Quintus the Triumphant

Quintus the Triumphant

LegendaryVoidAttackB tier

Introduction

Quintus the Triumphant is a Legendary Void character in RAID: Shadow Legends. Quintus the Triumphant's role is Attack. Faction: Banner Lords.

On the combined RAID: Shadow Legends tier list Quintus the Triumphant is B tier, 292nd of the 1029 characters ranked, from where 2 community tier lists put Quintus the Triumphant.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Quintus the Triumphant does

Every skill adds pure damage worth 10% of the target's max HP for each buff on it, so heavily buffed enemies take a lot. Strip Away wipes a target's buffs and lands a 60% Decrease DEF that can't be resisted or blocked, and Crowd Favorite buffs Quintus's ATK and C.DMG for three turns, hits every enemy, and refreshes Strip Away on a kill.

Background

Thief, soldier, athlete, gladiator, champion, lord, in Quintus' young life, he has been them all. The commonalities between his numerous misadventures and exploits are displays of his dogged determination and skill in battle. His rise has been meteoric and many predict he is due for a fall from glory, but for now, the legend of Quintus the Triumphant is going strong.

In childhood, Quintus was an orphan on the streets of Tilshire in eastern Anhelt. Scrounging discarded scraps, begging, waiting in bread doles run by the Church, he endured the glares of the well-to-do who regarded him with pity, disgust, or outright hatred. When he was old enough to possess sufficient strength and dexterity, he turned to thievery. Scaling walls and fences, bashing his way through locked doors, fleeing across rooftops and through maze-like alleys, and occasionally brawling with the authorities, all built up his physique and resilience in ways that would serve him well in the future. After being jailed several times, he was finally banished from Tilshire and the surrounding patrimony.

Quintus wandered north and arrived at Felwin's Gate, entrance to the High Elf kingdom of Aravia. There he was questioned and his criminal past was revealed, and the Elven authorities ruled that he could only receive asylum if he joined their foreign auxiliary corps. Filled with others from outside Aravia with questionable pasts, the foreign auxiliaries were notorious for their heavy-handed ways, a reflection of the heavy-handed Elven disciplinarians who oversaw them. With lash and brand, the Elves beat Quintus into an acceptable soldier, and sent him to brutally suppress various border skirmishes and bandit incursions. He reckoned his new life scarcely better than his old.

On a rare occasion when his overlords permitted him leave, Quintus traveled to Aravia, the capital city that shared its country's name, while it was celebrating the quadrennial tournament known as the Aravian Ludothon, in which vast crowds watched competitors take part in dozens of sports and challenges. Dazzled by the glory to be won, Quintus signed himself up for as many events as he could, without consulting his superiors. He competed in hurling the discus and javelin, climbing and leaping, foot races and wrestling, and several forms of combat sports. Thanks to his hard and physically-demanding life, he was outstanding at them all. When his Elf handlers finally tracked him down after he failed to report back in time, they found him being laden with medallions of honor. Quintus was an overnight sensation and new crowd favorite.

The calculating Aravians decided that, rather than punish Quintus for his insubordination, they would exploit him differently. He was removed from military service and shipped across the seas to the place that even the haughty Elves admit is the premiere venue in Teleria for gladiators: the Arena City of Velyzar. There he was to compete in the spectacular blood-sports performed year-round, wearing the colors of Aravia and representing their national glory on this stage.

Quintus, used to being shunted from land to land and role to role, had no problem adapting. Soon, wielding a buckler, dual war hammers and clad in heavy armor, he was winning battles and building on his fame from the Ludothon. He proved so successful that he came to be called the Triumphant, and accumulated a fortune in prize money that his distant Aravian masters could not control. He also found common ground with another Elf-sponsored Velyzar gladiator who broke free from his handler, the Skinwalker called Samson. Samson and Quintus formed a personal friendship, though in the arenas they maintained a façade of being rivals, the better to sell their performances.

But even this was not the end of Quintus' journeys. Having been tossed about on the tempestuous waves of fate for so long, Quintus longed for stability, a place to put down roots, and a source of wealth and power besides fighting. When he felt ready, he announced his retirement from the arena without telling his masters and left once again for Anhelt, where he took up residence in Kaerok. There, he spent a considerable amount of his time, money, and influence convincing a certain duke to sponsor him as a vassal and grant him a small plot of land. Aravian agents soon found out, but they were too late to stop Quintus without risking an international scandal. He had bought himself a noble title, and now was a bona fide Banner Lord. Though he is scorned by other Lords with more distinguished pedigrees, Quintus remains defiant. Is this is merely another stop on Quintus's convoluted journey through life, however, or if he will finally be able to settle down? Time may tell.

Stats

  • HP735th15,030
  • ATK28th1,608
  • DEF643rd969
  • SPD139th105
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 13,875Ascension 1: 14,040Ascension 2: 14,205Ascension 3: 14,370Ascension 4: 14,535Ascension 5: 14,700Ascension 6: 15,030
  • ATKNo Ascension: 1,443Ascension 1: 1,454Ascension 2: 1,476Ascension 3: 1,498Ascension 4: 1,520Ascension 5: 1,564Ascension 6: 1,608
  • DEFNo Ascension: 936Ascension 1: 936Ascension 2: 936Ascension 3: 936Ascension 4: 936Ascension 5: 947Ascension 6: 969
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 13,875Ascension 6: 15,030
  • ATKNo Ascension: 1,443Ascension 6: 1,608
  • DEFNo Ascension: 936Ascension 6: 969
  • SPDNo Ascension: 100Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Encore Performance

    A1

    Attacks 1 enemy. Places an extra hit if the target has no buffs. If this attack is critical, repeats the attack once.

    Damage
    1.9 x ATK
    Damage
    1.9 x ATK
    Damage
    1.9 x ATK
    Damage
    1.9 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
  • Strip Away

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Removes all buffs, then places a 60% Decrease DEF debuff on the target for 2 turns before attacking. These effects cannot be resisted or blocked. Damage inflicted by this skill cannot be decreased by enemy Passive skills or Masteries, except by the Passive skills of Bosses. Damage inflicted by this skill cannot be increased by either this Champion's Masteries or ally Passive skills, except when attacking Bosses. Resets the cooldown of the Crowd Favorite skill if this attack kills an enemy.

    Damage
    5.5 x ATK
    Damage
    5.5 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
    5. Level 6 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Crowd Favorite

    A3

    Cooldown 4 turns

    Attacks all enemies. Places a 50% Increase ATK buff and a 30% Increase C. DMG buff on this Champion for 3 turns before attacking. Resets the cooldown of the Strip Away skill if this attack kills an enemy.

    Damage
    3.8 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
  • Percussion [P]

    Passive

    Unlocked at Ascension 3

    Each of this Champion's skills deals additional pure damage. The amount of pure damage dealt is equal to 10% of the target's MAX HP for each buff on them. The additional pure damage dealt will ignore Shield buffs.

  • Aura: Increases Ally ATK in Arena battles by 35%.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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