Yakarl the Scourge

Yakarl the Scourge

LegendaryVoidAttackB tier

Introduction

Yakarl the Scourge is a Legendary Void character in RAID: Shadow Legends. Yakarl the Scourge's role is Attack. Faction: Barbarians.

On the combined RAID: Shadow Legends tier list Yakarl the Scourge is B tier, 305th of the 1029 characters ranked, from where 2 community tier lists put Yakarl the Scourge.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Yakarl the Scourge does

A Freeze specialist. Glaciate Freezes every enemy on a 75% chance, and anyone at 75% Turn Meter or more is Frozen for certain with no resist. Blizzard Rider steals all of a target's Turn Meter and ignores 50% DEF on Frozen targets, and every Frozen champion on the field adds 10% to Yakarl's damage and takes 10% off the damage Yakarl takes.

Background

Clad in ornate armor of gold, hoarfrost, and black steel, Yakarl strides through the field of battle like an ice giant. He is a living legend, a warrior from the days when Norr raiders sailed across the ocean from the Winterlands and struck terror into the hearts of all they encountered. The runes tattooed upon his body and etched into his ax glow with the glory of his past, yet he now serves a higher power.

Yakarl was once a mighty warlord, ruling a prosperous Winterlands port in the final days of the Gray Age. When the Sin of Dragons was committed and the First Great War began, Yakarl cared little for Ramantu Drakesblood's pleas for the people of Teleria to unite against the predation of Siroth. Instead, he saw the fall of the Empire of Dragons, and the death of Basileus Roanas, as the perfect opportunity to prey upon the isolated Dragonkin colonies and the weakened Elf Kingdom of Aravia. His ships scoured the coastlines of any wealth and slaves they could carry, and easily overwhelmed those who tried to stop them. Yakarl sent home enough riches to forge a kingdom in the Winterlands that could have one day rivaled Aravia itself. But it was not to be.

Over his years of pillaging, Yakarl had left trusted jarls in control of his holdings. From their perspective, Yakarl was a wonderful king, his ships brought home great wealth, and he was not around to spend it or hold those responsible for it accountable. The jarls' greed blossomed, as did their boredom with no enemy to fight. Families waged political wars instead for land, coin, and slaves, and when Yakarl finally returned, he found his realm buried in plots and discontent. Rivals challenged his rule, or attempted to break away to form their own fiefdoms. Yakarl was a great conqueror, but a poor politician, and a year after his return, he had failed to settle the myriad disputes and threats. He had never sought civil war, seeing disunity as a way to shatter his nascent realm, but he realized that to keep his crown, he had to turn his wrath against his own people.

Yakarl was furious but, deep down, he knew that his rage was a symptom of his despair. He had thought himself wiser and stronger than the fools who had marched off to die in the First Great War.

Desperate for a peaceful solution, Yakarl the Scourge approached his sages. Most were unable to help him, their words ambiguous, but one spoke of a power deep in the heart of the Winterlands that could grant him the might of the gods themselves. With such strength, he could unite his people once more. Yakarl gathered his most trusted huscarls and prepared an expedition inland. It meant leaving his territory unwatched once more, but he saw himself as having little choice. Besides, should this power be real, no challenge he faced upon his return would be insurmountable.

The expedition progressed well at first, but months of travel pushed Yakarl and his accompanying huscarls to the limit. One by one warriors perished, killed by rotten ice, falling into hidden crags, eaten by stalking beasts, or frozen. Yakarl saw his company melt away into the blizzards until he was all who remained. He was stronger than them all, and he marched on with pure grit and deep desperation driving him forward. Finally, he reached the shore of a pool of crystal clear water, steaming with heat even in the blistering cold. He thought he had come upon a footprint of a god. Instead, he had come upon one of their servants, who stood by the edge of the basin, as if waiting for him.

It was the Arbiter, though Yakarl did not know. Believing her an obstacle to the resource he had marched for so long to find, he challenged her to single combat, and she accepted. In the duel that followed, Yakarl was outclassed, despite all his ferocity and strength. After being disarmed and humiliated a dozen times, Yakarl yielded, asking only that she kill him quickly.

Instead, the Arbiter revealed to Yakarl who she was and offered him a choice. She said he had abandoned her and all of Teleria during the First Great War, choosing instead to murder and steal, while heroes died to protect the world. Either Yakarl could die in punishment for his selfishness, or he could repent. By serving the Arbiter for eternity, he could redeem himself. The Arbiter spoke more, of the lands devastated by Siroth's hordes, of all the death and horror they had inflicted. She called Yakarl a coward for not doing his part, and for attacking the weak, and incompetent for the failure of his kingdom. Thoroughly ashamed, he pledged his ax to her.

Stats

  • HP573rd16,350
  • ATK36th1,597
  • DEF780th892
  • SPD830th95
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,525Ascension 1: 15,525Ascension 2: 15,525Ascension 3: 15,690Ascension 4: 15,855Ascension 5: 16,020Ascension 6: 16,350
  • ATKNo Ascension: 1,409Ascension 1: 1,421Ascension 2: 1,443Ascension 3: 1,476Ascension 4: 1,509Ascension 5: 1,553Ascension 6: 1,597
  • DEFNo Ascension: 859Ascension 1: 859Ascension 2: 859Ascension 3: 859Ascension 4: 859Ascension 5: 870Ascension 6: 892
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 15,525Ascension 6: 16,350
  • ATKNo Ascension: 1,409Ascension 6: 1,597
  • DEFNo Ascension: 859Ascension 6: 892
  • SPDNo Ascension: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Axe of Allwinter

    A1

    Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a Freeze debuff for 1 turn. Will ignore 25% of the target's DEF against targets under Freeze debuffs.

    Damage
    1.8 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +5%
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Blizzard Rider

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Has a 75% chance of placing a 30% Decrease SPD debuff for 3 turns and a 75% chance of placing a Freeze debuff for 1 turn. Also steals 100% of the target's Turn Meter and places a 30% Increase SPD buff on this Champion for 3 turns. Will ignore 50% of the target's DEF against targets under Freeze debuffs.

    Damage
    6 x ATK
    Turn Meter reduction
    1 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
    • Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Glaciate

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Has a 75% chance of placing a Freeze debuff for 1 turn. This chance increases to 100% against targets with 75% or more Turn Meter. This debuff cannot be resisted by targets with 75% or more Turn Meter.

    Damage
    3.8 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Lord of Ice [P]

    Passive

    Cooldown 3 turns, Unlocked at Ascension 3

    Passive Effect Increases the damage this Champion inflicts by 10% for each Champion in battle under a Freeze debuff. Also decreases the damage this Champion receives by 10% for each Champion in battle under a Freeze debuff. Active Effect Places an Unkillable buff on this Champion for 1 turn whenever they kill an enemy under a Freeze debuff.

    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
  • Aura: Increases Ally ATK in all Battles by 33%.

How to get Yakarl the Scourge

Yakarl the Scourge can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

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