Hilde

/Ranger/Instinct

Hilde

★★★★★

Ironrain

Atier

Introduction

Hilde is a 5-star Instinct combatant in Chaos Zero Nightmare. Hilde's class is Ranger. Faction: Ironrain.

On the combined Chaos Zero Nightmare tier list Hilde is A tier, 5th of the 37 combatants ranked, from where 2 community tier lists put Hilde.

Other Instinct combatants in Chaos Zero Nightmare: Arabella, Cassius, Khalipe, Narja, Nia, Olga and 2 more.

What Hilde does

An Instinct Ranger who turns card draw into damage. Vortex Arrow draws 3 and hits all enemies for 120%, plus 60% for each Attack card drawn by an ability that turn (up to 8), while Quiver Reload seeds the Draw Pile with Homing Arrows that land extra attacks and draw another card.

The Grand version hits the highest-HP enemy for 500%.

Best build for Hilde

From 2 guides

Partner

2 options
  1. 1
    Eunie
    2 of 2
  2. 2
    Rosaria
    1 of 2

Equipment

Weapon
  • Tentacles of Chaos1 of 1
  • Criticism of Discord1 of 1
  • Dagger That Tricked the Shadow1 of 1
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Amorphous Cube2 of 2

4-piece fragments

  1. Battlefield Evolution(4)
    2 of 2

2-piece fragments

3 options
  1. 1
    Executioner's Tool(2)
    2 of 2
  2. 2
    Black Wing(2)
    1 of 2
Show 1 more set option
  1. 3
    Seth's Scarab(2)
    1 of 2

Main stats

Substats
Instinct Damage >Critical Chance >Critical Damage >Extra Damage >ATK

Hilde's banners

All banners
  • 29 July 2026 to 19 August 2026

Profile

Hilde is a female Human. Hilde's birthday is April 4th. Hilde is voiced by CV_ZHS_0058 in Chinese, Kanon Takao in Japanese, and Dahye Seo in Korean.

Stories

2
Background

A genius strategist known as the Battlefield Trickster

Leader of the Ironrain Fireteam Fox and a strategist known as the Battlefield Trickster. Her easygoing and optimistic personality makes her seem careless, but her ability to find and exploit the enemy's weakness with pinpoint accuracy is truly remarkable. She holds an exalted belief that nothing is more precious than human life.

Favorite Gun

IRHP-77

Stats

  • Attack1st515
  • Defense34th141
  • HP30th317
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

16
  • Plasma Rain

    Unique card · Cost 1 · Attack

    60% Damage and 2 Ionization to all enemies

    Epiphany options

    Epiphany 1
    100% Damage and 2 Ionization to all enemies · Attunement 2 Ionization to a random enemy
    Epiphany 2
    3 Ionization to all enemies · Draw 1
    Epiphany 3
    100% Damage and 3 Ionization to all enemies · Defeat 3 Fracture to all enemies (max 1 time)
    Epiphany 4
    Cost 3: 180% Piercing Damage and 3 Ionization to all enemies
    Epiphany 5
    120% Damage to all enemies · Draw 1 Attack Card(s) of this unit · Streak Decrease Cost by 1
  • Draw & Release

    Unique card · Cost 1 · Skill

    Draw 2 Attack Card(s) of this unit +50% Damage Amount to those cards for 1 turn until activated

    Epiphany options

    Epiphany 1
    Draw 2 Attack Card(s) of this unit · +80% Damage Amount to those cards for 1 turn until activated
    Epiphany 2
    Draw 2 · For the next 3 Extra Attack(s) of this unit, 1 Fracture to all enemies
    Epiphany 3
    Cost 0: Move all cards in hand to Draw Pile, then Draw for each moved
    Epiphany 4
    Draw 2 Lead card(s) · Decrease Cost of those cards by 1 for 1 turn until activated
    Epiphany 5
    Cost 2: Increase Damage Amount of the next Attack Card of this unit by 30% for each card Drawn through an ability this turn (max 300%)
  • Big Game Ranger

    Unique card · Cost 1 · Upgrade

    On Hit, 2 Zero In

    Epiphany options

    Epiphany 1
    On Hit, 3 Zero In
    Epiphany 2
    Cost 0: Draw 2 · On Hit, 2 Zero In
    Epiphany 3
    On Hit, 2 Zero In · When the Attunement effect is activated, 2 Zero In
    Epiphany 4
    When a harmful effect is applied through an ability, 5 Zero In
    Epiphany 5
    At the start of the turn, 30 Zero In · Unable to use Attack Cards of this unit
  • Vortex Arrow

    Unique card · Cost 1 · Attack

    Draw 3 120% Damage to all enemies +60% Damage Amount for each Attack Card Drawn through an ability this turn (max 8 cards)

    Epiphany options

    After limit break
    Draw 4 · 180% Damage to all enemies · +90% Damage Amount for each Attack Card Drawn through an ability this turn (max 8 cards)
  • Matrix Overlay

    Ego skill · Cost 4 · Skill

    +15% Weakness Damage Amount taken to all enemies for 1 turn(s) Draw 3 Attack Card(s) of this unit Apply Weakness Attack to those cards for 1 turn

  • Homing Arrow

    Created card · Cost 0 · Attack

    120% Extra Attack to the enemy with the lowest HP Draw 1 Attunement Proc this card

  • Multishot

    Starting card · Cost 1 · Attack · 2 copies

    60% Damage to all enemies

    Epiphany options

    With potential
    80% Damage to all enemies
  • Bowguard

    Starting card · Cost 1 · Skill

    100% Shield

  • Quiver Reload

    Starting card · Cost 1 · Skill

    Create 3 Homing Arrow in Draw Pile

    Epiphany options

    Epiphany 1
    Create 4 Homing Arrow in Draw Pile, then Draw 1 of those cards
    Epiphany 2
    Create 3 Homing Arrow (Fracture) in Draw Pile
    Epiphany 3
    Create 1 Homing Arrow (Grand) in Draw Pile
    Epiphany 4
    Create 2 Homing Arrow in Draw Pile · When an enemy is defeated, create 2 Homing Arrow in Draw Pile (5 time(s) per turn)
    Epiphany 5
    At the start of the turn, create 3 Homing Arrow in Draw Pile · Homing Arrow cannot be a target of Turn Draw
  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    Change the following effects for Vortex Arrow: increase Draw by 1, +60% Damage Amount, and change the Damage Amount increase for each Attack Card Drawn through an ability this turn to +90%.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    At the start of battle, +10% to Hilde's Critical Chance. At the start of the turn or when an enemy is defeated, gain 1 Double Tap. Double Tap: When Homing Arrow is activated, 300% Extra Attack to the enemy with the lowest Health, and decrease Double Tap by 1 (max 5 stacks)

  • Vivid Memory

    Limit break 3 · Ego Skill Upgrade

    Change the Weakness Damage Amount taken effect of Matrix Overlay from +15% to +25%.

  • Inner Memory

    Limit break 4 · Battle Passive Upgrade

    For each Hit an ally performs, gain 1 Find the Gap Find the Gap: Increase Damage Amount of Hilde's Extra Attacks by 5% (max 8 stacks)

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    When Find the Gap reaches 8 stacks, +15% additional Critical Chance to Instinct-Attribute allies. Increase the max stack of Zero In to 100, and at the start of the turn, gain 15 Zero In. For each stack of Zero In, +1% Critical Damage to Zero In (max +45%).

  • Despair

    Stress collapse

    Every time this character enters battle, their stress increases by 10.

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Ranger Manual ×8
  • Ascension 2Unit ×70,000Advanced Ranger Manual ×15
  • Ascension 3Unit ×150,000Advanced Ranger Manual ×32
  • Ascension 4Unit ×250,000Premium Ranger Manual ×16
  • Ascension 5Unit ×500,000Premium Ranger Manual ×36

Limit breaks

  • Limit break 1Memory Code - Hilde ×1
  • Limit break 2Memory Code - Hilde ×1
  • Limit break 3Memory Code - Hilde ×1
  • Limit break 4Memory Code - Hilde ×1
  • Limit break 5Memory Code - Hilde ×1
  • Limit break 6Memory Code - Hilde ×1

Art

Hilde key art

More Instinct combatants

All combatants