
/Controller/Instinct
Narja
★★★★★
Peltion
Introduction
Narja is a 5-star Instinct combatant in Chaos Zero Nightmare. Narja's class is Controller. Faction: Peltion.
On the combined Chaos Zero Nightmare tier list Narja is B tier, 17th of the 37 combatants ranked, from where 3 community tier lists put Narja.
Other Instinct combatants in Chaos Zero Nightmare: Arabella, Cassius, Hilde, Khalipe, Nia, Olga and 2 more.
What Narja does
An
Instinct
Controller who feeds on Voracity.
Mealtime starts at 6 AP but gets cheaper and heals more each time Voracity drops, then hits all enemies for 160% Defense-based damage, heals 100% and adds 4 Predation.
Voluntary Control tops Voracity up to 6 or converts it into Predation, and
Domain of Voracity doubles the Tenacity damage enemies take until their next Ravage.
Best build for Narja
From 3 guidesPartner
3 options- 13 of 3
Gaya - 22 of 3
Nyx - 32 of 3
Alyssa
Equipment
Tentacles of Chaos2 of 2
Assault Boots1 of 2
Clover of the Forest2 of 2
2-piece fragments
3 options- 12 of 2
Executioner's Tool(2) - 22 of 2
Healer's Journey(2) - 32 of 2
Tetra's Authority(2)
Main stats
- Substats
- Instinct Damage
>DEF >CRIT Chance >Critical Damage >DEF%
Profile
Narja is a female Replica. Narja's birthday is January 2nd. Narja is voiced by CV_ZHS_0056 in Chinese, You Taichi in Japanese, and Myeonghee Lee in Korean. She's good at flying Wyrm Control.
Stories
2Background
An enhanced Replica of the Peltion.
Replicas, artificial lifeforms created by Kaguya Pharmaceutical. She used to be called by her Entity Code, NA-02. She shares a mental connection with her flying wyrm, Elysion, and controls it to attack her enemies. As someone who was originally brought into this world just to suffer, she unintentionally harbors a deep, fundamental weariness and bitterness toward life.
Hobby
Nap
Stats
- Attack25th of 39419
- Defense1st of 39197
- HP19th of 39336
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
16
Bottomless Hunger
Unique card · Cost 0 · SkillThe next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
Epiphany options
- Epiphany 1
- 3 Voracity · The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
- Epiphany 2
- Decrease Cost of 2 random cards in hand by 1 for 1 turn(s)
- Epiphany 3
- Cost 1: When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until activated (1 time per turn)
- Epiphany 4
- For 1 turn, +100% Defense-Based Damage
- Epiphany 5
- Cost 1: 7 Voracity · For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime

Voluntary Control
Unique card · Cost 1 · SkillIf Voracity is fewer than 6 stacks, gain 6 Voracity If 6 or more stacks, gain 2 Predation
Epiphany options
- Epiphany 1
- If Voracity is fewer than 6 stacks, gain 9 Voracity · If 6 or more stacks, gain 3 Predation
- Epiphany 2
- Cost 0: If Mealtime is in Draw Pile, move to hand · If in Graveyard, 3 Morale for 1 turn
- Epiphany 3
- For 2 turn(s), each time Action Count of the target is decreased, 1 Voracity
- Epiphany 4
- 10 Voracity · Select 1 Attack Card(s) · 1 Predation each time that card is moved to hand
- Epiphany 5
- Each time a Basic Attack Card inflicts a Hit, 1 Voracity · +50% Damage Amount to Basic Attack Cards

Domain of Voracity
Unique card · Cost 1 · Attack100% Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage
Epiphany options
- Epiphany 1
- 100% Defense-Based Damage to all enemies · Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity
- Epiphany 2
- 100% Defense-Based Damage to all enemies · For 2 turn(s), +100% Defense-Based Damage taken by the target
- Epiphany 3
- 150% Defense-Based Damage to all enemies · For the next 5 Hits against a target, Heal 40%
- Epiphany 4
- Cost 3: 320% Defense-Based Damage to all enemies · If granted both Voracity and Predation, proc 1 more time
- Epiphany 5
- Each time Mealtime is activated, Heal 200%

Mealtime
Unique card · Cost 6 · AttackIf Voracity is decreased, decrease Cost by 1 and +30% Heal Amount (max 10) until activated 160% Defense-Based Damage to all enemies Heal 100% 4 Predation
Epiphany options
- After limit break
- If Voracity is decreased, · decrease Cost by 1 and +30% Heal Amount (max 10) until activated · 160% Defense-Based Damage to all enemies · Heal 100% · 6 Predation

Predator's Hunting Method
Ego skill · Cost 5 · Attack10 Voracity 250% Defense-Based Damage If Mealtime is in Graveyard, 5 Predation

NA: Attack Response
Starting card · Cost 1 · Attack100% Defense-Based Damage

NA: Defense Response
Starting card · Cost 1 · Skill · 2 copiesHeal 100%
Epiphany options
- With potential
- Heal 100% · 2 Voracity

Shackles of Hunger
Starting card · Cost 1 · Attack30% x3 Defense-Based Damage × 3 Attunement 4 Voracity
Epiphany options
- Epiphany 1
- 30% x4 Defense-Based Damage × 4 · Attunement 6 Voracity
- Epiphany 2
- Cost 0: 30% Defense-Based Damage × 2 · At the start of the turn, if Voracity was activated 3 or more times in the previous turn, move to hand · Attunement 1 Voracity
- Epiphany 3
- 50% x3 Defense-Based Damage × 3 · Add 1 Hit for each 4 Voracity owned (max 3 times)
- Epiphany 4
- Decrease Voracity by up to 5 · +40% Damage Amount to the next Attack Card activated for each amount decreased · If 5 is decreased, 3 Predation
- Epiphany 5
- Cost 0: 60% Shield · Decrease Voracity by max 3 · Repeat for each amount decreased
Unique potential
Potential+10% Damage Amount to Voracity If Narja's Defense is 300 or higher, +20% Damage Amount to Predation
Sleeping Memory
Limit break 1 · Mythic Card UpgradeIncrease Mealtime card's Predation by 2.
Awakening Memory
Limit break 2 · Battle Passive UpgradeWhen Voracity is decreased, 40% chance to gain 1 Voracity.
Vivid Memory
Limit break 3 · Ego Skill UpgradeIncreases Predator's Hunting Method's Predation gained if Mealtime is in Graveyard by 3.
Inner Memory
Limit break 4 · Battle Passive Upgrade+40% Damage Amount to Predation.
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeAt the start of the turn, gain 4 Voracity and 2 Predation. At the end of the turn, 50% Defense-Based Damage to random enemies and Heal 1% Health × Predation count decreased this turn.

Gloom
Stress collapseEvery time you play this character's card, there is a 50% chance to increase the cost of their other cards by 1.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Controller Manual ×8 - Ascension 2
Unit ×70,000
Advanced Controller Manual ×15 - Ascension 3
Unit ×150,000
Advanced Controller Manual ×32 - Ascension 4
Unit ×250,000
Premium Controller Manual ×16 - Ascension 5
Unit ×500,000
Premium Controller Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Instinct ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Instinct ×14
Great Growth Stone of Instinct ×24 - Common cards
Unit ×224,000
Great Growth Stone of Instinct ×33
Premium Growth Stone of Instinct ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Instinct ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Instinct ×52
Premium Growth Stone of Instinct ×48
Eye of Wailing Prodigal ×4 - 5_0
Unit ×170,000
Premium Growth Stone of Instinct ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Instinct ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Instinct ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - Critical Chance
Unit ×210,000
Premium Growth Stone of Instinct ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Instinct ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Narja ×1 - Limit break 2
Memory Code - Narja ×1 - Limit break 3
Memory Code - Narja ×1 - Limit break 4
Memory Code - Narja ×1 - Limit break 5
Memory Code - Narja ×1 - Limit break 6
Memory Code - Narja ×1
Art












