
/Vanguard/Instinct
Khalipe
★★★★★
Stella Familia
Introduction
Khalipe is a 5-star Instinct combatant in Chaos Zero Nightmare. Khalipe's class is Vanguard. Faction: Stella Familia.
On the combined Chaos Zero Nightmare tier list Khalipe is A tier, 13th of the 37 combatants ranked, from where 4 community tier lists put Khalipe.
Other Instinct combatants in Chaos Zero Nightmare: Arabella, Cassius, Hilde, Narja, Nia, Olga and 2 more.
What Khalipe does
An
Instinct
Vanguard who deals Defense-based damage (210% of Defense plus 30% of Attack) while stacking Shields.
Overpower gives a 250% Shield and Tenacity damage to all enemies,
Vulture Ejection hits everyone and activates by itself when a card costing 2 or more is used, and
Absolute Protection spends all AP for 100% Shield per point and Retains the whole hand, then ends the turn.
Best build for Khalipe
From 3 guidesPartner
2 options- 13 of 3
Zeta - 23 of 3
Wilhelmina
Equipment
Dagger That Tricked the Shadow1 of 2
Announcement of Catastrophe1 of 2
Sphere of Randomness1 of 2
4-piece fragments
- 2 of 2
Line of Justice(4)
2-piece fragments
- 3 of 3
Tetra's Authority(2)
Main stats
- Substats
- Instinct Damage
>DEF >DEF% >CRIT Chance >CRIT DMG
Profile
Khalipe is a female Stella Familia. Khalipe's birthday is October 8th. Khalipe is voiced by Song Zhengnan in Chinese, Maaya Uchida in Japanese, and Myeongho Lee in Korean. She's good at charisma.
Stories
2Background
Leader of White Altair.
Possesses a gentle charisma, earning the respect of the Familia members. However, the free-spirited Familia often cause various incidents, resulting in an excessive workload for Khalipe as she struggles to manage these issues.
Preferred Foods
Coffee
Stats
- Attack29th of 39407
- Defense7th of 39183
- HP1st of 39423
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
17
Greatsword Aquila
Unique card · Cost 1 · Attack150% Defense-Based Damage to all enemies If Vulture Ejection is in hand, increase Cost by 1, +120% Damage Amount
Epiphany options
- Epiphany 1
- 210% Defense-Based Damage to all enemies · If Vulture Ejection is in hand, increase Cost by 1, +170% Damage Amount
- Epiphany 2
- Cost 2: 220% Defense-Based Damage to all enemies · When activated, +40% Damage Amount
- Epiphany 3
- Cost 2: 220% Defense-Based Damage to all enemies · If Vulture Ejection is in hand, 1 Silver Veil
- Epiphany 4
- Cost 2: 220% Defense-Based Damage to all enemies · Retain +60% Damage Amount to next activated Vulture Ejection
- Epiphany 5
- 150% Defense-Based Damage to all enemies · If Vulture Ejection is in hand, increase Cost by 1, +120% Damage Amount

Overpower
Unique card · Cost 2 · Skill250% Shield 1 Tenacity Damage to all enemies
Epiphany options
- Epiphany 1
- 300% Shield · 1 Tenacity Damage to all enemies · 1 Damage Reduction for each enemy present
- Epiphany 2
- 300% Shield · 1 Tenacity Damage to all enemies · 2 Vulnerable to enemies in a Ravage state · If not, 2 Weaken
- Epiphany 3
- 300% Shield · 2 Tenacity Damage to all enemies
- Epiphany 4
- 250% Shield · 1 Tenacity Damage to all enemies · +40% base Shield Gain Amount for each card in hand
- Epiphany 5
- 300% Shield · 1 Tenacity Damage to all enemies · Increase Action Count of all enemies by 5

Rally
Unique card · Cost 1 · Skill120% Shield Draw 1 highest-cost card(s)
Epiphany options
- Epiphany 1
- 150% Shield · Draw 1 highest-cost card(s) · 1 Silver Veil
- Epiphany 2
- 150% Shield · Draw 1 Celestial Card(s) · 1 Silver Veil
- Epiphany 3
- Cost 2: 150% Shield · Draw 1 highest-cost card(s) · 1 Silver Veil
- Epiphany 4
- 120% Shield · Draw 1, · gain 60% Shield equal to that card's Cost · 1 Silver Veil
- Epiphany 5
- 150% Shield · Select and Draw 1 2-Cost or higher cards from Draw Pile

Absolute Protection
Unique card · Skill100% Shield for each X For 1 turn, Retain all cards in hand (cannot stack)
Epiphany options
- After limit break
- 120% Shield for each X · For 1 turn, Retain all cards in hand (cannot stack)

Charisma of Resolve
Ego skill · Cost 5 · Attack300% Defense-Based Damage to all enemies Create 1 Vulture Ejection

Lashing
Starting card · Cost 1 · Attack100% Defense-Based Damage

Upward Slash
Starting card · Cost 2 · Attack220% Defense-Based Damage
Epiphany options
- With potential
- 180% Defense-Based Damage to all enemies

Tyr’s Vow
Starting card · Cost 1 · Skill100% Shield

Vulture Ejection
Starting card · Cost 3 · Attack120% Defense-Based Damage to all enemies 100% Shield 1 Silver Veil
Epiphany options
- Epiphany 1
- 280% Defense-Based Damage to all enemies · 1 Silver Veil
- Epiphany 2
- 280% Shield · 1 Silver Veil
- Epiphany 3
- 180% Defense-Based Damage to all enemies · 150% Shield · 1 Silver Veil
- Epiphany 4
- 180% Defense-Based Damage to all enemies · 1 Silver Veil · Retain 100% Shield
- Epiphany 5
- 180% Defense-Based Damage to all enemies · 1 Silver Veil · 40% Shield for each card in hand
Unique potential
Potential+10% Damage and Shield Gain Amounts to Vulture Ejection If Khalipe's Attack is 700 or higher, add an additional +20% Damage Amount to Vulture Ejection If Khalipe's Defense is 300 or higher, add an additional +20% Shield Amount to Vulture Ejection
Sleeping Memory
Limit break 1 · Mythic Card UpgradeAdd Retain to Absolute Protection cards, and +20% Shield
Awakening Memory
Limit break 2 · Battle Passive UpgradeAt the start of battle and on Shuffle, move 1 Vulture Ejection card in Draw Pile to the top of Draw Pile.
Vivid Memory
Limit break 3 · Ego Skill Upgrade+50% Charisma of Resolve Damage, and gain Silver Veil 1 on use
Inner Memory
Limit break 4 · Battle Passive UpgradeEach time the Silver Veil effect is activated, gain the Deploy Veil effect Deploy Veil: +30% Damage and Shield Gain Amounts (max 2 stacks)
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeAt the start of battle, gain 2 Silver Veil, and +150% Damage Amount to Silver Veil.

Impulse
Stress collapseAt the start of the turn, forcibly proc one random card of this character that has been drawn to hand (consumes Cost).
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Vanguard Manual ×8 - Ascension 2
Unit ×70,000
Advanced Vanguard Manual ×15 - Ascension 3
Unit ×150,000
Advanced Vanguard Manual ×32 - Ascension 4
Unit ×250,000
Premium Vanguard Manual ×16 - Ascension 5
Unit ×500,000
Premium Vanguard Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Instinct ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Instinct ×14
Great Growth Stone of Instinct ×24 - Common cards
Unit ×224,000
Great Growth Stone of Instinct ×33
Premium Growth Stone of Instinct ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Instinct ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Instinct ×52
Premium Growth Stone of Instinct ×48
Eye of Wailing Prodigal ×4 - Critical Chance
Unit ×170,000
Premium Growth Stone of Instinct ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Instinct ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Instinct ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - 6_0
Unit ×210,000
Premium Growth Stone of Instinct ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Instinct ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Khalipe ×1 - Limit break 2
Memory Code - Khalipe ×1 - Limit break 3
Memory Code - Khalipe ×1 - Limit break 4
Memory Code - Khalipe ×1 - Limit break 5
Memory Code - Khalipe ×1 - Limit break 6
Memory Code - Khalipe ×1
Art












