Valkanen

Valkanen

LegendaryVoidAttackB tier

Introduction

Valkanen is a Legendary Void character in RAID: Shadow Legends. Valkanen's role is Attack. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Valkanen is B tier, 492nd of the 1029 characters ranked, from where 3 community tier lists put Valkanen.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Valkanen does

Death's Bargain sacrifices a living ally to land unresistable Weaken and True Fear on every enemy, fill 75% Turn Meter and unlock the secret skill Malice Unleashed, which steals all of the target's buffs and hits through Block Damage, Unkillable and Shield.

Every death on either side, Bosses and minions aside, adds an unremovable Shield worth half the fallen champion's MAX HP. Hex of Blades Hexes the whole enemy team and hits harder for each debuff on them.

Background

Bad-el-Kazar has been declared the greatest mage on the surface of Teleria. The truth of this declaration is debatable, but he is, without a doubt, incredibly powerful, and incredibly influential. He once ruled the grand city-state of Ireth with an iron fist, and some even claim that he was the very one to drag that glorious city into the corruption and ruin it is known for today. Sightings of Kazar can be traced all across the continents of Teleria, his purposes inscrutable. Many claim that he is a necromancer, hunted by the Sacred Order, while others claim he is, himself, Undead, blessed and cursed with eternal life. The more curious dare to ask themselves where his power might have come from.

The answer to that question is known to precious few, but if one traces back through history to find Ireth as it once was, a center of learning, of culture, of wisdom, and wealth, one would find a very sad young boy, standing at the window of his new prison-home, watching a ship sail away. The boy's name was Valkanen, and he missed his mother.

Valkanen had not chosen to attend the Academy at Ireth. Back home in Kaerok, he had performed a powerful spell that had destroyed a man's memory, reducing him to a blubbering beggar. The man had been Valkanen's father. Valkanen's protests, that he had cast the spell in self-defense, were little comfort to the paranoid townsfolk, and their attempts to get rid of him might have escalated to violence if not for the intercession of the local Duke's house mage. The mage disrupted a fomenting riot, calming the angry crowd by taking the boy responsible away. 'Away' turned out to be half a world away, the mage took Valkanen across the sea, to the great continent of Peltas. There, nestled on the southern coastline of the Krokhan Desert, was Ireth.

Ireth was a glittering jewel at that point, and Valkanen had been suitably overwhelmed by its majesty when he had first arrived. But when he learned of his fate, that this was not a visit, but an exile, the city lost much of its luster to him.

Valkanen never lost that faint sense of resentment, but he did, at least, come to adapt to his circumstances. He learned he was an extremely powerful magic user, becoming a rising star in the Mage Academy, and he found himself the subject of much adoration by both fellow students and full-blooded mages alike. The respect and camaraderie was at first soothing, then later, addicting. As Valkanen grew into manhood, he became wholly dependent on the affection of others, their dreams of him growing into the greatest mage in Ireth became not only his own, but they replaced all his hopes and ambitions.

But those ambitions made competition intolerable. And competition did come, in the form of Arion, the son of the very duke who had Valkanen banished. Arion had poise, tact, and talent, and was quick to wrap the Academy around his finger. Was he as powerful, as skilled, or as promising as Valkanen? Promising, maybe, and he certainly had flair that Valkanen lacked. In the eyes of the Academy, though, it was enough that Arion at least presented himself as Valkanen's superior, Ireth was hungry to have its star pupil tested. The teachers encouraged the rivalry, stoking the competition between them, hoping it would push them to improve. It worked… but it worked far too well. As his friends abandoned him at the urging of the senior mages, and as praise was heaped on the undeserving Arion, Valkanen was consumed with rage. The spotlight had been the only thing he had to hold on to, and he would not abide it being stolen.

What few limits Valkanen had left melted away. Caution. Ethics. Self-preservation. Most consequential of all, incredulity. Valkanen sought power, from anywhere that he could find it, and he found it in a whisper in his dreams, a shadow at the corner of his eye, a fleeting figure in the mirror that was not a mere reflection. As Valkanen would learn, as all of Ireth would learn, there are sources of magic that are always waiting for those strong and foolish enough to reach for power without asking where it comes from… or what it might cost.

Stats

  • HP756th14,865
  • ATK89th1,531
  • DEF490th1,057
  • SPD765th96
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 14,205Ascension 1: 14,205Ascension 2: 14,205Ascension 3: 14,370Ascension 4: 14,535Ascension 5: 14,700Ascension 6: 14,865
  • ATKNo Ascension: 1,354Ascension 1: 1,365Ascension 2: 1,387Ascension 3: 1,409Ascension 4: 1,432Ascension 5: 1,476Ascension 6: 1,531
  • DEFNo Ascension: 1,002Ascension 1: 1,002Ascension 2: 1,002Ascension 3: 1,013Ascension 4: 1,024Ascension 5: 1,035Ascension 6: 1,057
  • SPDNo Ascension: 96Ascension 1: 96Ascension 2: 96Ascension 3: 96Ascension 4: 96Ascension 5: 96Ascension 6: 96
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 14,205Ascension 6: 14,865
  • ATKNo Ascension: 1,354Ascension 6: 1,531
  • DEFNo Ascension: 1,002Ascension 6: 1,057
  • SPDNo Ascension: 96Ascension 6: 96
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Dread Scythe

    A1

    Attacks 1 enemy. This attack ignores Shield buffs. Has a 60% chance of increasing the duration of all debuffs on the target by 1 turn. Also has an 80% chance of applying a Debuff Spread effect, taking 2 random debuffs from the target and placing them on all enemies under a Hex debuff.

    Damage
    3.6 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
  • Hex of Blades

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. This attack deals single-target damage to each target individually, rather than AoE damage. Before attacking, has an 80% chance of placing a Hex debuff on all enemies for 2 turns. Will ignore 20% of each enemy's RES for each dead ally. Damage of this skill increases by 10% for each debuff on each enemy.

    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Cooldown -1
    • Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
  • Death's Bargain

    A3

    Cooldown 5 turns, 3 fully booked

    Target an ally. If the ally is alive, kills them and unlocks a secret skill, Malice Unleashed. Also places a 25% Weaken debuff for 2 turns and True Fear debuff for 1 turn on all enemies. These debuffs cannot be resisted or blocked. Then, fills this Champion's Turn Meter by 75%. If the ally is dead, heals this Champion by 50% of the dead ally's MAX HP. If all allies are dead, also unlocks a secret skill, Malice Unleashed. Places a Shield buff on this Champion for 2 turns. The value of the Shield is equal to any surplus heal. If this Champion already has a Shield buff, the value of the Shield is increased by any surplus heal. Then, fills this Champion's Turn Meter by 75%.

    Damage
    1 x target MAX HP
    Turn Meter fill
    0.75 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Malice Unleashed

    A4

    Attacks 1 enemy. Before attacking, steals all buffs from the target. This effect cannot be resisted. If the target has ATK equal to or higher than this Champion's ATK, this attack gains a bonus damage multiplier, equal to the target's ATK. Not applicable to Bosses. If the target's ATK is less than this Champion's ATK, this attack will ignore 50% of the target's DEF. This attack will also ignore Block Damage, Unkillable, Shield and Ally Protection buffs. Places a Block Revive debuff if the target is killed.

    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
  • Phantom Bulwark [P]

    Passive

    Cooldown 1 turn, Unlocked at Ascension 3

    Active Effect Places a Shield buff on this Champion each time an ally or enemy Champion dies. The value of the Shield buff is equal to 50% of the dead Champion's MAX HP. This Shield buff cannot be removed, stolen, or transferred. If this Champion is already under a Shield buff, the value of the Shield is increased by 50% of the dead Champion's MAX HP. Does not activate when a Boss or minion dies. Passive Effect Whenever an enemy hits this Champion while they are under a Shield buff, places a random debuff on the attacking enemy. True Fear, Freeze, Provoke, Petrification, Sleep, and Stun debuffs are placed for 1 turn. Any other debuffs are placed for 2 turns. Will ignore 20% of enemy RES for each dead ally. Cannot place Boss-exclusive debuffs, Sheep or Smite debuffs.

    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
    • Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.
    • Decrease C. RATE Decreases the current value of the Champion's Critical Rate by 15% or 30%.
    • Decrease C. DMG Decreases the current value of the Champion's Critical Damage by 15% or 25%.
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
    • Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.
    • Bomb When Bomb debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales per the Stat indicated in the skill description.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
    • Poison Sensitivity The Poison Sensitivity debuff increases the damage taken from the Poison debuff by the recipient by 25%.
    • Block Passive Skills Block Passive Skills debuff blocks activation of Champion's passive skills. This debuff cannot block passive skills which are marked as unblockable.
    • Petrification A Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%.
    • Decrease RES Decrease RES debuff decreases the Champion's Battle RES by 25% or 50%.
  • Aura: Increases Ally SPD in Arena battles by 30%.

How to get Valkanen

Valkanen can be summoned from Void Shard as a Legendary champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

All characters