
The Incarnate
Introduction
The Incarnate is a character in RAID: Shadow Legends.
On our RAID: Shadow Legends tier list The Incarnate is B tier, 421st of the 1029 characters ranked, from where 3 current tier lists put The Incarnate.
Is The Incarnate good?
A High Elves protector from the June 2024 hybrid fusion, built to pair with
Arbiter. Defensive Measures gives the team Ally Protection and Strengthen, which is why she's good for Clan Boss and other hard-hitting fights, and Formation: Phalanx strips Shields and other buffs from enemies before shielding your own team.
Her A1 adds Provoke and counterattacks, useful on the Magma Dragon, Faction Wars and Hydra's Head of Decay. With
Arbiter on the team she heals her, soaks some of her damage, can save her from a fatal hit and resets Destiny's Call when she dies.
Pairs well with:
Arbiter.
Strengths
- Team Ally Protection and Strengthen
- Shield removal plus team Shields
- Provoke and counterattacks on her A1
- Deep synergy with
Arbiter
Weaknesses
- Much of her passive only matters with
Arbiter - Weaker in Chimera and dungeons
Skills
5Attack Intruder
Ability 1Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a Provoke debuff for 1 turn. Has a 10% chance of counterattacking when an ally Arbiter is hit. Occurs once per hit. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Buff/Debuff chance +10% Lvl. 5: Buff/Debuff chance +10%
Formation: Phalanx
Ability 2 · Cooldown 3 turnsAttacks all enemies. Has a 75% chance of removing all Shield buffs and 1 random buff from all enemies. Then places a Shield buff on all allies for 2 turns. The value of the Shield is proportional to this Champion’s DEF. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Buff/Debuff chance +10% Lvl. 5: Buff/Debuff chance +15% Lvl. 6: Cooldown -1
Defensive Measures
Ability 3 · Cooldown 5 turnsPlaces a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places a 25% Strengthen buff on all allies for 2 turns. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1
Crisis Response
Passive · Cooldown 4 turnsIncreases this Champion’s ACC by 20 for each ally under an Ally Protection buff. When killed, resets the cooldown of the Destiny’s Call skill for any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once.
Ultimate Purpose
Passive · Cooldown 4 turnsIncreases this Champion’s RES by 20 for each ally under an Ally Protect buff. This Champion will also receive 20% of the damage of any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once. If an ally Arbiter is about to get killed by a fatal hit, places an Unkillable buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.



