retreating from the final battle in flames, while Rissix was last seen fighting aboard his doomed vessel, surrounded by foes. That, so they say, was the end of the King and Queen of pirates, and another victory for Alundi Seabreaker, the Skyiron Admiral, reputedly the greatest hydromancer to ever live.
Despite this defeat, some say that it was not the end of the pirate kingdom. To this day, Bleakhaven remains a vital holdout to the pirates of the southern seas. Many believe that the final battle between the Kingdom of Pirates and the Dwarves was not the end of Bleakhaven's rulers, either. Some claim that Mithrala repaired her flagship, and pursued Alundi, following him to the heart of the Void Reef. Others swear that Rissix the Seeker did not perish, but instead was captured by Alundi, who used him to help locate a vast treasure buried within the Lost Isles. Tellers of this tale never fail to mention the massive vortex at the center of the Void Reef, which some claim was not always there, and suggest that only a hydromancer could have created it. Nobody knows what truly lies within, for most sea captains dare not draw close. All who know of Mithrala Lifebane however know that she would feel no fear plunging her ship into such a place.
Separately, there are those who claim they have seen the dreaded pirate queen stalking the high seas, no longer truly a Dark Elf. They say her ship is manned by a ghostly crew, her form has been twisted by forces no storyteller can determine, and that she plagues the trade routes, killing all in her path and seeking vengeance against the Dwarves of the Skyiron Dominion. Never forgetting the Pirate War, Skyiron's fleets sail with additional guards, and they are fearful of ambush by her revenant vessel. None doubt she will destroy any ship that crosses her path, no matter whom they may belong to.
These are only stories. The high sea is a cruel mistress, and sailors often see things as they ply the waves. No port has seen Mithrala for years, alive or dead. Nobody knows the truth. Some say there are no ghost ships. No sea-demons. No curses. The Lost Isles are thick with jungles, ruins, and pirates, but no vengeful, undead corsair queens have been confirmed. So people say.
Stats
- HP187th of 1,05120,310
- ATK752nd of 1,051870
- DEF112th of 1,0511,354
- SPD70th of 1,051109
- C. RATE15%
- C. DMG50%
- RES30
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,660Ascension 1: 18,825Ascension 2: 18,990Ascension 3: 19,320Ascension 4: 19,650Ascension 5: 19,980Ascension 6: 20,310
- ATKNo Ascension: 804Ascension 1: 815Ascension 2: 826Ascension 3: 837Ascension 4: 848Ascension 5: 859Ascension 6: 870
- DEFNo Ascension: 1,255Ascension 1: 1,266Ascension 2: 1,277Ascension 3: 1,288Ascension 4: 1,299Ascension 5: 1,321Ascension 6: 1,354
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 109
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 18,660Ascension 6: 20,310
- ATKNo Ascension: 804Ascension 6: 870
- DEFNo Ascension: 1,255Ascension 6: 1,354
- SPDNo Ascension: 99Ascension 6: 109
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Libation of Pain
A1Attacks 2 times at random. Each hit has an 80% chance of placing a 5% Poison debuff for 2 turns.
- Damage
- 2 x DEF
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +10%
Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.

Sigil of Toxic Glory
A2Cooldown 5 turns, 3 fully booked
Attacks all enemies. Places a Hex debuff for 2 turns. Also places a 60% Increase DEF buff and a 50% Increase ATK buff on all allies for 2 turns.
- Damage
- 4 x DEF
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage.
Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies.
Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.

Brimming Cylix
A3Cooldown 5 turns, 3 fully booked
Removes all debuffs from all allies, then places a 25% Strengthen buff and a Shield buff equal to 30% of this Champion's MAX HP on all allies for 2 turns.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Strengthen Reduces the value of the received damage by 15% or 25%.

Gaze of Stone [P]
PassiveWhenever this Champion is attacked by an enemy under a Hex debuff, has a 50% chance of applying a Petrification debuff on the attacker for 1 turn. Whenever an ally is attacked by an enemy under a Hex debuff, has a 30% chance of applying a Petrification debuff on the attacker for 1 turn. Also increases this Champion's RES. The amount by which it is increased is equal to the amount of ACC this Champion has.
Petrification A Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn.
When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect.
Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%.
Aura from Ascension 3: Increases Ally ACC in all Battles by 80.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Void Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Void Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Void Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Void Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Void Potion ×6
Superior Arcane Potion ×4















