
Sunken Sentinel
Force/HPB tier
Introduction
Sunken Sentinel is a Force character in RAID: Shadow Legends. Sunken Sentinel's role is HP. Faction: Barbarians.
On our RAID: Shadow Legends tier list Sunken Sentinel is B tier, 614th of the 1029 characters ranked, from where 7 current tier lists put Sunken Sentinel.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alika and 192 more.
Is Sunken Sentinel good?
An early-game Argonite rare with AoE Decrease DEF and some self-sustain. Sunken Swords lands Decrease DEF with a chance that grows with each living ally, which helps in Argonite Faction Wars where the faction is short on options, and it's handy for clearing dungeon waves.
Defender of Agaris heals him off the damage dealt and destroys MAX HP, both more strongly against targets with Decrease DEF, so he can fill in against the Scarab King if you lack better options. Beyond early progression his ratings are low across the board.
Strengths
- AoE Decrease DEF
- Self-heal and MAX HP destruction on his A3
- Extra A1 hit on Decrease DEF targets
- Useful in Argonite Faction Wars
Weaknesses
- Low ratings in every mode
- Decrease DEF chance depends on allies alive
Skills
3Restorative Slash
Ability 1Attacks 1 enemy. Places an extra hit if the target is under a Decrease DEF debuff. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +5% Lvl. 5: Damage +5%
Sunken Swords
Ability 2 · Cooldown 5 turnsAttacks all enemies. Has a 50% chance of placing a 60% Decrease DEF debuff for 2 turns. The chance increases by 5% for each alive ally. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +10% Lvl. 5: Cooldown -1
Defender of Agaris
Ability 3 · Cooldown 4 turnsAttacks 1 enemy. Heals this Champion by 20% of the damage inflicted. Heals this Champion by 30% instead if the target is under a Decrease DEF debuff. Destroys the target’s MAX HP by 20% of the damage inflicted. Destroys the target’s MAX HP by 30% instead if the target is under a Decrease DEF debuff. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +10% Lvl. 5: Cooldown -1



