

Warlord
Legendary/Void/SupportS tier
Introduction
Warlord is a Legendary Void character in RAID: Shadow Legends. Warlord's role is Support. Faction: Orcs.
On the combined RAID: Shadow Legends tier list Warlord is S tier, 19th of the 1029 characters ranked, from where 4 community tier lists put Warlord.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.
What Warlord does
Protection of Gods does three jobs at once: Block Debuffs on the whole team, a
Shield on every ally equal to Warlord's full MAX HP, and a 25% team heal.
Orcish Rituals hits every enemy with a 70% chance to put their skills on cooldown and a 30% chance to empty their Turn Meter, and the aura adds 50 RESIST in every battle.
Background
Long before there was the Warlord, there was a small, sickly Orc child who brought shame to his clan. Having suffered through generations of ostracization and persecution, first from the Dragonkin Empire, and then by the Sacred Order, most Orcs now live at the fringes of society. As a result, an ideal many Orcs hold is that their shoulders must be broad, and their backs must be resolute, for the weight of generations past is great, and the tests they might face in life will be greater still. No such substance existed in the limp limbs and brittle bones of this particular Orc child, and so he was forbidden from training in the ways of combat as others in his clan did. Denied the opportunity to hone his body and blade, the child instead focused on sharpening his mind, studying the movements and patterns of his kin to build an imperious knowledge of the strengths and weaknesses of how they fought. Though his expertise soon grew, he could not lift the spiked mace he had fashioned for himself with his scrawny arms, and so he continued to be the subject of intense ridicule from his clan. With much pain and trepidation, and the conviction that one day he would wield his weapon with pride, the young Orc set out into the world to find his own path.
Perhaps it was his diminutive stature, or his less than intimidating presence, but this particular Orc was not feared in the way that many of his brethren were. Able to move more freely amongst the various peoples of Teleria as a result, the soon-to-be Warlord continued to grow his encyclopedic knowledge of combat strategy and techniques as he flitted from place to place. All that he needed was an opportunity to demonstrate the power of his wit and will, an opportunity that the whims of fate duly provided while he was encamped in a swamp.
It was an even and still day when the young Orc heard the Hearthcry, a particular Orcish song that signaled danger and called for help. Racing through the environment, which he had studied meticulously for the past month, he soon came to the source of the sound. Peering through the vines and thickets, he saw three Orcs surrounded and outnumbered by bandits. Quickly realizing that alone he would not be able to help his kin in a frontal assault, he set his mind to devising a plan. He drew upon his knowledge of the swamp, remembered a place he could use to his advantage, and then stepped out in full view of the bandits and taunted them. Immediately half the bandits set off after him, beginning a chase that was the first part of the devious Orc's plan. Deftly navigating his way through the dense tendrils and mists, the young Orc led his pursuers into a series of sinkholes, where they quickly drowned. In the chaos and confusion, his fellow Orcs were able to overpower the remaining bandits. The young Orc returned to his kin, who welcomed him with open arms and invited him to join their clan. He was filled with pride.
It was clear to the other Orcs of the would-be Warlord's new clan that their savior was filled with extraordinary potential. He was finally able to train and grow with his people, and soon he had the name that would follow him for a lifetime. Victory followed victory for the clan after he joined them, as his expert knowledge allied with his people's strength built a formidable military power. With each triumph his reputation grew, as talk spread of the commander who was always one step ahead of the enemy, who could predict their every move, and manipulate them into going exactly where he wanted them to. The Warlord. It was a title many Orcs had earned, but never before had it become so synonymous with one warrior. Over the years, Warlord's own strength grew too, as his body's prowess finally caught up with that of his potent mind. Though never the size of some of the largest and most imposing of his species, his skill with his enormous mace was not to be underestimated, and those who did so paid a heavy price. From a small, sickly child who brought shame to his people, to a legendary hero, and perhaps one of the greatest leaders the Orcs have ever seen, Warlord stands alone in proving that all people can defy the path that is seemingly set out for them.
Stats
- HP70th of 1,05122,305
- ATK672nd of 1,051914
- DEF317th of 1,0511,178
- SPD393rd of 1,051100
- C. RATE15%
- C. DMG50%
- RES30
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 21,975Ascension 6: 22,305
- ATKNo Ascension: 837Ascension 1: 848Ascension 2: 859Ascension 3: 870Ascension 4: 881Ascension 5: 892Ascension 6: 914
- DEFNo Ascension: 1,090Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,156Ascension 6: 1,178
- SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 20,640Ascension 6: 22,305
- ATKNo Ascension: 837Ascension 6: 914
- DEFNo Ascension: 1,090Ascension 6: 1,178
- SPDNo Ascension: 95Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Bludgeon
A1Attacks 1 enemy. Has a 25% chance of increasing the duration of all debuffs on the target by 1 turn.
- Damage
- 5 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Buff/Debuff Chance +10%

Protection of Gods
A2Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3
Places a Block Debuffs buff on all allies for 1 turn, then places a Shield buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Heals all allies by 25% of their MAX HP.
- Heal
- 0.25 x target MAX HP
- Level 2 Cooldown -1
Before Ascension 3
Cooldown 4 turns
Places a Block Debuffs buff on all allies for 1 turn, then places a Shield buff on all allies equal to 30% of this Champion's MAX HP for 2 turns.
- Level 2 Cooldown -1
Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Orcish Rituals
A3Cooldown 5 turns, 4 fully booked
Attacks all enemies. Has a 70% chance to put each target's Skills on cooldown. Has a 30% chance to fully deplete each target's Turn Meter.
- Damage
- 5.5 x ATK
- Turn Meter reduction
- 1 x full Turn Meter
- Level 2 Buff/Debuff Chance +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +10%
- Level 6 Cooldown -1
Aura: Increases Ally RES in all Battles by 80.
How to get Warlord
Warlord can be summoned from Void Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Void Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Void Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Void Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Void Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Void Potion ×6
Superior Arcane Potion ×4















