The Incarnate

The Incarnate

Introduction

The Incarnate is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list The Incarnate is B tier, 421st of the 1029 characters ranked, from where 3 current tier lists put The Incarnate.

Is The Incarnate good?

A High Elves protector from the June 2024 hybrid fusion, built to pair with Arbiter. Defensive Measures gives the team Ally Protection and Strengthen, which is why she's good for Clan Boss and other hard-hitting fights, and Formation: Phalanx strips Shields and other buffs from enemies before shielding your own team.

Her A1 adds Provoke and counterattacks, useful on the Magma Dragon, Faction Wars and Hydra's Head of Decay. With Arbiter on the team she heals her, soaks some of her damage, can save her from a fatal hit and resets Destiny's Call when she dies.

Pairs well with: Arbiter.

Strengths

  • Team Ally Protection and Strengthen
  • Shield removal plus team Shields
  • Provoke and counterattacks on her A1
  • Deep synergy with Arbiter

Weaknesses

  • Much of her passive only matters with Arbiter
  • Weaker in Chimera and dungeons

Skills

5
  • Attack Intruder

    Ability 1

    Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a Provoke debuff for 1 turn. Has a 10% chance of counterattacking when an ally Arbiter is hit. Occurs once per hit. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Buff/Debuff chance +10% Lvl. 5: Buff/Debuff chance +10%

  • Formation: Phalanx

    Ability 2 · Cooldown 3 turns

    Attacks all enemies. Has a 75% chance of removing all Shield buffs and 1 random buff from all enemies. Then places a Shield buff on all allies for 2 turns. The value of the Shield is proportional to this Champion’s DEF. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Buff/Debuff chance +10% Lvl. 5: Buff/Debuff chance +15% Lvl. 6: Cooldown -1

  • Defensive Measures

    Ability 3 · Cooldown 5 turns

    Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places a 25% Strengthen buff on all allies for 2 turns. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1

  • Crisis Response

    Passive · Cooldown 4 turns

    Increases this Champion’s ACC by 20 for each ally under an Ally Protection buff. When killed, resets the cooldown of the Destiny’s Call skill for any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once.

  • Ultimate Purpose

    Passive · Cooldown 4 turns

    Increases this Champion’s RES by 20 for each ally under an Ally Protect buff. This Champion will also receive 20% of the damage of any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once. If an ally Arbiter is about to get killed by a fatal hit, places an Unkillable buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.

More characters

All characters