
/Hunter/Instinct
Sereniel
★★★★★
Terrascion
Introduction
Sereniel is a 5-star Instinct combatant in Chaos Zero Nightmare. Sereniel's class is Hunter. Faction: Terrascion.
On the combined Chaos Zero Nightmare tier list Sereniel is S tier, 2nd of the 37 combatants ranked, from where 2 community tier lists put Sereniel.
Other Instinct combatants in Chaos Zero Nightmare: Arabella, Cassius, Hilde, Khalipe, Narja, Nia and 2 more.
What Sereniel does
An
Instinct
Hunter built for Ravage.
Homing Laser costs 0 AP, adds 2 Afterglow (more Tenacity damage, and 50% more damage during Ravage) and returns from the Graveyard on Ravage, while
Pale Shooting Star activates three Homing Lasers at once.
Cobalt Light fires four 120% hits at random enemies with Tenacity damage on each.
Best build for Sereniel
From 3 guidesPartner
2 options- 13 of 3
Peko - 22 of 3
Serithea
2-piece fragments
3 options- 12 of 2
Executioner's Tool(2) - 21 of 2
Black Wing(2)
Show 1 more set optionShow fewer
- 31 of 2
Cursed Corpse(2)
Main stats
- Substats
- Instinct Damage
>CRIT Chance >CRIT DMG >ATK
4-piece fragments
2 options- 11 of 1
Battlefield Evolution(4) - 21 of 1
Judgment's Flames(4)
Equipment
Tentacles of Chaos1 of 1
Criticism of Discord1 of 1
RFS-171 of 1
Fairy King's Crown2 of 2
Amorphous Cube2 of 2
Sereniel's banners
All banners- 30 September 2026 to 21 October 2026
Profile
Sereniel is a female Human. Sereniel's birthday is December 25th. Sereniel is voiced by CV_ZHS_0071 in Chinese, Sayoko Ito in Japanese, and Chae-yeon Jang in Korean. She's good at cobalt Light.
Stories
2Background
The Guardian Angel who unleashes a barrage of artillery in the name of protecting the Ark
Chief and Director of the Ark Protection Bureau in charge of protecting the Terrascion's airspace. Due to her position as the leader of her bureau and the awe-inspiring grace she exudes as she soars the skies with her beautiful wings, the people refer to her as the Guardian Angel. However, those that have seen her decimate her enemies with an onslaught of artillery without so much as a crinkle in her expression refer to her instead as the Angel of Death.
Specialty
Knitting a Winter Sweater
Stats
- Attack7th of 39491
- Defense21st of 39155
- HP24th of 39329
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
21
Plasma Missile
Unique card · Cost 1 · Attack120% Damage 0.5 Tenacity Damage If the target is not Ravaged, proc 1 more time.
Epiphany options
- Epiphany 1
- 180% Damage · 1 Tenacity Damage · If the target is not Ravaged, proc 1 more time
- Epiphany 2
- 180% Damage · +60% base Damage Amount for each decreased Tenacity of the target · (max 10)
- Epiphany 3
- 120% Damage · 2 Instinct Weakness · +60% Damage Amount to Homing Laser for 1 turn(s)
- Epiphany 4
- 120% Damage · Create 3 Homing Laser L in Draw Pile
- Epiphany 5
- At the end of the turn, 50% Damage to a random enemy · +30% Damage Amount for each Homing Laser Moved to hand for 1 turn(s)

Shining Core
Unique card · Cost 1 · SkillCreate 2 Homing Laser L
Epiphany options
- Epiphany 1
- Create 3 Homing Laser L
- Epiphany 2
- Create 2 Homing Laser L, increase Exhaust of those cards by 2
- Epiphany 3
- Create 2 Homing Laser L · On Ravage, create 2 Homing Laser L
- Epiphany 4
- Create X+1 Homing Laser L · Apply Haste to those cards
- Epiphany 5
- Select and create 1 Homing Laser with their own Signature Epiphanies

Cobalt Light
Unique card · Cost 3 · Attack140% Damage × 4 to random enemies 1 Tenacity Damage for each Hit
Epiphany options
- Epiphany 1
- 210% Damage × 4 to random enemies · 1 Tenacity Damage for each Hit · On Ravage with this card, decrease Cost by 1
- Epiphany 2
- 140% Damage to random enemies · 1 Tenacity Damage for each Hit · Retain Add 1 Hit until activated (max 5 times)
- Epiphany 3
- Cost 2: 140% Damage × 4 to random enemies · Create 1 Homing Laser L for each target Hit
- Epiphany 4
- Cost 1: 140% Damage to random enemies · Add 1 Hit for each Homing Laser in hand
- Epiphany 5
- 140% Damage × 4 · Ravage: Proc 1 more time

Pale Shooting Star
Unique card · Cost 2 · Attack150% Damage Proc 3 Homing Laser in Draw Pile and Graveyard
Epiphany options
- After limit break
- 250% Damage · Proc 5 Homing Laser in Draw Pile and Graveyard

Death Halo
Ego skill · Cost 6 · Attack500% Damage to all enemies Move all Homing Laser L in Exhaust Pile to hand

Homing Laser L
Created card · Cost 0 · Attack60% Damage 1 Afterglow On Ravage, move from Graveyard to hand
Created card · Cost 0 · Attack180% Damage On Ravage, move to hand Destroy Add 1 Hit(s)
Created card · Cost 0 · Attack180% Damage 3 Afterglow On Ravage, move to hand
Created card · Cost 1 · Attack225% Damage 2 Afterglow Create 2 Homing Laser L in Discard Pile
Created card · Cost 0 · Attack120% Damage 1 Afterglow On Ravage or at the start of the turn, move to hand
Created card · Cost 0 · Attack180% Damage 2 Afterglow Move all Homing Laser L in Graveyard to hand

Pulse Fire
Starting card · Cost 1 · Attack · 2 copies100% Damage
Epiphany options
- With potential
- 100% Damage · 50% chance to create 1 Homing Laser L

Magnetic Field
Starting card · Cost 1 · Skill100% Shield

Homing Laser
Starting card · Cost 0 · Attack120% Damage 2 Afterglow On Ravage, move from Graveyard to hand
Epiphany options
- Epiphany 1
- 180% Damage · On Ravage, move to hand · Destroy Add 1 Hit(s)
- Epiphany 2
- 180% Damage · 3 Afterglow · On Ravage, move to hand
- Epiphany 3
- Cost 1: 225% Damage · 2 Afterglow · Create 2 Homing Laser L in Discard Pile
- Epiphany 4
- 120% Damage · 1 Afterglow · On Ravage or at the start of the turn, move to hand
- Epiphany 5
- 180% Damage · 2 Afterglow · Move all Homing Laser L in Graveyard to hand
Sleeping Memory
Limit break 1 · Mythic Card Upgrade+100% Damage Amount to Pale Shooting Star, and change the number of procable Homing Laser cards to 5.
Awakening Memory
Limit break 2 · Battle Passive UpgradeAt the start of battle, create 2 Homing Laser L, each with 1 increased Hit Count and applied with Haste. At the start of the turn, if Homing Laser is one of the cards drawn, Draw 1 card.
Vivid Memory
Limit break 3 · Ego Skill Upgrade+150% Damage Amount to Death Halo, and apply Haste to each Homing Laser L that is moved by Death Halo.
Inner Memory
Limit break 4 · Battle Passive UpgradeFor each Homing Laser that is moved to hand on Ravage, Sereniel gains a Firepower Amp effect. Firepower Amp: +25% Damage Amount to Sereniel's Attack Cards (max 2 stacks)
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeAt the start of battle, +20% Weakness Damage Amount to Sereniel. At the start of the turn, inflict 1 Instinct Weakness on the enemy with the highest HP. On Ravage by allies, Sereniel inflicts 80% Damage × max Tenacity count of the target to that enemy.

Guilt
Stress collapseEvery time this character enters battle, their stress increases by 10.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Hunter Manual ×8 - Ascension 2
Unit ×70,000
Advanced Hunter Manual ×15 - Ascension 3
Unit ×150,000
Advanced Hunter Manual ×32 - Ascension 4
Unit ×250,000
Premium Hunter Manual ×16 - Ascension 5
Unit ×500,000
Premium Hunter Manual ×36
Limit breaks
- Limit break 1
Memory Code - Sereniel ×1 - Limit break 2
Memory Code - Sereniel ×1 - Limit break 3
Memory Code - Sereniel ×1 - Limit break 4
Memory Code - Sereniel ×1 - Limit break 5
Memory Code - Sereniel ×1 - Limit break 6
Memory Code - Sereniel ×1
Art












