Urost the Soulcage

Urost the Soulcage

LegendaryVoidHPB tier

Introduction

Urost the Soulcage is a Legendary Void character in RAID: Shadow Legends. Urost the Soulcage's role is HP. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Urost the Soulcage is B tier, 298th of the 1029 characters ranked, from where 2 community tier lists put Urost the Soulcage.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Urost the Soulcage does

A Poison tank who Poisons attackers half the time, Provokes anyone hitting a Strengthened ally half the time, and gives the whole team Strengthen and Ally Protection with Soul Bounty.

Fetid Eruption scales with Poison stacks: Turn Meter loss at one, a slow at two, a Stun at three. His 80 RES aura works in every battle.

Background

Urost the Soulcage was born in the fecund horrors of the Bilebog, a bleak expanse of mire found near the eastern coast of Anhelt. Becoming a petty dabbler in dark magics early in his adult life, Urost was seized by an inquisitor passing through his home village, but managed to escape. Panicking, Urost knew that fleeing into the Bilebog meant almost certain death, but fancied it a better fate than the flames of the inquisitor's pyre. Into the marshes he went, and was never heard from again, at least in his Human form.

What unspeakable things occurred to Urost within the Bilebog remains unknown. The dismal swamp was said to have grown over the sight of an ancient battle between Elves and Demonspawn. The slaughter was so great, and the powers unleashed so intense, that over time the marshland developed a sentience of its own, albeit one trapped to the bounds of the former battlefield. In Urost, however, it discovered the possibility of escape.

Once the being that had formerly been known as Urost reemerged from the marshes, he was unrecognizable. The spirit of the Bilebog itself had entered into him, overwhelming both his body and soul and poisoning him with its festering evil. At last, the sentience of the accursed place had found a way to break the bounds of its own imprisonment and spread itself far and wide, using the subverted agency of Urost's soul.

Urost was imprisoned within the Soulcage, a frame formed from the loamy bedrock, the gnarled, worm-gnawed roots, and the stinking ooze of the marshes. Trapped in unspeakable agony, his physical body and infected soul acted as the vessel for the Bilebog's parasitic sentience. Shambling and stomping out, he made for his home, terrified and desperate. His former friends and fellow-villagers fled before him in horror. He wandered the moors and the hills, wracked with pain, unconsciously spreading the poison of the marshes and causing the Bilebog to break its borders and expand.

News of the 'Monster of the Bilebog' spread, and the same inquisitor who had first chased off Urost returned to destroy the beast. In the battle that followed, the inquisitor's followers were rotted down to mulch by Urost's toxic miasma, or had their bones smashed and flesh pulverized by his great fists. The inquisitor was snatched up and consumed in the dripping maw-hole of the horror. In that moment, Urost knew release, his spirit was freed to disappear into Teleria's leylines, his place within the Soulcage taken by the shrieking inquisitor's soul. Now it was his turn to endure as the Bilebog's vessel.

Those not learned in the dark magics that had given birth to the Bilebog's sentience knew nothing of the exchange of souls. To those who had heard of the monster's legend, it was still Urost, the poor fool who had dabbled in the arcane and paid the price. So the name of the creature remained, even as the being at its heart changed.

Whoever is imprisoned within the Soulcage, their goal remains the same. Tortured by the agony of the Bilebog's poisons, they must seek out and consume another soul, praying that it takes their place within the rank prison. Not all souls are created equal, at least not as far as the spirit of the Bilebog is concerned. The one devoured must be considered worthy by the wicked marshland spirit, or the original prisoner's sentence will continue. Because of this, the thing commonly known as Urost typically seeks out great heroes and warriors, and will stop at nothing to consume them. In this, Urost is aided by its near-invulnerability, its root-bones and muck-flesh reknitting after each blow. The poisons which suffuse it are lethal, and can be unleashed not only to wreak further mayhem, but to allow Urost to experience a moment's catharsis, when it shares its pain with others.

In their delusions, some individuals trapped within the Soulcage seek out dark magicians and practitioners of Undead magics, believing they might hold the knowledge of their release. Such hope is a vain one, however. Many Undead allies have learned to use Urost's desperation in their favor, forming alliances with the rancid creation. What some fail to realize is that, when their promises aren't kept, Urost is as implacable hunting them down as it was when aiding them.

Whenever Urost succeeds in devouring a worthy foe, the cycle begins anew, and the curse resets itself. And all the while, the swampy Bilebog itself continues to grow, the marshland's bounds reaching out to turn fields rotten, make wells stagnant, and consume the villages and farms. If it remains unchecked, one day in the very distant future all of Anhelt may be reduced to a featureless, festering morass, and the evil at Urost's heart will reign supreme.

Stats

  • HP8th24,450
  • ATK923rd782
  • DEF337th1,167
  • SPD830th95
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 22,305Ascension 1: 22,470Ascension 2: 22,635Ascension 3: 22,965Ascension 4: 23,295Ascension 5: 23,790Ascension 6: 24,450
  • ATKNo Ascension: 716Ascension 1: 727Ascension 2: 738Ascension 3: 749Ascension 4: 760Ascension 5: 771Ascension 6: 782
  • DEFNo Ascension: 1,101Ascension 1: 1,112Ascension 2: 1,123Ascension 3: 1,134Ascension 4: 1,145Ascension 5: 1,156Ascension 6: 1,167
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 22,305Ascension 6: 24,450
  • ATKNo Ascension: 716Ascension 6: 782
  • DEFNo Ascension: 1,101Ascension 6: 1,167
  • SPDNo Ascension: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Jagged Knuckles

    A1

    Attacks 1 enemy. Places a Shield buff on this Champion equal to 10% of this Champion's MAX HP for 2 turns. The Shield's value increases by 1% for each Poison debuff on the target.

    Damage
    0.22 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Shield +5%
    3. Level 4 Damage +10%
    4. Level 5 Shield +10%
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Fetid Eruption

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of decreasing the Turn Meters by 15% of enemies under 1 or more Poison debuffs. Also has a 75% chance of placing a 30% Decrease SPD debuff for 2 turns on enemies under 2 or more Poison debuffs. Has a 75% chance of placing a Stun debuff for 1 turn on enemies under 3 or more Poison debuffs. Instantly activates this skill when this Champion is revived by Rian the Conjurer.

    Damage
    0.24 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Buff/Debuff Chance +10%
    6. Level 7 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Soul Bounty

    A3

    Cooldown 5 turns, 3 fully booked

    Places a 25% Strengthen buff on all allies for 2 turns and a 50% Ally Protection buff on all allies except this Champion for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
  • Call of the Cage [P]

    Passive

    Unlocked at Ascension 3

    When attacked, has a 50% chance of placing a 5% Poison debuff on the attacker for 2 turns. Whenever an ally is attacked while under a Strengthen buff, has a 50% chance of placing a Provoke debuff on the attacker for 1 turn. Increases this Champion's MAX HP by 5% whenever an enemy receives damage from a Poison debuff placed by this Champion. Whenever an enemy receives damage from a Poison debuff placed by this Champion, also destroys their MAX HP by 5%. Cannot destroy a single Champion's MAX HP by more than 25% in one Battle. Will not destroy Bosses' MAX HP. Cannot increase this Champion's MAX HP by more than 50%.

    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +10%
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
  • Aura: Increases Ally RES in all Battles by 80.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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