

Seer
Epic/Void/SupportA tier
Introduction
Seer is an Epic Void character in RAID: Shadow Legends. Seer's role is Support. Faction: Orcs.
On the combined RAID: Shadow Legends tier list Seer is A tier, 138th of the 1029 characters ranked, from where 5 community tier lists put Seer.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.
What Seer does
A compact support kit built around
Clan Banner, which gives every ally 30% Increase C.RATE and puts a 25% Weaken on every enemy, both for two turns. The basic has a 15% chance at an extra turn.
Background
Since the Age of Hellfire, Orc leaders have often been advised by individuals from three particular castes of magic-wielders, the Shamans, the Bonekeepers, and the Seers. All were initially fed by the powerful range of emotions experienced by Orcs in ancient times, which the Shamans initially learned to master and channel into sorcerous energies. But while the Shamans grew strong out of the belief that it was the positive emotions, such as courage or love, that were best used as a focus for their energies, the Bonekeepers and the Seers took on quite different roles. The Bonekeepers became the guardians of the varied Orc beliefs of the afterlife, while the magics the Seers employed tended toward darker sorceries, born out of feelings once characterized as less worthy, anger, hatred, and frustration. They also proved particularly adept at the magics associated with prognostication, seemingly able to scry the future through ritual.
The Shamans disapproved of such practices, and for a time there was a sectarian divide between the three castes of sorcerers. Eventually they reached an uneasy accord, admitting that all emotions had their place, but to this day each caste remains a separate entity, respecting its fellows but maintaining its own traditions.
One Seer of the present day is Vorag Blackmane. Both Vorag and her sisters, Valga and Enga, were born with potent sorcerous abilities, though both their magics and their personalities could hardly have been more divergent. Whereas Valga adhered to the shamanistic qualities of duty, honor, and bravery and Enga became fascinated with death, Vorag proved to have a cunning and vicious mindset, and displayed prophetic powers. After correctly foretelling the breakdown of trade negotiations with a neighboring clan and then speaking of the death of the chieftain's partner during a hunting accident before it happened, she was taken in by the Seers. She was soon fully capable of reading potential coming events in the entrails of sacrificed animals and in the patterns of storm clouds.
Vorag's abilities saw her employed in the capacity of Seer by the Urug clan. Under her guidance, the clan chief survived several assassination attempts, and soon brought a number of other, lesser clans under his influence. At the Battle of Bloodstone, fought against a powerful rival confederation, Vorag's magical abilities helped turn the tide. She blanketed the mountainous terrain in darkness that confounded the Urug's enemies while allowing the clan's warriors to still see as though they fought in perfect daylight.
The victory, combined with Vorag's adept political maneuverings, brought prosperity to the Urug, until events overtook her predictive skills. A plague struck down the clan, spreading with ferocious rapidity. Vorag was no healer, and the clan's Shamans, who might heal the sick, were struck down. The same fate befell the Bonekeepers who, if nothing else, could have provided the necessary death-rites and comfort the clan in their losses. Vorag herself barely survived infection. She wished she knew what her sisters did.
With the Urugs decimated, Vorag chose self-imposed exile, dismayed at just how much her own powers had been found lacking. She resolved to tread beyond the path of the Seer, and seek out Valga and Enga. Her belief was that, if all three sisters joined their knowledge together, they could transcend the limitations of their individual powers by teaching one another their abilities. Such an act would be considered blasphemy by many Seers, Shamans, and Bonekeepers, yet it would also mean Vorag would never again find herself at the mercy of circumstance or cruel fate.
Stats
- HP268th of 1,05119,320
- ATK442nd of 1,0511,145
- DEF809th of 1,051870
- SPD199th of 1,051104
- C. RATE15%
- C. DMG50%
- RES30
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 17,835Ascension 1: 18,000Ascension 2: 18,165Ascension 3: 18,330Ascension 4: 18,495Ascension 5: 18,825Ascension 6: 19,320
- ATKNo Ascension: 1,057Ascension 1: 1,068Ascension 2: 1,079Ascension 3: 1,090Ascension 4: 1,101Ascension 5: 1,123Ascension 6: 1,145
- DEFNo Ascension: 782Ascension 1: 793Ascension 2: 804Ascension 3: 815Ascension 4: 826Ascension 5: 848Ascension 6: 870
- SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 17,835Ascension 6: 19,320
- ATKNo Ascension: 1,057Ascension 6: 1,145
- DEFNo Ascension: 782Ascension 6: 870
- SPDNo Ascension: 97Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Knock Out
A1Attacks 1 enemy. Has a 15% chance of granting an Extra Turn.
- Damage
- 3.8 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +5%

Clan Banner
A2Cooldown 4 turns, 3 fully booked
Places a 30% Increase C. RATE buff on all allies for 2 turns. Places a 25% Weaken debuff on all enemies for 2 turns.
- Level 2 Cooldown -1
Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
Weaken Increases damage received by the Target Champion by 15% or 25%.

Karma Burn
A3Cooldown 6 turns, 4 fully booked
Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of removed buffs. Has a 50% chance of placing a Sleep debuff on all enemies for 1 turn. The chance of placing a Sleep debuff increases by 5% for each buff removed. Inflicts less damage to Bosses.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion.
This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
Aura from Ascension 3: Increases Ally RES in all Battles by 40.
How to get Seer
Seer can be summoned from Void Shard as a Epic champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Greater Void Potion ×4
Greater Arcane Potion ×3 - Ascension 2
Greater Void Potion ×7
Greater Arcane Potion ×5 - Ascension 3
Greater Void Potion ×9
Greater Arcane Potion ×7 - Ascension 4
Superior Void Potion ×3
Superior Arcane Potion ×1 - Ascension 5
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 6
Superior Void Potion ×4
Superior Arcane Potion ×2















