Tormin the Cold

Tormin the Cold

LegendaryVoidDefenseB tier

Introduction

Tormin the Cold is a Legendary Void character in RAID: Shadow Legends. Tormin the Cold's role is Defense. Faction: Dwarves.

On the combined RAID: Shadow Legends tier list Tormin the Cold is B tier, 352nd of the 1029 characters ranked, from where 2 community tier lists put Tormin the Cold.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Tormin the Cold does

A Freeze controller: enemies have a 20% chance to Freeze each time they gain a buff or Turn Meter, and his AoE basic attack adds its own Freeze chance, then fires again on its own whenever a Frozen, burning enemy takes HP Burn damage.

Iceberg Crush strips or steals a target's buffs, and Blizzard Rage puts 100% Heal Reduction on Frozen enemies and tries to Provoke the rest. His 33% DEF aura works in every battle.

Background

Many stories in Dwarven folklore tell of a mysterious figure who is able to command winter itself. Clad in frost-encrusted armor, this Dwarf is said to wield a hammer of such chilling power that one touch can freeze even the raging torrents of molten metal that swirl within the forges of Gloomdeep Hold. Legends have given this warrior many names over the ages, the Ghost of the Forge, the Frozen Hammer, and the Winter Phantom among them. While lore keepers debate who this being is or whether they exist at all, some believe the tales are all of one Dwarf, a tragic figure known as Tormin the Cold.

All of these tales share the same beginning: they tell of Tormin, the son of a humble blacksmith in Gloomdeep Hold, who grew up longing to learn his father's trade. But no matter how much he tried to love smithing, Tormin could never tolerate the forge's torridity. His reaction was physical, every time he approached his father's furnace, the heat made him gag and vomit. Tormin's only respite came from standing near a small shaft, through which a frigid wind blew from the frozen north.

This icy air quelled Tormin's pain, but he could not conquer his reaction to the abominable heat of the forge. One day, after yet another failed visit to his father's smithy, Tormin could no longer stand it. Hopeless and ashamed, he left his home and went to seek solace in the north. Soon Tormin found himself lost among the crags and tunnels of the Mountains of Despair, where he remained for many years.

It is said that Tormin eventually escaped the mountains' vast tunnels, leaving on a boat from Port Wretched. No one knows for how long he sailed, but all the stories agree that Tormin's travels took him to an enormous glacier, somewhere in the Winterlands of the far north. No one knows what went through Tormin's heart when he lay his hands on the ice. Perhaps the sight of it, its surface as smooth as blown glass, seemed to Tormin to be a cold mirror of the molten metals in his father's forge. When he lay his hands upon the glacier, its chilly spirit took hold of him, wrapping his being in its infinite ice. The enchantment took hold of every part of Tormin, even spreading to the forge hammer that he kept with him. The frost cut to Tormin's very bones but for the first time, he felt at peace.

His body now wreathed in frost, Tormin made the long journey back to Gloomdeep Hold, the home he had abandoned out of deep shame. There, he approached the furnace that had been the source of such humiliation in his youth. With great trepidation, Tormin drew closer to the roiling fire. No sickness swelled in his chest, no dizziness gripped him. He was no longer repulsed by the forge's searing heat, the glacier's touch allowed him to finally tolerate the scalding air that swirled around him. Joy filled Tormin's heart and so, he set about forging himself a suit of magic armor that he longed to make as a boy. Tormin worked long into the night, using his frozen hammer to craft breastplates and gauntlets that could withstand attacks from both natural and unnatural foes. It is said that when the armor was finished, and with his desire to engage in his father's trade fulfilled, Tormin vanished to travel north once more. He supposedly left nothing in the forge but a rime-covered anvil and a wisp of freezing fog.

To this day, Tormin's whereabouts remain a mystery. While many see him solely as a figure of myth, some Dwarven smiths claim that from time to time they feel an unnatural presence while working in their forges. They hear the echo of a hammer on ice, resonating from deep within the earth, followed by the sensation of a freezing breeze.

Stats

  • HP197th20,145
  • ATK864th815
  • DEF66th1,421
  • SPD893rd94
  • C. RATE15%
  • C. DMG50%
  • RES10th70
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,660Ascension 1: 18,825Ascension 2: 18,990Ascension 3: 19,155Ascension 4: 19,320Ascension 5: 19,650Ascension 6: 20,145
  • ATKNo Ascension: 771Ascension 1: 771Ascension 2: 771Ascension 3: 782Ascension 4: 793Ascension 5: 804Ascension 6: 815
  • DEFNo Ascension: 1,288Ascension 1: 1,299Ascension 2: 1,310Ascension 3: 1,332Ascension 4: 1,354Ascension 5: 1,387Ascension 6: 1,421
  • SPDNo Ascension: 94Ascension 1: 94Ascension 2: 94Ascension 3: 94Ascension 4: 94Ascension 5: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 60Ascension 1: 60Ascension 2: 60Ascension 3: 60Ascension 4: 60Ascension 5: 60Ascension 6: 70
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 18,660Ascension 6: 20,145
  • ATKNo Ascension: 771Ascension 6: 815
  • DEFNo Ascension: 1,288Ascension 6: 1,421
  • SPDNo Ascension: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 60Ascension 6: 70
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Rimefire

    A1

    Attacks all enemies. Has a 15% chance of placing a Freeze debuff for 1 turn. Instantly activates this Skill whenever an enemy under both a Freeze and a HP Burn debuff takes damage from the HP Burn debuff.

    Damage
    2 x DEF
    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +5%
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Iceberg Crush

    A2

    Cooldown 4 turns, 3 fully booked

    Removes all buffs from a target enemy, then attacks the target 2 times. Steals all buffs instead if the target is under a Freeze debuff. Will ignore DEF if the target is under both a Freeze and a HP Burn debuff.

    Damage
    3 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Blizzard Rage

    A3

    Cooldown 4 turns

    Attacks all enemies. Places a Block Buffs debuff and a 100% Heal Reduction debuff for 2 turns on enemies under Freeze debuffs. Has a 60% chance of placing a Provoke debuff for 1 turn on enemies not under Freeze debuffs. Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a Freeze and a HP Burn debuff.

    Damage
    3.8 x DEF
    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Buff/Debuff Chance +10%
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
  • Wintry Wind [P]

    Passive

    Cooldown 8 turns, 6 fully booked, Unlocked at Ascension 3

    Passive Effect Has a 20% chance of placing a Freeze debuff on the enemy each time they receive a buff or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round. Active Effect Revives this Champion to 100% HP when killed and places a Freeze debuff on this Champion for 1 turn.

    Revive to
    1 x MAX HP
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +5%
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Aura: Increases Ally DEF in all Battles by 33%.

How to get Tormin the Cold

Tormin the Cold can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

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