Raglin

Raglin

LegendaryVoidSupportA tier

Introduction

Raglin is a Legendary Void character in RAID: Shadow Legends. Raglin's role is Support. Faction: Banner Lords.

On the combined RAID: Shadow Legends tier list Raglin is A tier, 72nd of the 1029 characters ranked, from where 4 community tier lists put Raglin.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Raglin does

A Legendary support with a strong single revive: Miracle brings one ally back at 75% HP with a full Turn Meter. Mercy removes every debuff from the team and heals them, scaling off Raglin's ATK, and the aura adds 33% DEF in every battle.

Background

Rule of County Ralganos was in a succession crisis. The line of Raglin I was thought extinct, and numerous other dynasties were jockeying to claim the inheritance. A woman calling herself Raglin appeared, alone and already clad in the exquisite armor of a lord, before the burgomaster of a small town therein. She stunned him by producing documents dating back hundreds of years which proved she was the rightful heir of the whole county, found, she said, through simple good luck, a strong hunch, and persistent searching. Her documents were assessed by the wisest sages, and authenticated. Named Raglin II, she spoke little of her life before she discovered her inheritance, despite being in her middle age.

The matter was legally settled, but many nonetheless loudly questioned her legitimacy and continued to probe her purported history for inconsistencies. Others studied it out of academic curiosity. Either way, Raglin II's ascent sparked a new wave of research into the historical Raglin I who lived in the Age of Hellfire long ago. In time, a few seekers of truth found strange and compelling overlaps between the two Raglins. Enough evidence built up for a wild theory to circulate: that Raglin II and her eponymous ancestor were, somehow, one and the same.

The Raglin I of old walked with the Arbiter herself in the years immediately after the founding of the Sacred Order. She was a key reason why the newborn Order and the Banner Lords, who at the time were merely the clans of Kaerok, became steadfast allies and strong cultural partners. Many voices at the time criticized the Arbiter's decision to create a trans-national, multi-species organization with the authority to cross borders and wage war in the name of fighting Darkness. What guarantee of their own sovereignty could they expect? Who decided what threats the Order fought, and how, when those decisions could affect whole populations and the fate of nations? A liaison between the religious and the secular was needed, and Raglin I played that critical role.

Raglin I was a kind and beloved ruler of the land that is now County Ralganos. She was quick to embrace the Sacred Order's mission to spread the faith and protect the meek. Filled with compassion and empathy for the suffering of all living things, she learned novel, advanced healing magics newly developed by the Order's priests. When the Sacred Order called for crusades, Raglin I went personally into battle at the head of her own armies, rescuing the wounded from the thick of the fighting and smiting the wicked. With her help the Order won many successful campaigns in and around Kaerok. She was keenly sensitive to the suffering of the common people that high-minded crusades and violence could wreak, and so she worked with community leaders to evacuate vulnerable populations and choose battlegrounds that would be less disruptive to locals' lives. Meanwhile, any crusader who behaved like a common mercenary, demanding coin or lodging or wenches, faced swift chastisement from her. Raglin I's example inspired others, and helped the bond of trust between Kaerok and the Order grow.

But at the height of Raglin I's influence, she disappeared dramatically during a battle with the Undead. Eyewitnesses say she had been cut off, surrounded, and wounded unto death, but was rescued by the Arbiter, who appeared in a magnificent flash that temporarily drove back the skeletal horde. This miracle raised the flagging spirits of the living, who rallied and vanquished the army of the dead. The Arbiter is later said to have reappeared in the fastness of her Eternal Citadel, but Raglin I did not accompany her. Yet, the Arbiter assured her followers, Raglin I lived on, in a way that could not be explained in Telerian terms. When the time was right and the grand plan called for it, she would return. She became a martyr, honored by the Sacred Order and the Banner Lords alike. Raglin I's children stoically bore her loss and did not question the divine. Her dynasty continued without her.

The Raglin II of the modern day is the same age as Raglin I was when she was taken by the Arbiter. Her armor's hues and heraldry are a perfect match. Those who serve her gossip that the countess goes silent when her past is discussed, and has been conducting an exhaustive study of the last several centuries of Telerian history. Strange omens have been reported in the sky, comets and novae, signs associated with the Lightbringers of old that Raglin I once consorted with. Is she just a distant relative, as she claims? Is she a reincarnation? Or is she in fact Raglin I, washed up on the shores of time by the Arbiter's inscrutable will, pretending to be her own descendant?

Stats

  • HP187th20,310
  • ATK431st1,156
  • DEF473rd1,068
  • SPD199th104
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,825Ascension 1: 18,990Ascension 2: 19,155Ascension 3: 19,320Ascension 4: 19,485Ascension 5: 19,815Ascension 6: 20,310
  • ATKNo Ascension: 1,068Ascension 1: 1,079Ascension 2: 1,090Ascension 3: 1,101Ascension 4: 1,112Ascension 5: 1,134Ascension 6: 1,156
  • DEFNo Ascension: 980Ascension 1: 991Ascension 2: 1,002Ascension 3: 1,013Ascension 4: 1,024Ascension 5: 1,046Ascension 6: 1,068
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 104
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,825Ascension 6: 20,310
  • ATKNo Ascension: 1,068Ascension 6: 1,156
  • DEFNo Ascension: 980Ascension 6: 1,068
  • SPDNo Ascension: 99Ascension 6: 104
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Repent

    A1

    Attacks 1 enemy 3 times. Fills the Turn Meter of 3 random allies by 15%. Allies can only have their Turn Meter filled once per turn by this Skill.

    Damage
    1.6 x ATK
    Turn Meter fill
    0.15 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
  • Mercy

    A2

    Cooldown 4 turns

    Removes all debuffs from all allies, and places a 50% Increase ACC buff and a 50% Increase ATK buff on all allies for 2 turns. Then heals all allies. The value of the heal is proportional to this Champion's ATK and HP.

    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +10%
    4. Level 5 Heal +10%
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
  • Miracle

    A3

    Cooldown 3 turns, 2 fully booked, Upgraded at Ascension 3

    Revives an ally with 75% HP and 100% Turn Meter. Also decreases the cooldowns of all the revived ally's skills by 3 turns.

    Revive to
    0.75 x target MAX HP
    Turn Meter fill
    1 x full Turn Meter
    1. Level 2 Cooldown -1
    Before Ascension 3

    Cooldown 3 turns

    Revives an ally with 50% HP and 100% Turn Meter.

    Revive to
    0.5 x target MAX HP
    Turn Meter fill
    1 x full Turn Meter
    1. Level 2 Cooldown -1
  • Blessed Invocation [P]

    Passive

    This Champion is immune to Block Active Skills debuffs and cooldown increasing effects.

  • Aura: Increases Ally DEF in all Battles by 33%.

How to get Raglin

Raglin can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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