
/Controller/Instinct
Cassius
★★★★
Peltion
Introduction
Cassius is a 4-star Instinct combatant in Chaos Zero Nightmare. Cassius's class is Controller. Faction: Peltion.
On the combined Chaos Zero Nightmare tier list Cassius is B tier, 21st of the 37 combatants ranked, from where 4 community tier lists put Cassius.
Other Instinct combatants in Chaos Zero Nightmare: Arabella, Hilde, Khalipe, Narja, Nia, Olga and 2 more.
What Cassius does
An
Instinct
Controller built around deck control.
Cards and
Wild Card each have a 30% chance to draw,
Shuffle dumps the whole hand,
Joker pulls any card from the Draw or Discard Pile into hand, and the Ego Skill creates 2 Quest
Cards and drops all enemies' Morale by 3 for a turn.
Best build for Cassius
From 3 guidesPartner
2 options- 13 of 3
Nyx - 23 of 3
Arwen
Equipment
Tentacles of Chaos2 of 2
Psionic Combat Suit1 of 2
Clover of the Forest2 of 2
4-piece fragments
- 2 of 2
Glory's Reign(4)
2-piece fragments
2 options- 12 of 2
Tetra's Authority(2) - 21 of 2
Healer's Journey(2)
Main stats
- Substats
- HP%
>HP >DEF >DEF%
Profile
Cassius is a male Cyborg. Cassius's birthday is July 7th. Cassius is voiced by Zhao Yang in Chinese, Kohsuke Toriumi in Japanese, and Juho Kim in Korean. He's good at blink.
Stories
2Background
Magician seeking to deceive the world.
After experiencing death once, Cassius carries the motto, "The world is all an illusion." He roams the universe in search of a way for lifeforms to achieve immortality, treating the death and resurrection experienced in Chaos as a form of immortality.
Joker Draw Rate
0.666666
Stats
- Attack35th of 39392
- Defense4th of 39186
- HP34th of 39313
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
25
Devil Dice
Unique card · Cost 1 · Attack160% Damage Draw 1
Epiphany options
- Epiphany 1
- 200% Damage · Create 1 Quest card(s)
- Epiphany 2
- 160% Damage · Draw 1
- Epiphany 3
- 160% Damage to all enemies · Draw for each target hit
- Epiphany 4
- 240% Damage · Draw 2 · Discard 2
- Epiphany 5
- Cost 0: Draw 1 · 80% Damage to all enemies equal to that card's Cost

Shuffle
Unique card · Cost 1 · SkillDiscard all cards in hand Draw for each Discarded
Epiphany options
- Epiphany 1
- Discard all cards in hand · Draw for each Discarded
- Epiphany 2
- Discard any number of cards in hand · Draw for each Discarded
- Epiphany 3
- Move all cards in hand and Discard Pile to Draw Pile · Draw 5
- Epiphany 4
- Cost 0: Select up to 5 cards in Discard Pile and move to top of Draw Pile
- Epiphany 5
- Cost 0: Draw 3 · If the total Cost of those cards is 4 or less, Discard all

Dice Trick
Unique card · Cost 2 · Attack240% Damage Decrease Morale by 1 for 1 turn Decrease Cost by the number of completed Quests
Epiphany options
- Epiphany 1
- 360% Damage · Decrease Morale by 1 for 1 turn · Decrease Cost by the number of completed Quests
- Epiphany 2
- 300% Damage to all enemies · Decrease Morale by 1 for 1 turn · Decrease Cost by the number of completed Quests
- Epiphany 3
- Cost 0: 80% Damage · +80% base Damage Amount for each Quest completed · (max 5 times)
- Epiphany 4
- When a Quest card is activated, Heal 100%, then 100% Fixed Damage to a random enemy
- Epiphany 5
- At the start of the turn, create 1 empowered Quest card(s)

Joker
Unique card · Cost 1 · SkillSelect and Draw 1 card(s) from Draw Pile
Epiphany options
- After limit break
- Select 1 card(s) from Draw Pile or Discard Pile, then move those cards to hand

Death Trick
Ego skill · Cost 4 · SkillCreate 1 Quest card(s) Decrease Morale of all enemies by 3 for 1 turn

Quest: Triple 0
Created card · Cost 0 · UpgradeWhen 3 0-Cost cards are activated, create Triple 0

Triple 0
Created card · Cost 0 · Attack200% Damage +40% base Damage Amount for each 40 Attack Card activated this turn (max 4 times)

Quest: Triple 1
Created card · Cost 0 · UpgradeWhen 3 1-Cost cards are activated, create Triple 1

Triple 1
Created card · Cost 0 · AttackDraw 1 150% Damage Heal 150%

Quest: Straight
Created card · Cost 0 · UpgradeWhen 1 of each 0-Cost, 1-Cost, and 2-Cost cards are activated, create Straight

Straight
Created card · Cost 0 · SkillDraw 1 2 Morale, Resolve, and Fortitude for 1 turn

Quest: Full House
Created card · Cost 0 · UpgradeWhen a card of each Combatant has been activated, create Full House

Full House
Created card · Cost 0 · SkillDraw 1 Decrease Stress of a random ally by 2

Cards
Starting card · Cost 1 · Attack100% Damage
Epiphany options
- With potential
- 100% Damage · 30% chance to Draw 1

Wild Card
Starting card · Cost 2 · Attack220% Damage
Epiphany options
- With potential
- 220% Damage · 30% chance to Draw 1

Mana Field
Starting card · Cost 1 · SkillHeal 100%

Pop Eyed Popper
Starting card · Cost 1 · UpgradeStart a random 1 out of 4 Quests
Epiphany options
- Epiphany 1
- Cost 0: Start a random 1 out of 4 Quests
- Epiphany 2
- Cost 0: Start a random 1 out of 4 Quests · Create a Quest card, remove Ephemeral, and apply Retain
- Epiphany 3
- Cost 0: Start a random 1 out of 4 Quests · When the Quest is completed, create a stronger Quest card
- Epiphany 4
- Cost 0: Choose 1 out of 4 Quests to start
- Epiphany 5
- Cost 0: Start a random 1 out of 4 Quests · When the Quest is completed, replace it with another random Quest
Unique potential
PotentialUpon completing a Quest, gain 1 Morale for 1 turn If Cassius's Health is 700 or higher, when a Quest is completed, 1 Fortitude for 1 turn
Sleeping Memory
Limit break 1 · Mythic Card UpgradeAdd the Discard Pile as a targeted area for the Joker card's effect.
Awakening Memory
Limit break 2 · Battle Passive UpgradeEach time Cassius draws through an ability, Fixed Heal equal to 40%.
Vivid Memory
Limit break 3 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Inner Memory
Limit break 4 · Ego Skill UpgradeIncrease Morale Reduction by 2 of Death Trick to all enemies
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeWhenever Cassius completes a Quest, apply 1 Morale Reduction to all enemies for 1 turn.

Trance
Stress collapseAmong the cards of this character in your hand, only the 1 set card can be played.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Controller Manual ×8 - Ascension 2
Unit ×70,000
Advanced Controller Manual ×15 - Ascension 3
Unit ×150,000
Advanced Controller Manual ×32 - Ascension 4
Unit ×250,000
Premium Controller Manual ×16 - Ascension 5
Unit ×500,000
Premium Controller Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Instinct ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Instinct ×14
Great Growth Stone of Instinct ×24 - Common cards
Unit ×224,000
Great Growth Stone of Instinct ×33
Premium Growth Stone of Instinct ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Instinct ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Instinct ×52
Premium Growth Stone of Instinct ×48
Eye of Wailing Prodigal ×4 - 5_0
Unit ×170,000
Premium Growth Stone of Instinct ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Instinct ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Instinct ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - 6_0
Unit ×210,000
Premium Growth Stone of Instinct ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Instinct ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Cassius ×1 - Limit break 2
Memory Code - Cassius ×1 - Limit break 3
Memory Code - Cassius ×1 - Limit break 4
Memory Code - Cassius ×1 - Limit break 5
Memory Code - Cassius ×1 - Limit break 6
Memory Code - Cassius ×1
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