Rakka Viletide

Rakka Viletide

LegendaryVoidSupportB tier

Introduction

Rakka Viletide is a Legendary Void character in RAID: Shadow Legends. Rakka Viletide's role is Support. Faction: Orcs.

On the combined RAID: Shadow Legends tier list Rakka Viletide is B tier, 411th of the 1029 characters ranked, from where 2 community tier lists put Rakka Viletide.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Rakka Viletide does

Plasm Rebirth revives every fallen ally at 50% HP and 50% Turn Meter and gives the whole team two turns of Block Debuffs, even when nobody's dead. Oozing Blessing cleanses the team, then adds a 50% ATK buff and a shield, and the passive gives allies 10% Turn Meter and the weakest one a Continuous Heal at the start of each turn.

Background

Rakka's upbringing was not the kind she or her father would have wished for. Her father, the warlord Hakka Grimbone, failed to produce any other offspring and hoped for a strong and militarily talented child to continue the family's legacy of leadership, for his forebears had been powerful generals of the Gaellen Pact with many kills and battles to their name. But as Rakka grew up she showed a proclivity for magics and alchemical sorcery, finding much effect in the transformation of harmless substances into deadly serums or toxic elixirs. To Hakka's mind such a fascination was unbecoming of the descendant of a great commander, and because of this, father and daughter rarely saw eye to eye.

In the hope that things would change when Rakka came of age, Hakka bestowed the rank of banner-bearer upon her. It was her task to bear the standard of the warband Hakka commanded, the Fire Axes, into battle, as well as to act as its herald and emissary.

To Hakka's surprise, Rakka embraced her new duties when her father's warband left the Redspike Mountains to campaign against several Free Cities that had recently driven Orc clans left behind after the Gaellen War from their domains. What her father didn't know was that Rakka's enthusiasm had little to do with her wish to enhance the Grimbone name and reputation, and everything to do with field testing her experiments. Being in the thick of the action was the best way to view the effects of her concoctions.

Rakka's efforts soon met with disaster. She had created a sword whose toxic core poisoned anyone it cut, and through some mishap, she infected herself and lost her sight. Horrified, Hakka forbade her from conducting any further experiments and demanded she give up her role as banner-bearer. Rakka refused. If she had inherited one of her father's traits, it was his bone-headed determination.

In the next months, Hakka's host lay siege to the powerful citadel at Fornguard, and was faring poorly. Rakka wandered with the standard into the surrounding wilderness, telling her father that he was not to come looking for her. What transpired there is unknown, but many believe Rakka was communing with the spirits of the wild, seeking their guidance and aid in renewing herself and rediscovering her purpose. When she returned, banner still clutched in her fist, she was accompanied by a great flock of ravens and festooned with their jet-black feathers. She claimed she saw through their eyes, her unblinking stares and twitching motion seemed to confirm what she said as true.

Hakka worried that his only child had been driven to madness by her injury and toxins, and at first her demands only seemed to confirm his fears. She convinced him to feed some of the warband's cattle an unwholesome concoction she had devised and then, when the beasts sickened and died, had their carcasses launched by catapult over the high walls of Fornguard. The effect on the garrison was almost immediate. There was a virulent outbreak of disease which quickly whittled down the once-impervious defenders. While the garrison was not wiped out, it was badly crippled, and the outcome of the siege for the defenders was thrown into further doubt when follow-up Orc bombardments with more conventional munitions breached the walls.

Scorning fears that she was too vulnerable or no true warrior to fight, Rakka demanded the honor of leading the assault. Hakka, fearful but proud, granted it. By the time night fell, Rakka had planted her banner at the top walls next to the breach. Next morning, it flew from atop Fornguard's keep.

Rakka had secured her place within the annals of Orc war stories. Though her father eventually died and the army he had built broke apart, she never gave up her banner, nor her talent for toxincraft. She became known as Rakka Viletide, and her concoctions have ever since been sought out by warlords and clan chieftains. To this day Rakka's presence is thought worth more than a hundred mighty warriors, for while she can weaken or slay foes with wicked poisons, she can also brew tinctures that bring vigor to her allies. Though she travels across Teleria selling her skills to the highest bidder, some say that she is no mere mercenary and that one day her old, toxin-laced banner will fly in triumph at the head of a powerful warband of her own.

Stats

  • HP233rd19,650
  • ATK451st1,134
  • DEF375th1,134
  • SPD70th109
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,670Ascension 1: 17,835Ascension 2: 18,000Ascension 3: 18,330Ascension 4: 18,660Ascension 5: 19,155Ascension 6: 19,650
  • ATKNo Ascension: 1,057Ascension 1: 1,068Ascension 2: 1,079Ascension 3: 1,090Ascension 4: 1,101Ascension 5: 1,112Ascension 6: 1,134
  • DEFNo Ascension: 1,068Ascension 1: 1,079Ascension 2: 1,090Ascension 3: 1,101Ascension 4: 1,112Ascension 5: 1,123Ascension 6: 1,134
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 109
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,670Ascension 6: 19,650
  • ATKNo Ascension: 1,057Ascension 6: 1,134
  • DEFNo Ascension: 1,068Ascension 6: 1,134
  • SPDNo Ascension: 99Ascension 6: 109
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Ichor of Life

    A1

    Attacks 1 enemy. Heals the ally with the lowest HP by 10% of this Champion's MAX HP.

    Damage
    3.8 x ATK
    Heal
    0.1 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Heal +10%
    3. Level 4 Damage +10%
    4. Level 5 Heal +10%
  • Oozing Blessing

    A2

    Cooldown 4 turns, 3 fully booked

    Removes all debuffs from all allies, then places a 50% Increase ATK buff and a Shield buff equal to 25% of this Champion's MAX HP on all allies for 2 turns.

    1. Level 2 Shield +10%
    2. Level 3 Shield +10%
    3. Level 4 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Plasm Rebirth

    A3

    Cooldown 6 turns, 4 fully booked

    Revives all dead allies with 50% HP and 50% Turn Meter, then places a Block Debuffs buff on all allies for 2 turns. Will place the Block Debuffs buff even if there are no dead allies.

    Revive to
    0.5 x target MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
  • Creep [P]

    Passive

    Cooldown 3 turns, 2 fully booked

    Active Effect At the start of each turn, fills the Turn Meters of all allies by 10%. Passive Effect At the start of each turn, places a 15% Continuous Heal buff on the ally with the lowest HP for 2 turns. Will not place the Continuous Heal buff on this Champion.

    Turn Meter fill
    0.1 x full Turn Meter
    1. Level 2 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally SPD in all Battles by 19%.

How to get Rakka Viletide

Rakka Viletide can be summoned from Void Shard as a Legendary champion.

Skins

1

Rakka heroboss skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

All characters