
Arcanist
Jessica
★★★★★★
/Plant/DPS Poison
Introduction
Jessica is a 6-star Plant character in Reverse: 1999. Jessica's role is DPS Poison. Damage type: Reality.
On the combined Reverse: 1999 tier list Jessica is B tier, 64th of the 129 characters ranked, from where 7 community tier lists put Jessica.
Other Plant characters in Reverse: 1999: An-an Lee, Argus, Avgust, Bkornblume, Buddy Fairchild, Diggers and 20 more.
What Jessica does
A Poison DPS who keeps the status up without help: Jessica poisons every enemy at the start and on a 3-round cycle, and the Ultimate adds more. Damage against poisoned targets goes up 20%, and
White Blankie adds 100% against a poisoned target and up to 100% more for extra stacks.
Profile
A spirit's artwork completed on April 11, was first exhibited in the 1990s and has been on display for 27 years. Originally exhibited in the Republic of Ireland, it was later moved to the state of Florida in the southeastern part of the United States of America.
Dimensions: 68 7/64 in x 27 9/16 in x 23 5/8 in.
Medium: Mushroom blanket
Fragrance notes: Chypre, Narcissus, Moss, Aldehydes, Soil, Musk
Afflatus: Lakebed Branch (Plant) - Green Lake Fairy
Jessica's birthday is April 11.
Stories
12Ear Tag
A solid ear tag with a long string of code recorded on it, allowing researchers to easily distinguish between study samples. Impervious to the elements and almost impossible to lose, with this little yellow tag, your name isn't that important.
Seafarer's Hat
A top hat exceptionally fitting for the sea.
The conspicuous ear tag is hidden inside the hat—here, there are no test subjects, only a girl longing for a voyage.
"To Witness and to Bless"
A pair of wings woven from vines, delicate and flexible. The interviewee sees it as a proper adornment for one who bears both witness and blessing.
While the wings don't grant the ability of flight, they do serve a purpose—giving a sense of immersion into "Paradise."
White Flower
These seasonally blooming flowers are mainly white and have a fresh fragrance.
Its stems are buried deep in the oak-colored braids, entangled to form sturdy loops. Neither breaking into a sprint nor leaping into the air will dislodge them.
"Sweet Dreams, Sailor"
A fluffy, soft fabric pillow, uniformly provided by a cruise line for every sailor and tourist.
Often used to withstand the long and tedious life of drifting at sea or to become a "terrifying" sea monster impersonator.
The Newlyweds
A pair of lovers receiving blessings.
Their innocent, tender hearts express loyalty through the fragrance in the air; their fresh and tender cheeks glowing with the beauty of fleeting youth.
Restraint Belt
A durable leather belt. A fine example of the Zeno Army's tanning technique, its broad application includes accessorizing uniforms, securing equipment, and restraining patients. As an accent piece, it elegantly partitions the white lining. It can also keep "problems" firmly fastened to an iron bed frame.
Coral Shell Brooch
A roughly made handcrafted brooch. With white shell petals as a base, hard mycelium binds the coral cluster to it. "I've prepared a fair few, including one for you, Ms. Mouth!"
I admit, it's hard to refuse such simple kindness from a child.
"A Sweet Beginning"
A ribbon and a young bud—their tips touching but not entwined..
The interviewee says it symbolizes a friendly meeting. "You might feel it already ... this will lead to a string of lovely memories."
Project Changeling
With lingering fears around scientific experimentation and unknown radiation, mental illness and homicidal mania have returned to the thriller movie scene. Apparently, compared to the esoteric eccentricity of Gothic horror, bioengineering and psychology are more accessible topics that handily enable viewers to use their imaginations to inject a few chilling frights into their humdrum lives... They're also more readily actualized.
At least, that's what the Zeno Arms Academy believes.
They set about in search of a suitable experimental site, and Green Lake—that mysterious forest enshrouded in mist and mycelium—entered the academy researchers' sights. The crux of this secluded, desolate place is the great variety of critters that inhabit it, as well as the extraordinary pace at which they're evolving.
"The Cultivation of Militarized Critter Weapons Authorization Act" was quickly approved, and a North American deer woman was the first to be brought into the program, followed by a changeling all the way from Ireland... But this is just the beginning. If all goes according to plan, they'll only just be getting started.
The laws of nature? Ethics and morality? The identities and confinement of those poor creatures? Mad scientists don't care about such things.
Experiment Log
April: Week 3
Group A-α3 experiment failed, test subjects experienced severe adverse reaction to the Ziro Lizard gene.
All test subjects in Group E-γ demonstrated abnormal limb growth.
All test subjects in Group C have died.
May: Week 2
All test subjects in Group A-α3 have died.
Test subjects in Group E showed varying degrees of aberration. Physical fitness test results did not meet expectations. This experiment was discontinued.
August: Week 4
All test subjects in Group D have died.
Group B's test subjects are generally slow-growing, with a lifespan of roughly 1.5 that of a human's. As in, their development at 18 months is roughly approximates that of a 1-year-old human infant. Physical data equivalent to 1 year of human growth and development is projected to be obtainable from the test subjects after 6 months' time.
November: Week 3
Osteogenesis imperfecta prevalent in the test subjects of Group B. Test Subject 06 of Group B-γ5 is showing healthy bone development.
All test subjects in Group A-α have died.
January: Week 1
All test subjects in Group A experienced abnormal cellular autophagy and died.
Group B experimentation terminated for all but Test Subject γ5-06.
February: Week 4
All other experimentation terminated apart from Test Subject γ5-06.
Subject γ5-06's gene fusion succeeded. Physical condition is good, showing the physical traits of the deer woman and the intelligence of the changeling. The test subject is learning human speech relatively well and clearly responds to the sound of the Irish whistle. Its abilities will continue to be cultivated and observed.
Little Girl's Big Troubles
Jessica: Are you my new friend?
Pandora Wilson: No, I'm just here to conduct an interview.
Jessica: An interview? What's an interview? Are you going to tell me a story?
Pandora Wilson: Just the opposite. It's your story that we need to hear today.
Jessica: ...Oh.
Jessica: That's great, I'm really good at telling stories.
Jessica: What kind do you want to hear? One with more blood, or one with more brains?
Pandora Wilson: ...I think you've misunderstood, Miss Jessica.
Pandora Wilson: You mentioned once that you've had many strange dreams. Why don't we start with those.
Jessica: Oh, okay... Those dreams... I couldn't remember them clearly until I heard the "music". Before that, I barely dreamed at all.
Jessica: I dreamed of soft, grassy plains. I've never been anywhere like that before, but they're there in my head.
Jessica: They made me kind of sad. I'm not sure why, but sometimes I'd cry... But I'd cry a little less when there were people in my nest with me.
Pandora Wilson: So, you left those people there.
Jessica: I always thought I needed friends. Lots of them.
Stats
- HP15th of 1326,993
- ATK35th of 1321,143
- Reality DEF37th of 132538
- Mental DEF36th of 132538
- Technique92nd of 132285
- Crit Rate92nd of 1329.5%
- Crit DMG92nd of 132144.2%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,379ATK: 389Reality DEF: 183Mental DEF: 183Technique: 204Crit Rate: 6.8%Crit DMG: 140.2%
- Insight I, level 40HP: 3,987ATK: 652Reality DEF: 307Mental DEF: 307Technique: 231Crit Rate: 7.7%Crit DMG: 141.6%
- Insight II, level 50HP: 5,945ATK: 972Reality DEF: 458Mental DEF: 458Technique: 258Crit Rate: 8.6%Crit DMG: 142.9%
- Insight III, level 60HP: 6,993ATK: 1,143Reality DEF: 538Mental DEF: 538Technique: 285Crit Rate: 9.5%Crit DMG: 144.2%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Team
Psychubes
The game's goals for Jessica: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
White Blankie
Incantation 11-target attack. Deals 450% Reality DMG. If the target is afflicted with [Poison], deals an additional 100% Reality DMG. For each additional stack of [Poison] afterwards, deals 50% more Reality DMG, up to a max of Reality DMG +100%.
Delicate and fragrant, it covers the captive completely.
Stars
Good Friends
Incantation 2Mass attack. Deals 335% Reality DMG to 2 enemies. If the target is in [Stats Down], [Neg Status], or [Control] statuses, this attack deals 75% more Reality DMG.
She plays along with them. The other lead has been gone for such a long time.
Stars
Gaze From the Forest
UltimateMass attack. Deals 350% Reality DMG to all enemies. After attacking, inflicts [Poison] on all enemies for 2 rounds: at the end of the round, deals (Jessica's ATK x30%) Genesis DMG to the target.
I've missed you so much.
Insight passives
3Changeling
Insight IWhen attacking an enemy afflicted with [Poison], DMG Dealt +20%. When entering battle and at the start of every 3rd round (Round 1, 3, 6, 9 ...), inflicts [Poison] on all enemies for 2 rounds: at the end of the round, takes (the user's ATK x30%) Genesis DMG.
Changeling II
Insight IIDMG Dealt +8% when entering battle.
Changeling III
Insight IIIWhen attacking an enemy not afflicted with [Poison], inflicts [Poison] for 2 rounds: at the end of the round, takes (the user's ATK x30%) Genesis DMG.
Portraits
5- P1Gaze From the Forest: Reality DMG increased to 425%.
- P2Changeling: When entering battle and at the start of every 3rd round, [Poison] inflicted on enemies +1 round.
- P3White Blankie: At Incantation rank 1/2/3, Reality DMG increased to 200/300/500%.
- P4Good Friends: At Incantation Rank 1/2/3, if the target is afflicted with [Stats Down], [Neg Status], or [Control], Reality DMG increased to 50/75/125%.
- P5Gaze From the Forest: Reality DMG increased to 500%.
Each duplicate of Jessica gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Euphoria
2Nature's Prayer for Spring's Embrace
- Level 1When entering battle and at the end of the round, gain 2 stacks of [Moss on Stone] for self; after an ally actively casts and attacks with an incantation, if the main target is in a [Poison] status, gain 1 stack of [Moss on Stone] for self. At the start of the round, if holding 10 stacks of [Moss on Stone], then right before this unit actively casts and attacks with an incantation for the first time in the round, inflict an additional [Petrify] status on the main target for 1 round, and remove all [Moss on Stone] statuses on self at the end of the round. Attacking an enemy in the [Petrify] status does not remove the [Petrify] status.
- Level 2▩1%s: At incantation rank 1/2/3, the Reality DMG bonus from each additional instance [Poison] is increased to 80%/120%/200%; and the [Petrify] status is regarded as 2 additional instances of [Poison].
- Level 3When actively attacking, if the main target is in the [Petrify] status, the attack gains Incantation Might +30%.
- Level 4When actively attacking, if the main target is in the [Petrify] status, the attack is always a critical hit.
A Story Woven from Twigs
- Level 1When entering battle and at the start of every 3 rounds (Round 1, 3, 6, 9 ...), inflict [Mycelium Mayhem] on all enemies for 3 rounds.
- Level 2▩3%s: After hitting the target, immediately resolve [Poison] effects on all enemies.
- Level 3When ▩1%s or ▩2%s lands a hit, inflict 2 instances of [Poison] on the target hit for 2 rounds: at the end of the round, take (the user's ATK x30%) Genesis DMG. At the end of the round, if the enemy with the most [Poison] instances has at least 5 instances of [Poison], cast a rank 1 ▩1%s on the enemy with the highest HP percentage and gain Moxie +1.
- Level 4[Mycelium Mayhem]'s effect: Poison DMG Taken +10%. Each time [Poison] is resolved on the holder, the user inflicts 1 stack of [Fungal Culture] on the holder for 3 rounds at the end of the round. When the target is inflicted with [Mycelium Mayhem], for every stack of [Fungal Culture] the target has, inflict 1 instance of [Poison] on the target for 2 rounds, deal (the user's ATK x30%) Genesis DMG at the end of the round, then remove [Fungal Culture] from the target.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, Penetration Rate
- Genuinity
- Resonance 10 · Incantation Might, Penetration Rate
- Hyper
- Resonance 10 · ATK
- Inspire
- Resonance 10 · DMG Bonus
- Delirament
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Jessica's board in the Resonance builder.
Terms in this kit
5- Control
- Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
- Petrify
- Cannot act. Dispels the effect after taking Reality DMG attack.
- Moss on Stone
- Triggers special effects (stacks up to 10 times).
- Fungal Culture
- Jessica will convert it into [Poison] (stackable up to 4 times).
- Mycelium Mayhem
- At the start of the round, resolve 1 round of [Poison] effects for the holder. [Poison] statuses do not decrease in duration on resolve. The holder gains [Poison] DMG Taken +10%. At the end of the round, for each time [Poison] is resolved on this unit, gains 1 stack of [Fungal Culture] for 3 rounds (stackable up to 4 times).
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Plantal Vimen ×6
Trembling Tooth ×5
Milled Magnesia ×5 - Insight II
Sharpodonty ×40,000
Scroll of Plantal Vimen ×10
Esoteric Bones ×5
Holy Silver ×5 - Insight III
Sharpodonty ×200,000
Tome of Plantal Vimen ×16
Murmur of Insanity ×6
Fruit of Good and Evil ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Magnesia Crystal ×4 - Level 4
Moment of Dissonance ×5
Shattered Bones ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Liquefied Terror ×3
Rough Silver Ingot ×4 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Clawed Pendulum ×3 - Level 7
Brief Cacophony ×6
Salted Mandrake ×4 - Level 8
Brief Cacophony ×6
Bifurcated Skeleton ×4
Rough Silver Ingot ×5 - Level 9
Brief Cacophony ×8
Holy Silver ×6
Spell of Fortune ×6 - Level 10
Hypocritical Murmur ×1
Sonorous Knell ×5
Prophetic Bird ×6
Biting Box ×8 - Level 11
Hypocritical Murmur ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Platinum Ouija ×4 - Level 12
Hypocritical Murmur ×1
Sonorous Knell ×6
Wyrmling Skeleton ×4
Salted Mandrake ×5 - Level 13
Hypocritical Murmur ×1
Sonorous Knell ×6
Silver Bullet ×5
Biting Box ×6 - Level 14
Hypocritical Murmur ×1
Sonorous Knell ×8
Mistilteinn ×2
Silver Bullet ×4 - Level 15
Hypocritical Murmur ×1
Sonorous Knell ×8
Golden Fleece ×3
Murmur of Insanity ×4
Euphoria
- Nature's Prayer for Spring's Embrace
Key of Thought ×12
Sprout of Fantasy ×40
Seed of Inspiration ×200
Golden Fleece ×3 - A Story Woven from Twigs
Key of Thought ×12
Sprout of Fantasy ×40
Seed of Inspiration ×200
Mistilteinn ×3
Costumes
4
Original
So pure, so good, so lovely.

Hide and Seek
So swift, so light, so inescapable.

Voyage from Your Bed
She knows not her destination, yet her heart is filled with anticipation.

The Sound of Paradise
To their special bond.





















