
Arcanist
The Fool
★★★
/Star/DPS
Introduction
The Fool is a 3-star Star character in Reverse: 1999. The Fool's role is DPS. Damage type: Mental.
On the combined Reverse: 1999 tier list The Fool is D tier, 115th of the 129 characters ranked, from where 10 community tier lists put The Fool.
Other Star characters in Reverse: 1999: 37, aliEn T, APPLe, Baby Blue, Barcarola, Blonney and 19 more.
What The Fool does
A taunting tank that punishes attackers: the counter makes anyone who hits The Fool take Corrode for 2 rounds, worth 35% of their current HP per round, capped at 35% of The Fool's Max HP.
The Sage knocks 2 Moxie off a target, and the Ultimate hits every enemy for 250% and extends any Corrode by a round.
Profile
An arcanist's work. Seen in the 1650s. Length of the exhibition is unknown. Exhibited in the countryside and towns of the Commonwealth of England, exact location unknown.
Dimension: 66 59/64×26 31/32×19 11/16in.
Medium: Mask
Fragrance note: Oriental Fougere - Bergamot Orange, Pine, Tonka Bean, Vetiver
Inspired by: Foolish Stars Behind the Scenes [Star] Theatrical Performance
The Fool's birthday is September 4.
Stories
9Flower
A wildflower picked by the Fool at the roadside. It is not watered manually, maintained in a greenhouse or placed in an expensive vase, yet it still possesses a unique kind of beauty. The same goes for plays: even if they cannot be performed in the most luxurious theaters, their quality will remain the same.
Lantern Shadow Puppet
A shadow puppet shaped like a lantern, crafted entirely by the interviewee—from material selection and coloring to assembly and calibration. Its intricate surface and harmonious colors reveal her meticulousness, patience, and passion for drama.
Ruff
During the Fool's time, the ruff was a decorative item worn by the nobles. The thick and hard ruff was incredibly inconvenient, yet was seen as a symbol of wealth and status. Hence, from the Fool's point of view, wearing a ruff was enough to poke fun at the "nobles" and the "king."
A "Small" Purse
No one knows what the interviewee's purse contains.
"The world is filled with countless stages, each performing countless dramas. Surely, you can see this purse couldn't possibly hold all the stories I've seen."
Mask
Unlike the other actors in the troupe, the Fool never removes his mask. All of his emotions are reflected on this mask and even his colleagues do not know what he really looks like.
"Inside and Out of the Play"
"What did you see, what did you hear? Here lies a play crafted just for you, and as long as you're here, the curtain will never fall."
The interviewee always wears a mask, regardless of the genre of the play, yet he understands better than anyone how the drama will end.
Lord Protector
The Lord Protector was averse to all pleasures. This included music, banquets, festivals ... plays were no exception.
These were all sins and not permitted. Everybody should live like puritans.
The pipe organ was dismantled, along with other decorations. Singers were beheaded, writers' pens were broken, liquor was poured down the drain and delicacies were thrown into the bins.
"It's a sin and should not be allowed."
That's what they said.
"It is indeed a sin and should not be allowed."
The people followed the tyrant and repeated it woodenly.
To be or not to be? That is a question.
To die with a smile or to live in tears? That is another question.
Act 3 Scene 2
The Fool
The Fool: (Male bawling)
The Fool: (Female) Oh, why dost thou cry so, my friend?
The Fool: (Male) I am crying for the birth of my child.
The Fool: (Female) A birth? Should thou not be rejoicing over the birth of a person?
The Fool: (Male) When she was born, she was desolate about entering this stage filled with fools and started bawling. I decided to cry with her because I'd already been acting on this stage with these fools for my entire life.
The Fool: (Female) Fools? There might be fools in this world, but thou seem most like one now.
The Fool: (Male) I'm not a fool, but I know they are.
The Fool: (Female) Who art thou referring to?
The Fool: (Male) Some people... they're the real fools. They suppress the desires of others to satisfy their own. They're the real fools.
Laugh to Live
The Fool: Me? Are you sure you want to interview me? Not the lead or anyone else?
Pandora Wilson: I will interview them.
The Fool: Right ... I really don't understand you magazine editors. (Female) It's similar to how bats in caves can never understand what tuna think.
Pandora Wilson: What do you think of the current head, Charlie?
The Fool: Mankind is such a marvelous masterpiece! They possess such noble rationality, mighty strength, elegant bearings, and graceful manners!
Pandora Wilson: It sounds like you almost ... revere Charlie?
The Fool: (Female) And Master Charlie is the exact opposite of that.
Pandora Wilson: ... That's a good joke.
The Fool: Not entirely, my lady, not entirely. Just like the world.
The Fool: (Female) I think this world is also a joke, but within this joke, there is something that isn't quite a joke. (Male) (Horselaugh) But it wouldn't be funny anymore if I were to say it out loud, would it?
Stats
- HP107th of 1325,540
- ATK131st of 132750
- Reality DEF108th of 132424
- Mental DEF89th of 132474
- Technique123rd of 132191
- Crit Rate123rd of 1326.4%
- Crit DMG123rd of 132139.6%
At Insight II level 50, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,216ATK: 301Reality DEF: 169Mental DEF: 190Technique: 151Crit Rate: 5%Crit DMG: 137.5%
- Insight I, level 40HP: 3,715ATK: 503Reality DEF: 284Mental DEF: 318Technique: 171Crit Rate: 5.7%Crit DMG: 138.6%
- Insight II, level 50HP: 5,540ATK: 750Reality DEF: 424Mental DEF: 474Technique: 191Crit Rate: 6.4%Crit DMG: 139.6%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Skills
3
The Sage
Incantation 11-target attack. Deals 400% Mental DMG. Inflicts Moxie -2 on the target hit.
He wears many faces. Perhaps he's just an actor.
Stars
The Fool
Incantation 2Self counter. Enters [Taunt] for 1 round. When attacked, inflicts [Corrode] on the attacker for 2 rounds: at the end of the round, takes (the holder's Current HP ×35%) Genesis DMG, up to (the user's Max HP x35%) Genesis DMG.
He is the Fool on the stage and he controls your emotions. And there's more than one of them.
Stars
Unexpected and Improvised
UltimateMass attack. Deals 250% Mental DMG to all enemies. If the target hit is in the [Corrode] status, extends the status duration by 1 round.
He hates it when people barge on to the stage.
Insight passives
2Before Curtains Are Drawn
Insight IWhen entering battle, enters [Fool in the Play] status for 2 rounds (only triggers 1 time).
Before Curtains Are Drawn Ⅱ
Insight IIReality DEF and Mental DEF +10% when entering battle.
Portraits
5- P1Unexpected and Improvised's effect changes to: deals 280% Mental DMG.
- P2The Sage's effect changes to: at 1/2/3 stars, deals 220/280/450% Mental DMG.
- P3The Fool's effect changes to: at 1/2 stars, [Corrode] deals (current HP ×20/30%) Genesis DMG.
- P4Unexpected and Improvised's effect changes to: deals 310% Mental DMG.
- P5Unexpected and Improvised's effect changes to: deals 350% Mental DMG.
Each duplicate of The Fool gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Resonance patterns
6- Placidity
- From the start · Default
- Hyper
- Resonance 10 · ATK
- Overindulgence
- Resonance 10 · HP
- Quiescence
- Resonance 10 · Reality DEF
- Prudentiality
- Resonance 10 · Mental DEF
- Equanimity
- Resonance 10 · Generalized
Resonance goes up to level 10. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out The Fool's board in the Resonance builder.
Terms in this kit
3- Taunt
- Draws the enemy's attention. When taking certain attacks, becomes the priority of the attacks.
- Corrode
- When a round ends, takes Genesis DMG based on the carrier's current HP.
- Fool in the Play
- DMG Taken Reduction and Critical Resist Rate +25%.
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×5,000
Page of Starlit Ascent ×2
Shattered Bones ×2 - Insight II
Sharpodonty ×20,000
Scroll of Starlit Ascent ×4
Rough Silver Ingot ×2
Salted Mandrake ×2
Levels
- Insight 0, level 1 to 30
Sharpodonty ×8,930
Dust ×16,620 - Insight I, level 1 to 40
Sharpodonty ×31,950
Dust ×60,300 - Insight II, level 1 to 50
Sharpodonty ×82,500
Dust ×244,500
Resonance
- Level 2
Moment of Dissonance ×2 - Level 3
Moment of Dissonance ×2
Trembling Tooth ×2 - Level 4
Moment of Dissonance ×2
Silver Ore ×2
Solidus ×1 - Level 5
Brief Cacophony ×2
Milled Magnesia ×1
Esoteric Bones ×2 - Level 6
Sharpodonty ×10,000
Brief Cacophony ×2
Clawed Pendulum ×1 - Level 7
Brief Cacophony ×3
Biting Box ×2 - Level 8
Brief Cacophony ×3
Salted Mandrake ×2
Rough Silver Ingot ×2 - Level 9
Brief Cacophony ×4
Bifurcated Skeleton ×3
Milled Magnesia ×4 - Level 10
Hoarse Echo ×1
Sonorous Knell ×2
Holy Silver ×4
Biting Box ×4
Costumes
2
Original
A flower, a mask, and a fool who is not from the royal court.

The Shadow Play Master
A dance of silhouettes, where shadows intertwine in perfect duet.















