

Supreme Galek
Legendary/Void/AttackC tier
Introduction
Supreme Galek is a Legendary Void character in RAID: Shadow Legends. Supreme Galek's role is Attack. Faction: Orcs.
On the combined RAID: Shadow Legends tier list Supreme Galek is C tier, 512th of the 1029 characters ranked, from where 3 community tier lists put Supreme Galek.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.
What Supreme Galek does
An HP Burn attacker that's hard to lock down: any Stun, Freeze, Sleep, Fear,
Provoke or Petrification on
Galek is removed at once, followed by a full heal and an extra turn.
Unreasoning Outburst can burn every enemy and put Block Buffs on them, and
Bloodshed Tempest sets burns off early over four random hits.
Background
Ever since the disaster of the Gaellen War, the Orcs as a people have struggled due to the mistrust and aggression of their neighbors. Despised as overly militaristic, and forced to eke out a desperate living in the harshest parts of Teleria, there seems little hope of unity, progress, or even simple peace for them.
For myriad Orcs, this is no great concern. War may have broken their society as a whole, but it also provides the only stable form of employment for many, and gives a reason to others, especially the humans of Anhelt, to view them as allies or mercenaries rather than a threat deserving of extermination. Most do not pause to consider how the cycle of violence, where an Orc takes up arms out of necessity, but is then dragged by reputation into further aggression, has trapped their kind into these warlike ways, leaving them with no choice other than to fight, whether for themselves, for those able to pay, but rarely ever for each other. Most are too busy trying to survive day to day to consider bigger questions, greater challenges, and how they may be overcome. There are some, however, who speak of a time past when their people were renowned for many talents besides their skill as warriors, and when they speak hopefully of that time coming once again, it often involves the arrival of a figure referred to, in different Orcish dialects, as the Champion.
Exactly where the Champion will rise is not known. The priests and shamans of the clans of Peltas usually describe him as the son of a chieftain from the Sorrowlakes. Despite being born into a particularly warlike tribe that seeks redress for losses during the Red Crusade and Gaellen War, the Champion himself is only a reluctant warrior. The Orcs of Anhelt, however, claim that the coming Champion will be a mercenary hero who first took up arms to defend himself from the aggression of those who saw him only as a brute warrior. Betrayed by his employers and abandoned among his slaughtered kin, he launches a relentless hunt for the one who wronged him, which culminates in him taking his revenge and afterwards swearing that other Orcs will never again have to suffer the ignominy of serving treacherous Banner Lords for nothing but the promise of poor coins. Some have come forth to claim these stories apply to them, though only one bears a true likeness to many of the tales. His name is Galek, scion of an aggressive tribe who nevertheless prizes introspection and patience, an Orc who only turns to the ways of the warrior when he has no other choice.
Regardless of his exact origins, the Orcs agree that, once the Champion realizes his purpose, he will strive to bring unity to his people, no matter how widely they have been scattered. In doing so he will have to overcome first the reluctance and mistrust of his fellow Orcs, then the wrath of the great powers of Teleria when they realize the potential threat posed by unity among Orc-kind. There will be a great battle, perhaps even a great war, but at the end of it all, the Champion will stand triumphant, and his people will be free to live in peace, unshackled from a lifetime of warfare.
Besides these characteristics, the only aspect that unites fireside stories about the Champion involve his weapons, two hand-axes, Split and Sunder, said to have been reforged from a single, mighty, twin-headed ax that once belonged to a legendary Orc warrior who resisted the Sacred Order and its Red Crusade. The ax was broken in half as the warrior died in battle while buying his clan the time they needed to make their escape. The two halves were recovered and re-forged into two distinct weapons, but how the Champion comes by them is the subject of innumerable tales in itself. Suffice to say, the wickedly sharp heads will once again be wielded in the defense of their people, so the stories tell.
According to some, the Champion will not battle alone, or only for Orc-kind, but will form an alliance with three others, a Dark Elf of Durham, a High Elf of Aravia and a Human knight of the Sacred Order, each paragons of their respective peoples. Then, and only then, a final confrontation will begin between the forces of Light and Darkness, one that will decide the Teleria's fate. In playing their part in it, the Orcs will do what some believe they were always destined to do, and win freedom not just for their people but for the world. Perhaps then, at last, all Orcs will be able to reclaim their ancient heritage, and experience Teleria to the fullest, free from the blights of oppression, violence, and war.
Stats
- HP510th of 1,05117,010
- ATK109th of 1,0511,509
- DEF700th of 1,051936
- SPD393rd of 1,051100
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 16,185Ascension 1: 16,185Ascension 2: 16,185Ascension 3: 16,350Ascension 4: 16,515Ascension 5: 16,680Ascension 6: 17,010
- ATKNo Ascension: 1,310Ascension 1: 1,332Ascension 2: 1,354Ascension 3: 1,387Ascension 4: 1,421Ascension 5: 1,465Ascension 6: 1,509
- DEFNo Ascension: 914Ascension 1: 914Ascension 2: 914Ascension 3: 914Ascension 4: 914Ascension 5: 925Ascension 6: 936
- SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 16,185Ascension 6: 17,010
- ATKNo Ascension: 1,310Ascension 6: 1,509
- DEFNo Ascension: 914Ascension 6: 936
- SPDNo Ascension: 100Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Exemplar of Rage
A1Attacks 1 enemy 2 times. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 40% chance of increasing the duration of any HP Burn debuffs on the target by 1 turn.
- Damage
- 2.1 x ATK
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +10%

Bloodshed Tempest
A2Cooldown 4 turns, 3 fully booked
Attacks 4 times at random. Places a 50% Increase ATK buff on this Champion for 3 turns before attacking. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 75% chance of instantly activating any HP Burn debuffs on each target and decreasing the duration of those HP Burn debuffs by 1 turn. Fills this Champion's Turn Meter by 30% if 3 or more HP Burn debuffs are activated during the attack.
- Damage
- 1.65 x ATK
- Turn Meter fill
- 0.3 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
- Level 5 Cooldown -1
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.

Unreasoning Outburst
A3Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has an extra 10% chance of inflicting a critical hit. Has a 75% chance of placing HP Burn and Block Buffs debuffs for 2 turns. Also places a 30% Decrease SPD debuff on targets whose Turn Meter is higher than 50%.
- Damage
- 4.6 x ATK
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
- Level 5 Cooldown -1
Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.

Laugh At Danger [P]
PassiveCooldown 4 turns, Unlocked at Ascension 3
Whenever this Champion receives a Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Petrification debuff, instantly removes it. Then, fully heals this Champion, and grants an Extra Turn.
- Heal
- 1 x MAX HP
Aura: Increases Ally ATK in all Battles by 33%.
How to get Supreme Galek
Supreme Galek can be summoned from Void Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Void Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Void Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Void Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Void Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Void Potion ×6
Superior Arcane Potion ×4















