Visix the Unbowed

Visix the Unbowed

LegendaryVoidDefenseB tier

Introduction

Visix the Unbowed is a Legendary Void character in RAID: Shadow Legends. Visix the Unbowed's role is Defense. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Visix the Unbowed is B tier, 340th of the 1029 characters ranked, from where 3 community tier lists put Visix the Unbowed.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Visix the Unbowed does

A tank whose third skill Provokes every enemy and gives Visix a Shield worth 20% of MAX HP, while the second skill puts 50% Ally Protection on the whole team and has a 75% chance to slow every enemy by 30%. The basic hits twice, each hit with an 80% chance to drain 15% Turn Meter and hand it to Visix.

Background

Entertainment is hard to come by in the Dark Elf enclaves of Durham Forest. Gambling is among the most popular of pastimes, with wagering on pit fights being the most common sort. Every Dark Elf settlement, whether canopy-town or isolated village, has its pit. Some are small, barely large enough for one unlucky prisoner and whatever monstrosity they are being fed to. Others are larger structures, able to contain many dozens of combatants, whether Elf and otherwise.

While most pit fights are between desperate prisoners and monsters captured in the depths of Durham Forest, there are those who choose the life of a pit fighter. Their reasons are varied; for some, it is the money that can be won, while others simply enjoy the thrill of combat. But for some, it is akin to a religious calling.

Visix the Unbowed is one such gladiator. From a young age, she dreamt of spilling the blood of her opponents, and as she grew, these dreams became an almost ungovernable desire. She sought to satisfy this need by picking fights with her peers, or stalking the dangerous beasts that roamed the forest. Worried that her behavior might lead to her being injured or killed, her parents ensured that she received the finest training the wealth of a noble family could buy. She was even given the opportunity to dispatch the occasional criminal in sanctioned executions. But it was not enough for Visix. She chafed at her parents' insistence on such controlled conditions.

Visix demanded the chance to face a worthy opponent in the pits. Her parents, fearing for the loss of their heir as well as the embarrassment that said loss would bring, denied her, but Visix was adamant in her desire to taste real combat. She snuck out, and made her way to the local pit, where her arrogant manner quickly saw her ushered into combat with a monster unlike any she'd ever seen; a thing of segmented legs, venomous pincers, and a thorny carapace that was harder than iron. But rather than cowering in fear, Visix hurled herself gleefully into combat with the monster.

The battle that followed was like nothing Visix had ever experienced. The ugly creature was fast, strong, and relentless. The Dark Elf was pushed to her limits, and nearly killed, but nonetheless emerged triumphant. Her body battered and bruised, her flanged mace heavy with gore, Visix felt a deep sense of satisfaction settle on her as she stepped over the twitching carcass of her opponent. For the first time, she felt truly complete. It was a feeling she wished to experience again. Wanting a keepsake of the battle, she had a section of the creature's chitin hollowed out and turned into a shield.

So began Visix's gladiatorial career. Her parents, though angry at first, soon saw the benefits of Visix's interests. They wagered heavily on her, and their wealth increased with her every victory. Their good fortune would come to an end, however.

For months, Visix had been rampaging through her local pits. While some of her bouts were more difficult than others, she never tasted defeat. But no matter how loudly the audience cheered, Visix felt nothing but dissatisfaction. Where was the thrill of that first great fight? Why could she not replicate it? She knew that other, greater challenges were out there waiting for her in the world. She just had to find them. Whether her parents agreed or not.

They did not. In fact, they attempted to prevent her departure by force. What truly occurred next is unknown, but popular gossip has it that Visix slaughtered the majority of her family's household guard in a riot of violence. What is known is that she departed the next morning, covered in blood, smiling.

Such was Visix's fame that nobles and guild leaders alike from throughout Durham offered her exorbitant sums to patronize their fighting pits, in order to draw in wealthy gamblers from Velyzar and elsewhere with the promise of her skill. In return, Visix was promised her pick of worthy opponents, including massive monsters drawn from the depths of the forest, captured Kaerok knights, or even the occasional Demonspawn.

But Visix refuses to face those she deems to be weak or unsuited to battle, and her insistence on never participating in rigged or unfair bouts has earned her many enemies. More than once, a would-be gangster has demanded that she throw a fight, only to find themselves and their guards on the receiving end of one of Visix's rampages. Countless are the vengeance plots being made against her.

For Visix, the search for a truly worthy opponent has become akin to a holy quest. She refuses to rest until she meets someone, or something, strong enough to defeat her in battle…

Stats

  • HP492nd17,175
  • ATK605th958
  • DEF44th1,476
  • SPD681st97
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,690Ascension 1: 15,855Ascension 2: 16,020Ascension 3: 16,185Ascension 4: 16,350Ascension 5: 16,680Ascension 6: 17,175
  • ATKNo Ascension: 892Ascension 1: 903Ascension 2: 914Ascension 3: 925Ascension 4: 936Ascension 5: 947Ascension 6: 958
  • DEFNo Ascension: 1,365Ascension 1: 1,376Ascension 2: 1,387Ascension 3: 1,409Ascension 4: 1,432Ascension 5: 1,454Ascension 6: 1,476
  • SPDNo Ascension: 92Ascension 1: 92Ascension 2: 92Ascension 3: 92Ascension 4: 92Ascension 5: 92Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 15,690Ascension 6: 17,175
  • ATKNo Ascension: 892Ascension 6: 958
  • DEFNo Ascension: 1,365Ascension 6: 1,476
  • SPDNo Ascension: 92Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Flanged Mace

    A1

    Attacks 1 enemy 2 times. Each hit has an 80% chance of decreasing the target's Turn Meter by 15%. Fills this Champion's Turn Meter equal to the amount the target loses.

    Damage
    1.6 x DEF
    Turn Meter reduction
    0.15 x full Turn Meter
    Damage
    1.6 x DEF
    Turn Meter reduction
    0.1 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
  • Sinister Allies

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 30% Decrease SPD debuff for 2 turns. Also places a 50% Ally Protection buff on all allies except this Champion for 2 turns.

    Damage
    3.5 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Cooldown -1
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
  • Single Combat

    A3

    Cooldown 4 turns, 3 fully booked, Unlocked at Ascension 3

    Attacks all enemies. Places a Provoke debuff for 1 turn. Places a Shield buff on this Champion equal to 20% of their MAX HP for 2 turns.

    Damage
    4.1 x DEF
    1. Level 2 Cooldown -1
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Aura: Increases Ally DEF in Faction Crypts by 37%.

How to get Visix the Unbowed

Visix the Unbowed can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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