Nekhret the Great

Nekhret the Great

LegendaryVoidDefenseA tier

Introduction

Nekhret the Great is a Legendary Void character in RAID: Shadow Legends. Nekhret the Great's role is Defense. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Nekhret the Great is A tier, 86th of the 1029 characters ranked, from where 2 community tier lists put Nekhret the Great.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Nekhret the Great does

A protector who keeps one or two allies wrapped up. Each round the passive gives the lowest-MAX HP ally Block Debuffs, Strengthen and a 6-turn Ally Protection that can't be removed, and Disturbing Infusion does much the same for any ally for 3 turns.

A protected ally who gets hit receives a Shield worth 30% of Nekhret's MAX HP, which also takes 2 turns off Legion of the Damned, the team-up that brings every protected ally into the attack and grants an Extra Turn if the target survives.

Background

Of all the Undead, few bear a reputation for martial excellence or battlefield ruthlessness quite like Nekhret the Great. He is known by a host of titles, the Deathless Eagle, the Falcon of Eternity, the King of Bone and Iron, and many others besides. He has ruled a fiefdom within the barren Krokhan Desert for centuries. Down the ages, he has had many challengers, from barbaric Human chieftains and tribal Nomads to righteous paladins of the Church of Lumaya, not to mention rivals in Undeath. He has defeated them all. All lie crushed, their bones ground to powder, or resurrected to serve Nekhret for eternity.

In life, Nekhret was a warrior-king, a Deadlander of the Akar peoples and a founder of a great war-tribe that went on to establish a kingdom in the Krokhan Desert. According to Peltas' many legends, he single-handedly fought a great and terrible sand wyrm, battling on to slay it even after it had ripped away part of his jaw. The wound proved fatal, but such was Nekhret's determination that he swore even death would not end his reign. A year to the day after his passing, he broke free from his sarcophagus, slew the 'usurper' who had taken his place, and declared himself the eternal overlord of Krokhan. Whether this was because his relentless determination bested death itself, or whether the ground where he first perished fighting the sand wyrm was cursed, and transmuted itself into his bones, none can say.

Be it in generalship and grand strategy, single combat in a whirling melee, or clashing against a monstrous or beastly foe, Nekhret delights in all forms of warfare. Rarely does an enemy best him and even then, their victory is fleeting, for Nekhret always returns. He is relentless in seeking to settle old scores, and will hunt rivals and heroes across Peltas and beyond, before accepting that any are his superior.

In battle, Nekhret fights in a panoply befitting an immortal warrior-king. Upon his broken skull sits the carrion helm, the raggedy crimson feathers of its crest bleeding dark energies that disturb the dead wherever he walks. Strapped across one arm is the Shield of the Mortis Eagle, once part of the lid of his sarcophagus and, to the Nomads of the Krokhan, a potent omen of the inevitability of death. Nekhret's unyielding gauntlet is eternally clenched around the Tomb Glaive, a mighty weapon so potent with necromantic magics that as soon as a mortal falls to its bitter bight, their corpse is resurrected again in Nekhret's service. With such arms and armor already augmenting his fearsome abilities, this great champion of undeath is all-but unstoppable on the field of battle.

Nekhret is bold and boastful, and despises weakness above all things. He views mortals as inherently inferior to the Undead, those he sees as having mastered death, and never hesitates to dispatch a foe, whether he deems the challenge they have offered up as worthy or not. Other Corrupted he only truly respects if they have shown martial worth of their own, and he expects all fellow Undead to be subservient to him should they wish to fight by his side. It is believed that Nekhret holds particular contempt for Siroth, whose overweening control is anathema to such a proud king. This dislike extends to Siroth's vampiric spawn. As far as Nekhret is concerned, vampires are little more than parasitic vermin masquerading as true Undead. It is an unusual battle indeed where he accepts being on the same side as a vampire, whether mighty and ancient or just freshly-turned.

Nekhret's ultimate goals are known only to him. Some believe he seeks to expand his grip beyond the Krokhan dunes and seize either the legendary arena city of Velyzar or the corrupted settlement of Ireth, both of which he claims fall within his realm. This would certainly be a step on the road to claiming the whole of Peltas, and maybe even beyond. Others are convinced Nekhret the Great simply seeks a worthy challenge in his continual quest to become the ultimate warrior. Whatever his true goal, Nekhret can be confident of one thing, he has eternity with which to achieve it.

Stats

  • HP116th21,480
  • ATK903rd793
  • DEF112th1,354
  • SPD681st97
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,145Ascension 3: 20,475Ascension 4: 20,805Ascension 5: 21,135Ascension 6: 21,480
  • ATKNo Ascension: 716Ascension 1: 727Ascension 2: 738Ascension 3: 749Ascension 4: 760Ascension 5: 771Ascension 6: 793
  • DEFNo Ascension: 1,266Ascension 1: 1,277Ascension 2: 1,288Ascension 3: 1,299Ascension 4: 1,310Ascension 5: 1,332Ascension 6: 1,354
  • SPDNo Ascension: 92Ascension 1: 92Ascension 2: 92Ascension 3: 92Ascension 4: 92Ascension 5: 92Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 19,815Ascension 6: 21,480
  • ATKNo Ascension: 716Ascension 6: 793
  • DEFNo Ascension: 1,266Ascension 6: 1,354
  • SPDNo Ascension: 92Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Tomb Glaive

    A1

    Upgraded at Ascension 3

    Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 50% Decrease ATK debuff for 1 turn. This effect cannot be resisted.

    Damage
    1.3 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +5%
    Before Ascension 3

    Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 50% Decrease ATK debuff for 1 turn.

    Damage
    1.3 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +5%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Legion of the Damned

    A2

    Cooldown 5 turns, 4 fully booked

    Teams up with allies to attack 1 enemy. All allies under Ally Protection buffs placed by this Champion will join the attack. Allies joining the attack will use their default skills. Grants an Extra Turn if no enemies are killed during this attack.

    1. Level 2 Cooldown -1
  • Disturbing Infusion

    A3

    Cooldown 4 turns, 3 fully booked

    Places a Block Debuffs buff, a 50% Ally Protection buff, and a 25% Strengthen buff on an ally for 3 turns. The Ally Protection buff cannot be removed.

    1. Level 2 Cooldown -1
    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
  • Unsleeping Aegis [P]

    Passive

    Whenever an ally is attacked while under an Ally Protection buff placed by this Champion, places a Shield buff on the ally equal to 30% of this Champion's MAX HP for 2 turns. Occurs only if the ally does not already have a Shield buff placed by this Champion. Also decreases the cooldown of this Champion's Legion of the Damned skill by 2 turns if the Shield buff is placed.

    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Arise My Minions [P]

    Passive

    Places a Block Debuffs buff and a 25% Strengthen buff for 3 turns on the ally with the lowest MAX HP at the start of each Round. Also places a 50% Ally Protection buff on them for 6 turns. The Ally Protection buff cannot be removed.

    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally RES in all Battles by 60.

How to get Nekhret the Great

Nekhret the Great can be summoned from Void Shard as a Legendary champion.

Skins

1

Nekhret the Great heroboss Skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

All characters