
Hunter
Isla Wright
/Dark/Healer/SSR
The Helpers
Introduction
Isla Wright is an SSR Dark character in Solo Leveling: Arise. Isla Wright's role is Healer. Faction: The Helpers.
On our Solo Leveling: Arise tier list Isla Wright is S tier, 7th of the 60 characters ranked, from where 5 current tier lists put Isla Wright.
Other Dark characters in Solo Leveling: Arise: Agnes Rivera, Charlotte, Harper, Hwang Dongsuk, Kang Taeshik, Lee Bora and 7 more.
Is Isla Wright good?
Isla Wright's ultimate changes function depending on which of her two basic skills she used most recently, either boosting the team's survivability or ramping up their firepower, so her rotation determines what kind of support she provides in the moment.
On top of that flexibility, she throws out heavy shields and recovery that keep the whole team stable through a fight. That range of options is part of why she rates so highly.
Strengths
- Ultimate's effect changes based on her last basic skill, offering flexible support
- Provides strong shields and recovery for team stability
Profile
Isla Wright carries the title "Unexpected Luck".
Background
Isla Wright is a playable Hunter in Solo Leveling: ARISE.
A healer and a member of the Helpers. She lacks confidence in every regard, only able to make decisions with the guidance of her cards.
Dossier
Dossier #01: Intrusive
Isla always carries darkness by her side.
Her eyes have always seemed lost and shaky.
Her small shoulders have always remained hunched over.
No one knew what she was so afraid of that she hid herself from the world.
Whenever it came time to make a decision, she always hesitated.
She couldn't trust her own judgement. Doing things the way she thought was best always ended up with a major accident.
Even just talking to people, things always seemed to end badly.
Conversations with her always drove people further away.
So Isla isolated herself more and more. She created her own world.
Dossier #02: Eyes That See the Future
She looked into the future through her cards.
She didn't have any special powers then.
All she did was standard tarot readings using a deck of cards she made for herself.
She would lay out her cards, picked one, and would try to see how it fit the situtation.
Of course, her readings were never correct.
Her deck wasn't exactly standard-issue, and the only truths her readings seemed to match were coincidental and due to her readings being vague.
But Isla thought it was just a lack of practice, or maybe that she didn't picture the outcome clearly enough before drawing.
Dossier #03: Reading
But two years ago, when Isla when camping with her family, she became convinced of her special powers.
Isla had become reluctant to even leave her house at that point.
Her parents forced her to go on the camping trip, but she never left the RV.
Inside, she hoped and prayed desperately that her reading would come true.
"Please give me the right cards."
She drew a card. Her face turned pale and her body started trembling.
It was the Death card. The worst possible omen.
If her desperate hope for truth was at all reflected in her reading, then something bad was definitely going to happen.
Isla tried to convince her parents that they needed to go back home immediately.
Of course, her pleas were dismissed as a rebellious tantrum.
Dossier #04: Power in the Cards
But soon, Isla and her family had no choice.
A gate was discovered at the campsite.
For the first time in her life, Isla had predicted the future correctly.
Isla had never made decisons on her own.
She was timid and dependent on the skills and knowledge of others.
She though it would be better for her to not make decisions.
After all, they always came out to the worst possible outcome.
Thanks to blunder after blunder, she was nicknamed "The Cursed Child." The moniker made her even more hesitant to make her decisions.
She finally stopped leaving the house entirely to avoid offending anyone.
The chance to finally see a way forward with her cards was very precious to Isla.
After the campsite incident, Isla believed that her cards had developed special powers.
Her belief began to grow stronger.
Around that time, Isla received a call from a friend she had considered close when attending school.
That call made her as happy as knowing her readings were correct.
Dossier #05: The Path of Destiny
She just needed to go where her cards were leading her.
Since the cards could predict the future, if she could follow their advice, her choices would no longer bring misfortune.
Feeling a deep sense of relief, Isla picked up one of the cards in her spread and determined what they were saying.
"You might encounter unexpected luck two hundred meters away from your home."
The few cards Isla picked up were telling her what she had to do today.
Going out alone was still strange and difficult for her, but she decided to try to be brave.
Isla left her house and went exactly two hundred meters.
She arrived in a dead-end alley in a deserted residential area.
What was more puzzling still was the wounded girls she found huddled there.
This whole situation seemed far from lucky.
The girls were unconscious, their breathing ragged as they bled, hidden behind a giant doll.
"What should I do now...?!"
Isla reached for her cards for guidance.
She drew the Star, which symbolized hope.
Isla held the card high and prayed, "Please show me a way to cure them."
At that moment, the card lit up brightly and the same bright light appeared around the girls' bodies.
The deep wounds were practically washed away and their breathing became stable.
Was it fate? That's how the "lucky" encounters predicted by her cards began.
Stats
- HP10,210
- ATK5,046
- DEF5,670
At max level. Each bar is measured against the highest value in the Solo Leveling: Arise roster.
Skills
7Arcana
BasicIsla throws a dummy card enhanced with mana power to attack the enemy. Stage 1 Damage: 138-207% of the user's Defense Stage 2 Damage: 144-216% of the user's Defense Stage 3 Damage: 153-229.5% of the user's Defense ・Deals Dark elemental damage.
Horoscope
CoreIsla draws a card and expels a wave of mana power around herself to attack the enemy. Damage: 600-900% of the user's Defense ・Deals Dark elemental damage. ・When the user uses this skill, it grants either the [Strength, The Magician, or the Wheel of Fortune] effect to the entire team. [Strength] Increases the user's damage by 12%. Duration: 12 second(s) [The Magician] Grants a [Shield] equal to 12% of Isla Wright's Defense to the entire team. Duration: 12 second(s) [Wheel of Fortune] Increases all team members' Critical Hit Rate and Critical Hit damage by 12%. Duration: 12 second(s)
Celestial Discord
QTEIsla uses the energy of bad omens to attack the enemy. Damage: 600-900% of the user's Defense Cooldown: 20 sec Usage Conditions: Extreme Evasion, Core Attack, Ultimate Skill, or [Stun] or [Blind] ・Deals Dark elemental damage. ・When this skill hits, it [Knocks Down] the target. ・When the user uses this skill, it grants either the [Strength, The Magician, or the Wheel of Fortune] effect to the entire team. [Strength] Increases the user's damage by 12%. Duration: 12 second(s) [The Magician] Grants a [Shield] equal to 12% of Isla Wright's Defense to the entire team. Duration: 12 second(s) [Wheel of Fortune] Increases all team members' Critical Hit Rate and Critical Hit damage by 12%. Duration: 12 second(s)
Cosmic Emergence
Skill 1Isla uses a burst of astral energy to recover her allies' HP. Damage: 800-1200% of the user's Defense Cooldown: 15 sec MP Consumption: 200-264 ・Deals Dark elemental damage. ・When this skill hits, it inflicts the [Airborne] effect. ・When the user uses this skill, it activates the [The Star] effect. ・When the user uses this skill, it removes all [Debuff Zones] within the area of the skill. [The Star] Instantly restore HP equal to 8% of Isla Wright's Defense to the entire team. Remove debuffs from all team members.
Death Nova
Skill 2Isla uses scattered astral energy to attack the enemy. Damage: 800-1200% of the user's Defense Cooldown: 15 sec MP Consumption: 200-264 ・Deals Dark elemental damage. ・When this skill hits, it [Knocks Down] the target. ・When the user uses this skill, it activates the [The Tower] effect. [The Tower] Increases Dark damage of Dark Dark members by 5%. Duration: 10 second(s)
Crossing Stars
SupportIsla uses the energy of the stars to buff her allies and restore their HP. Damage: 600-1233.33% of the user's Defense Cooldown: 25 sec ・Deals Dark elemental damage. ・When this skill hits, it inflicts the [Airborne] effect. ・When the user uses this skill, it removes all [Debuff Zones] within the area of the skill. ・When the user uses this skill, it activates the [The Star] effect. ・When the user uses this skill, it grants either the [Strength, The Magician, or the Wheel of Fortune] effect to the entire team. [The Star] Instantly restore HP equal to 8% of Isla Wright's Defense to the entire team. Remove debuffs from all team members. [Strength] Increases the user's damage by 12%. Duration: 12 second(s) [The Magician] Grants a [Shield] equal to 12% of Isla Wright's Defense to the entire team. Duration: 12 second(s) [Wheel of Fortune] Increases all team members' Critical Hit Rate and Critical Hit damage by 12%. Duration: 12 second(s)
Arcana: The World
UltimateIsla interprets a horoscope-specific card draw to predict the future. Damage: 1300-1950% of the user's Defense Cooldown: 45 sec Power Gauge Consumption: 100% ・Deals Dark elemental damage ・When this skill hits, it inflicts the [Airborne] effect. ・When the user uses Arcana: The World it activates [The World] effect. ・When the user uses Arcana: Death it activates the [Death] effect. [The World] Instantly restore HP equal to 15% of Isla Wright's Defense to the entire team. Grants a [Shield] equal to 15% of Isla Wright's Defense to the entire team. Duration: 8 second(s) [Death] Increases Damage Increase stat of the entire team equal to 6% of Isla Wright's Damage Increase stat. If there's a Dark element hunter on the team, it increases their Ultimate Skill damage by 12%. Duration: 16 second(s)
How to get Isla Wright
Isla Wright's signature weapon is Unexpected Luck.



