
/Ranger/Instinct
Hilde
★★★★★
Ironrain
Introduction
Hilde is a 5-star Instinct combatant in Chaos Zero Nightmare. Hilde's class is Ranger. Faction: Ironrain.
On the combined Chaos Zero Nightmare tier list Hilde is A tier, 5th of the 37 combatants ranked, from where 2 community tier lists put Hilde.
Other Instinct combatants in Chaos Zero Nightmare: Arabella, Cassius, Khalipe, Narja, Nia, Olga and 2 more.
What Hilde does
An
Instinct
Ranger who turns card draw into damage.
Vortex Arrow draws 3 and hits all enemies for 120%, plus 60% for each Attack card drawn by an ability that turn (up to 8), while
Quiver Reload seeds the Draw Pile with Homing Arrows that land extra attacks and draw another card.
The Grand version hits the highest-HP enemy for 500%.
Best build for Hilde
From 2 guidesPartner
2 options- 12 of 2
Eunie - 21 of 2
Rosaria
Equipment
Tentacles of Chaos1 of 1
Criticism of Discord1 of 1
Dagger That Tricked the Shadow1 of 1
Fairy King's Crown2 of 2
Amorphous Cube2 of 2
4-piece fragments
- 2 of 2
Battlefield Evolution(4)
2-piece fragments
3 options- 12 of 2
Executioner's Tool(2) - 21 of 2
Black Wing(2)
Show 1 more set optionShow fewer
- 31 of 2
Seth's Scarab(2)
Main stats
- Substats
- Instinct Damage
>Critical Chance >Critical Damage >Extra Damage >ATK
Hilde's banners
All banners- 29 July 2026 to 19 August 2026
Profile
Hilde is a female Human. Hilde's birthday is April 4th. Hilde is voiced by CV_ZHS_0058 in Chinese, Kanon Takao in Japanese, and Dahye Seo in Korean.
Stories
2Background
A genius strategist known as the Battlefield Trickster
Leader of the Ironrain Fireteam Fox and a strategist known as the Battlefield Trickster. Her easygoing and optimistic personality makes her seem careless, but her ability to find and exploit the enemy's weakness with pinpoint accuracy is truly remarkable. She holds an exalted belief that nothing is more precious than human life.
Favorite Gun
IRHP-77
Stats
- Attack1st of 39515
- Defense34th of 39141
- HP30th of 39317
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
16
Plasma Rain
Unique card · Cost 1 · Attack60% Damage and 2 Ionization to all enemies
Epiphany options
- Epiphany 1
- 100% Damage and 2 Ionization to all enemies · Attunement 2 Ionization to a random enemy
- Epiphany 2
- 3 Ionization to all enemies · Draw 1
- Epiphany 3
- 100% Damage and 3 Ionization to all enemies · Defeat 3 Fracture to all enemies (max 1 time)
- Epiphany 4
- Cost 3: 180% Piercing Damage and 3 Ionization to all enemies
- Epiphany 5
- 120% Damage to all enemies · Draw 1 Attack Card(s) of this unit · Streak Decrease Cost by 1

Draw & Release
Unique card · Cost 1 · SkillDraw 2 Attack Card(s) of this unit +50% Damage Amount to those cards for 1 turn until activated
Epiphany options
- Epiphany 1
- Draw 2 Attack Card(s) of this unit · +80% Damage Amount to those cards for 1 turn until activated
- Epiphany 2
- Draw 2 · For the next 3 Extra Attack(s) of this unit, 1 Fracture to all enemies
- Epiphany 3
- Cost 0: Move all cards in hand to Draw Pile, then Draw for each moved
- Epiphany 4
- Draw 2 Lead card(s) · Decrease Cost of those cards by 1 for 1 turn until activated
- Epiphany 5
- Cost 2: Increase Damage Amount of the next Attack Card of this unit by 30% for each card Drawn through an ability this turn (max 300%)

Big Game Ranger
Unique card · Cost 1 · UpgradeOn Hit, 2 Zero In
Epiphany options
- Epiphany 1
- On Hit, 3 Zero In
- Epiphany 2
- Cost 0: Draw 2 · On Hit, 2 Zero In
- Epiphany 3
- On Hit, 2 Zero In · When the Attunement effect is activated, 2 Zero In
- Epiphany 4
- When a harmful effect is applied through an ability, 5 Zero In
- Epiphany 5
- At the start of the turn, 30 Zero In · Unable to use Attack Cards of this unit

Vortex Arrow
Unique card · Cost 1 · AttackDraw 3 120% Damage to all enemies +60% Damage Amount for each Attack Card Drawn through an ability this turn (max 8 cards)
Epiphany options
- After limit break
- Draw 4 · 180% Damage to all enemies · +90% Damage Amount for each Attack Card Drawn through an ability this turn (max 8 cards)

Matrix Overlay
Ego skill · Cost 4 · Skill+15% Weakness Damage Amount taken to all enemies for 1 turn(s) Draw 3 Attack Card(s) of this unit Apply Weakness Attack to those cards for 1 turn

Homing Arrow
Created card · Cost 0 · Attack120% Extra Attack to the enemy with the lowest HP Draw 1 Attunement Proc this card

Multishot
Starting card · Cost 1 · Attack · 2 copies60% Damage to all enemies
Epiphany options
- With potential
- 80% Damage to all enemies

Bowguard
Starting card · Cost 1 · Skill100% Shield

Quiver Reload
Starting card · Cost 1 · SkillCreate 3 Homing Arrow in Draw Pile
Epiphany options
- Epiphany 1
- Create 4 Homing Arrow in Draw Pile, then Draw 1 of those cards
- Epiphany 2
- Create 3 Homing Arrow (Fracture) in Draw Pile
- Epiphany 3
- Create 1 Homing Arrow (Grand) in Draw Pile
- Epiphany 4
- Create 2 Homing Arrow in Draw Pile · When an enemy is defeated, create 2 Homing Arrow in Draw Pile (5 time(s) per turn)
- Epiphany 5
- At the start of the turn, create 3 Homing Arrow in Draw Pile · Homing Arrow cannot be a target of Turn Draw
Sleeping Memory
Limit break 1 · Mythic Card UpgradeChange the following effects for Vortex Arrow: increase Draw by 1, +60% Damage Amount, and change the Damage Amount increase for each Attack Card Drawn through an ability this turn to +90%.
Awakening Memory
Limit break 2 · Battle Passive UpgradeAt the start of battle, +10% to Hilde's Critical Chance. At the start of the turn or when an enemy is defeated, gain 1 Double Tap. Double Tap: When Homing Arrow is activated, 300% Extra Attack to the enemy with the lowest Health, and decrease Double Tap by 1 (max 5 stacks)
Vivid Memory
Limit break 3 · Ego Skill UpgradeChange the Weakness Damage Amount taken effect of Matrix Overlay from +15% to +25%.
Inner Memory
Limit break 4 · Battle Passive UpgradeFor each Hit an ally performs, gain 1 Find the Gap Find the Gap: Increase Damage Amount of Hilde's Extra Attacks by 5% (max 8 stacks)
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeWhen Find the Gap reaches 8 stacks, +15% additional Critical Chance to Instinct-Attribute allies. Increase the max stack of Zero In to 100, and at the start of the turn, gain 15 Zero In. For each stack of Zero In, +1% Critical Damage to Zero In (max +45%).

Despair
Stress collapseEvery time this character enters battle, their stress increases by 10.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Ranger Manual ×8 - Ascension 2
Unit ×70,000
Advanced Ranger Manual ×15 - Ascension 3
Unit ×150,000
Advanced Ranger Manual ×32 - Ascension 4
Unit ×250,000
Premium Ranger Manual ×16 - Ascension 5
Unit ×500,000
Premium Ranger Manual ×36
Limit breaks
- Limit break 1
Memory Code - Hilde ×1 - Limit break 2
Memory Code - Hilde ×1 - Limit break 3
Memory Code - Hilde ×1 - Limit break 4
Memory Code - Hilde ×1 - Limit break 5
Memory Code - Hilde ×1 - Limit break 6
Memory Code - Hilde ×1
Art












