Vitrius the Anointed

Vitrius the Anointed

LegendaryVoidAttackB tier

Introduction

Vitrius the Anointed is a Legendary Void character in RAID: Shadow Legends. Vitrius the Anointed's role is Attack. Faction: Sacred Order.

On the combined RAID: Shadow Legends tier list Vitrius the Anointed is B tier, 385th of the 1029 characters ranked, from where 3 community tier lists put Vitrius the Anointed.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Vitrius the Anointed does

A nuker who tears down defenses. The AoE strips Increase DEF, Ally Protection and Strengthen from every enemy before it hits (that part can't be resisted), and By My Hand! destroys MAX HP while ignoring Shield, Unkillable and Block Damage.

Cooldown changes from either side, such as an ally shortening one of Vitrius's skills, can trigger a reset and an Extra Turn from the passive.

Background

Vitrius was an orphan of the Arena City of Velyzar, a place where true piety is scarce and coin rules all. Though the Sacred Order is not popular there, it maintains a fortified mission-building and several smaller shrines, and it was in these places the young Vitrius found peace, safety, and brotherhood. Chronically lacking funds and with minimal official support, the Order in Velyzar attempted to stay abreast of the creeping evil that heralded the start of Siroth's Third Great War. While the bloody Gaellen War raged on, more and more Undead attacks were reported around the world, and ominous rumblings came from the Dark Elves of Durham and the Demonspawn warlords of the Mikage Autocracy. Siroth was stirring, mustering for battle.

By this time, the Arbiter's power was greatly weakened compared to that which she wielded during the first two Great Wars, and was forced to use dream-sendings and mundane communications to call forth defenders. But her call reached few receptive ears. Generations had passed since Siroth's last failed attempt to seize Teleria for his own. Many mortals had begun to view the possibility of a third invasion as a low priority compared to worldly threats. There were even those who doubted the Arbiter herself, believing that she had vanished once and for all. But Vitrius was not among them.

One night as Vitrius slept a troubled sleep, he heard the Arbiter's voice in a dream and saw her form, if but faintly. She told him the unease of the land was indeed Siroth's doing, and the time had come once again for the mortal world to defend itself. Vitrius was awed and humbled that his faith was rewarded by such a visitation. He instantly agreed to take up arms, but told the Arbiter that he lacked gleaming armor and magnificent weaponry worthy of her. The Arbiter replied to worry not, for his righteous heart made him worthy of being called her Anointed, and then Vitrius awoke. It was dawn, and he stood within a local smithy. Resting upon its anvil was a set of plate armor and a huge broadsword. The weapon was wrapped in ribbons of holy scripture, and crowning the armor was a halo of exquisite stained glass. Vitrius was no metal worker, and the materials had not come from within the smithy, the forge master, when she arrived and accused Vitrius of thievery, found nothing missing from her stock. Vitrius claimed the materials had been sent from the Halls of Eternity and that the Arbiter had guided his hands.

Inspired by this miracle, the smith agreed to donate arms and armor to the mission. Vitrius gave them to those who wished to crusade with him, and together they departed Velyzar. A mass of Undead, commanded by a mummified revenant, were reportedly gathering nearby, and Vitrius led his comrades against them. They won a great victory, but quickly took up arms once again when Demonspawn armies appeared in the Stormwind Wastes and Krokhan Desert. Vitrius and his crusaders won renown, and the Sacred Order called him to arms in support of the Telerian League, which was planning its final assault on the Sorrowlakes. But Vitrius refused to abandon a holy war to spill secular blood.

Within a year, it became clear that Siroth's invasion had failed to coalesce. Instead of marching to battle, the oppressed levies of the Mikage turned on their overlords and began a prolonged insurrection. The Dark Elves intensified their raids, but these were indecisive. The Knights Revenant, seeing Siroth struggle with loyalty and unity for the first time when once his word was law, dragged their feet. Even many Demonspawn refused to fight. This left only the Undead. They alone, given the ongoing devastation of the Gaellen War, could have been enough to do lasting harm. But Siroth could not control them all simultaneously, and thus could not unite them. And thanks to the efforts of Vitrius, and the many like him who could yet hear the Arbiter's call over the clamor of war, they were thwarted.

Only when Vitrius was confident that Siroth's invasion had ended and the Arbiter's will was fulfilled did he and his knights help conclude the Gaellen War. In three years, the war ended with the sack of the City of Dreams and bitter defeat for the Gaellens, and Vitrius returned to Velyzar praying for peace upon the war-exhausted world. But Siroth never sleeps, and his corruption never ceases to bubble up, even while he nurses defeat. Knowing this, Vitrius swore not to lay down his arms but to continue ceaselessly purging the creatures of Darkness. Rumors of growing terrors were flying upon his return, and if Vitrius has his way, they would all fall before his purifying, hymn-shrouded blade.

Stats

  • HP632nd15,855
  • ATK5th1,707
  • DEF905th815
  • SPD393rd100
  • C. RATE15%
  • C. DMG1st63%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 14,700Ascension 1: 14,865Ascension 2: 15,030Ascension 3: 15,195Ascension 4: 15,360Ascension 5: 15,525Ascension 6: 15,855
  • ATKNo Ascension: 1,553Ascension 1: 1,564Ascension 2: 1,575Ascension 3: 1,597Ascension 4: 1,619Ascension 5: 1,663Ascension 6: 1,707
  • DEFNo Ascension: 771Ascension 1: 771Ascension 2: 771Ascension 3: 782Ascension 4: 793Ascension 5: 804Ascension 6: 815
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 14,700Ascension 6: 15,855
  • ATKNo Ascension: 1,553Ascension 6: 1,707
  • DEFNo Ascension: 771Ascension 6: 815
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Holy Terror

    A1

    Attacks 1 enemy 2 times. The first hit heals this Champion by 30% of the damage inflicted. The second hit has a 65% chance of placing a True Fear debuff for 1 turn. This debuff cannot be resisted if the first hit fully healed this Champion. If the target is a Boss, the second hit has a 65% chance of placing a 30% Decrease SPD debuff for 2 turns instead.

    Damage
    1.7 x ATK
    Damage
    1.7 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Storm of Righteousness

    A2

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Before attacking, removes all Increase DEF, Ally Protection, and Strengthen buffs from all enemies. This effect cannot be resisted. If at least one buff was removed, also places a 50% Increase ATK buff and a 30% Increase C. DMG buff on this Champion for 2 turns. Will also ignore 30% of each target's DEF. Boosts this Champion's Turn Meter by 30% for each enemy alive after the attack.

    Damage
    3.1 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
  • By My Hand!

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. Each hit ignores 30% of the target's DEF and destroys the enemy's MAX HP by 25% of the damage dealt. Cannot destroy a single enemy's MAX HP by more than 75%. If the target is a Boss, destroys MAX HP equal to 35% of the damage dealt. If the target has any active skills on cooldown, both hits will ignore 50% of the target's DEF instead. Ignores Shield, Unkillable, and Block Damage buffs.

    Damage
    2.5 x ATK
    Damage
    2.5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Inexorable [P]

    Passive

    Cooldown 4 turns

    Instantly resets the cooldown on one of this Champion's random active skills, whenever an enemy increases the cooldown of any of their skills. Grants an Extra Turn if a skill's cooldown was reset. After granting an Extra Turn, places this skill on cooldown. Will also grant an Extra Turn if an ally, Mastery, Artifact Set, or Accessory decreases the cooldown of any of this Champion's skills. After granting an Extra Turn, places this skill on cooldown.

  • Aura from Ascension 3: Increases Ally C. RATE in all Battles by 24%.

How to get Vitrius the Anointed

Vitrius the Anointed can be summoned from Void Shard as a Legendary champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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