Runekeeper Dazdurk

Runekeeper Dazdurk

EpicVoidSupportA tier

Introduction

Runekeeper Dazdurk is an Epic Void character in RAID: Shadow Legends. Runekeeper Dazdurk's role is Support. Faction: Dwarves.

On the combined RAID: Shadow Legends tier list Runekeeper Dazdurk is A tier, 216th of the 1029 characters ranked, from where 3 community tier lists put Runekeeper Dazdurk.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Runekeeper Dazdurk does

Rune of Battle gives the whole team a 50% ATK buff and 25% Turn Meter, and Purity Sigil cleanses every ally, heals them for 25% of Dazdurk's max HP, and adds a Continuous Heal to anyone who had a debuff removed. The basic attack can place Leech.

Background

The preservation of runescript is vital to the Dwarves. They exalt the mystical language as the pinnacle of magic, believing it to be the purest way to access arcane power, and one that should remain unsullied by foreign hands. To ensure the development of runescript, specialist scholars known as Runekeepers study, catalog, and protect the secrets of this magical Dwarven calligraphy that allows them to imbue awesome power into metal and stone. It is the tangibility and tactility of runescript that the Dwarves adore, and desperately cling to, while the world above continues their studies of magic with spoken spells, potions, and other such like.

During the Age of Hellfire, Dazdurk was a veteran Runekeeper working in the great libraries of the Skyiron Dominion when Siroth's Demonspawn armies burst out of portals throughout the world-spanning under-empire. While Dwarven soldiers equipped with tall runic shields and wielding long, script-laden spears protected the runescript archives, it was only a matter of time before their lines broke. As the years passed hall after hall fell to the Demonspawn, and the number of Dwarven dead rose to the hundreds of thousands. No counter-thrust could throw them back for long, and none of the few Runekeepers who ever found one of the monsters' portals to Anathraad could close one. Hammers blazing with runelight had no impact on the shimmering apertures. Carefully inscribed sigil-wards could not undo the portals' whirling magic. The only option, it seemed, was to collapse the tunnels around them, but even if the stubborn Dwarves were willing to countenance cutting off parts of their hard-dug territory, they knew that the portals themselves would remain intact, and thus forever be a danger. Future generations could forget their existence, and reopen the tunnels without realizing the immense danger, and the Demonspawn could carve a path through from the other side.

Despite his position, Dazdurk had always kept his mind open about other forms of magic. He knew of the Aravian researchers of the arcane, the grand academicians of Ireth, and the scattered mages of the fallen Dragonkin Empire. Perhaps, he thought, their knowledge could help unlock further secrets of the runescript and help save the Dwarven under-empire from ruin.

Unlike in Gloomdeep Hold, the Skyiron Dominion is composed of multiple cantons, each with its own Mountain King who holds sway over their domain. Dazdurk appealed to his canton's ruler, Hazdrul, to let him venture to the surface world, and learn with those in his field. He swore he would keep the runescript safe and would return with something that would both be the envy of the world and the scourge of the Demonspawn invaders. But these were the dark days of Dwarven isolation, it would be generations before the Dwarves allowed topsiders into their domain, or wish to interact with them. Hazdrul, exhausted, beset with disaster after disaster every day, was furious. The outsiders could offer them nothing they did not already have, he thundered.

Dazdurk was thrown out of his Mountain King's hall in shame, but the Runekeeper's resolve was only strengthened. His people faced an existential threat, and even then their stubbornness was so great they would not give up their pride and seek aid. He would have to do it for them. As the Demonspawn continued their storming of his homeland, Dazdurk took up his mace, gathered his tomes, and began the long climb to the surface. No matter the danger, he would return with the knowledge he needed to save his people.

Stats

  • HP187th20,310
  • ATK1021st694
  • DEF220th1,255
  • SPD139th105
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,660Ascension 1: 18,825Ascension 2: 18,990Ascension 3: 19,320Ascension 4: 19,650Ascension 5: 19,980Ascension 6: 20,310
  • ATKNo Ascension: 617Ascension 1: 628Ascension 2: 639Ascension 3: 650Ascension 4: 661Ascension 5: 672Ascension 6: 694
  • DEFNo Ascension: 1,167Ascension 1: 1,178Ascension 2: 1,189Ascension 3: 1,200Ascension 4: 1,211Ascension 5: 1,233Ascension 6: 1,255
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,660Ascension 6: 20,310
  • ATKNo Ascension: 617Ascension 6: 694
  • DEFNo Ascension: 1,167Ascension 6: 1,255
  • SPDNo Ascension: 98Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Syphon Symbol

    A1

    Attacks 1 enemy. Has a 35% chance of placing a Leech debuff for 2 turns.

    Damage
    3.3 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Rune of Battle

    A2

    Cooldown 5 turns, 3 fully booked

    Places a 50% Increase ATK buff on all allies for 2 turns, then fills the Turn Meters of all allies by 25%.

    Turn Meter fill
    0.25 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
  • Purity Sigil

    A3

    Cooldown 5 turns, 4 fully booked, Upgraded at Ascension 3

    Removes all debuffs from all allies, then heals all allies by 25% of this Champion's MAX HP. Places a 15% Continuous Heal buff for 2 turns on allies that have a debuff removed.

    Heal
    0.25 x MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +10%
    4. Level 5 Cooldown -1
    Before Ascension 3

    Cooldown 5 turns

    Removes all debuffs from all allies, then heals all allies by 25% of this Champion's MAX HP.

    Heal
    0.25 x MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +10%
    4. Level 5 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
  • Aura: Increases Ally ATK in all Battles by 25%.

How to get Runekeeper Dazdurk

Runekeeper Dazdurk can be summoned from Void Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Void Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Void Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Void Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Void Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Void Potion ×4Superior Arcane Potion ×2

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