Senna Amberheart

Senna Amberheart

LegendaryVoidSupportS tier

Introduction

Senna Amberheart is a Legendary Void character in RAID: Shadow Legends. Senna Amberheart's role is Support. Faction: Dwarves.

On the combined RAID: Shadow Legends tier list Senna Amberheart is S tier, 30th of the 1029 characters ranked, from where 2 community tier lists put Senna Amberheart.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

Background

Senna of the Skyiron Dominion was a dreamer and a thinker like none other in the Gray Age. Her expansive intellect distanced her from the average Dwarf and she felt a faint pity and disdain for those around her, who all lacked her grasp of the laws of runescript and science. Her peers were in turn alienated by her incomprehensible theories on matter and its underlying structures, and her tendency to ignore the mundane daily upkeep of her body while she was absorbed in research.

Her work narrowed in scope and advanced quickly after a Dwarven explorer of the upper world returned with a sample of amber from the ancient rainforests of Torcelin Istriv which Senna purchased and analyzed. The sample held a small insect captured within, locked within a state of stasis. She had previously theorized about preserving living things within solid matrices, and saw that nature had already done so, could the process be made reversible? She commissioned the explorer to bring her as much amber as possible.

Senna invented various modes of preservation and restoration of living tissue based on applying runes to amber, such as binding sap to wounds and transmuting the sticky liquid to match the flesh, healing injuries whilst leaving no sign of the damage or its treatment. Though a remarkable development, the Dwarves had other means of magical healing, and Senna sought something unique: locking living flesh in temporal stasis, improving upon the amber that had preserved an insect body from decay but at the cost of the animal's life. She wished to satisfy her endless intellectual curiosity by transporting herself to the distant future, hoping to emerge in an enlightened world of fantastically advanced magic and technology where the average Dwarf might be as brilliant as herself.

She accumulated enough amber to fuse a chunk large enough to hold her, which she inscribed with paradoxical runes of life and timelessness, which she designed to slowly dissipate over many centuries and then release the occupant. Senna made herself the first test subject, and set the runic timers for two thousand years. Missed by few, and hidden behind wards, traps, and illusions within her laboratory, she remained undisturbed as time rolled on.

Had nothing intervened, Senna would be slumbering there to this day. But someone did: the Arbiter. For all Senna's genius, she did not have the Arbiter's access to the Waters of Life and an intimate view of the process of death and transference of souls that took place there. The Arbiter believed she could modify and interrupt that process to store a being, body and soul, in a tiny space, letting her preserve outstanding heroes from the ravages of age and contain terrible threats. Wise and mighty though she was, the Arbiter could not create her theorized soul-vessels, not without time and effort she could not afford to spare while the disastrous consequences of the Sin of Dragons were still unfolding. Rumor had reached her of Senna's experiments, and she sought the Dwarf out.

The Arbiter dispelled Senna's illusions and runes and gently released the Dwarf, to Senna's fury. She praised Senna's accomplishment and asked for help iterating upon her results. The Dwarf bristled at the interruption and cited her people's disdain for divine beings. But the Arbiter was not easily dissuaded. She demanded that Senna accompany her to see the urgency of the request. Senna felt the Arbiter's radiance of glory and gravitas, like bright sunshine warming her skin and watering her eyes. But for all her majesty, the Arbiter seemed fearful. Worried, and curious, Senna relented.

The Arbiter swept them across Teleria's skies at tremendous speed. Senna saw the hellish Brimstone Gate and the annihilation of the Dragonkin Empire, which had been mighty in her day. She realized that if she had not been prematurely released, she might have awoken to a nightmare in which Teleria had fallen while she was helplessly sealed away. Even a chance to struggle in futility would be better than passivity.

Senna also realized her arcane mastery and theory-crafting were hollow without practical uses. Recalling her amber healing-craft, and seeing the terrible suffering of the Demonspawn invasion, she not only helped the Arbiter with the creation of Shards, but also crafted an amber-tipped staff to magnify her healing techniques, with which she saved numerous lives during the First Great War. When it ended, she asked the Arbiter to place her within a Shard, so she could live to see a bright future, she has seen many futures, in fact, having been released many times over the centuries to heal important figures, and marvel at the progress of the world. And yet Senna has always asked to be returned to the Shard, for she believes Teleria still has much to do to reach her exacting standards.

Stats

  • HP304th18,990
  • ATK467th1,112
  • DEF283rd1,200
  • SPD16th113
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,340Ascension 1: 17,505Ascension 2: 17,670Ascension 3: 18,000Ascension 4: 18,330Ascension 5: 18,660Ascension 6: 18,990
  • ATKNo Ascension: 1,046Ascension 1: 1,057Ascension 2: 1,068Ascension 3: 1,079Ascension 4: 1,090Ascension 5: 1,101Ascension 6: 1,112
  • DEFNo Ascension: 1,101Ascension 1: 1,112Ascension 2: 1,123Ascension 3: 1,134Ascension 4: 1,145Ascension 5: 1,167Ascension 6: 1,200
  • SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 113
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,340Ascension 6: 18,990
  • ATKNo Ascension: 1,046Ascension 6: 1,112
  • DEFNo Ascension: 1,101Ascension 6: 1,200
  • SPDNo Ascension: 103Ascension 6: 113
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Amberthrust

    A1

    Attacks 1 enemy. Has a 50% chance to instantly activate a Continuous Heal buff on each ally.

    Damage
    4.3 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
  • Touch of Gold

    A2

    Cooldown 5 turns, 3 fully booked

    Places a 30% Increase SPD buff and two 15% Continuous Heal buffs on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%.

    Turn Meter fill
    0.2 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
  • Edge of Death

    A3

    Cooldown 6 turns, 4 fully booked

    Revives all dead allies with 50% HP and 50% Turn Meter. Then, teams up with all allies revived by this skill to attack the enemy with the lowest HP. The allies joining the attack will use their default skills.

    Revive to
    0.5 x target MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
  • Healing Glow [P]

    Passive

    Unlocked at Ascension 3

    Whenever a Continuous Heal buff activates on any ally, fills the Turn Meters of all allies by 5%. At the end of this Champion's turn, increases the duration of a Continuous Heal buff on a random ally except this Champion for 1 turn.

    Turn Meter fill
    0.05 x full Turn Meter
  • Aura: Increases Ally SPD in all Battles by 19%.

How to get Senna Amberheart

Senna Amberheart can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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