Vitrius

Vitrius

Introduction

Vitrius is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list Vitrius is A tier, 233rd of the 1029 characters ranked, from where 6 current tier lists put Vitrius.

Is Vitrius good?

A Sacred Order damage dealer made mainly for Arena. His A2 strips protective buffs (this part can't be resisted) and hits with 30% DEF ignore, and if it doesn't kill, he gains Turn Meter for each enemy still standing. His A3 destroys MAX HP and goes through Shield, Unkillable and Block Damage, with more DEF ignore on targets whose skills are on cooldown, which is how he deals with Leorius and Helicath.

In PvE his passive gives him a skill reset and an Extra Turn when the Eternal Dragon resets his cooldowns, handy for killing its priest, but Clan Boss, Chimera and dungeons aren't where he belongs.

Strengths

  • Irresistible removal of protective buffs
  • A3 ignores Shield, Unkillable and Block Damage
  • Destroy MAX HP on his single-target nuke
  • Turn Meter refund when his AoE doesn't finish the job
  • Answers Eternal Dragon cooldown resets

Weaknesses

  • Mostly an Arena champion
  • Weak in Clan Boss, Chimera and dungeons

Skills

4
  • Holy Terror

    Ability 1

    Attacks 1 enemy 2 times. The first hit heals this Champion by 30% of the damage inflicted. The second hit has a 65% chance of placing a Fear debuff for 1 turn. If the target is a Boss, the second hit has a 65% chance of place a 30% Decrease SPD debuff for 2 turns instead. Lvl. 2: Damage +30% Lvl. 3: Damage +30% Lvl. 4: Damage +30% Lvl. 5: Buff/Debuff Chance +15%

  • Storm of Righteousness

    Ability 2 · Cooldown 5 turns

    Attacks all enemies. Before attacking, removes all Increase DEF, Ally Protection and Strengthen buffs from all enemies. This effect cannot be resisted. Wil also ignore 30% of each target’s DEF. Boosts this Champion’s Turn Meter by 30% for each enemy alive after the attack. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Cooldown -1

  • By My Hand!

    Ability 3 · Cooldown 4 turns

    Attacks 1 enemy 2 times. The first hit destroys the enemy’s MAX HP by 25% of the damage dealt. Cannot destroy a single enemy’s MAX HP by more than 75%. If the target is a Boss, destroys MAX HP equal to 35% of the damage dealt. The second hit will ignore 30% of the target’s DEF if they have no active skills on cooldown. If the target has any active skills on cooldown, ignores 50% DEF instead. Ignore Shield, Unkillable, and Block Damage buffs. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Cooldown -1

  • Inexorable

    Passive · Cooldown 5 turns

    Instantly resets the cooldown on one of this Champion’s random active skills, whenever an enemy increases the cooldown of any of their skills. Grants an Extra turn if a skill’s cooldown was reset. After granting an Extra Turn, places this skill on cooldown. Will also grant an Extra Turn if an ally, Mastery, Artifact Set, or Accessory decreases the cooldown of any of this Champion’s skills. After granting an Extra Turn, places this skill on cooldown.

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