Narja

/Controller/Instinct

Narja

★★★★★

Peltion

Btier

Introduction

Narja is a 5-star Instinct combatant in Chaos Zero Nightmare. Narja's class is Controller. Faction: Peltion.

On the combined Chaos Zero Nightmare tier list Narja is B tier, 17th of the 37 combatants ranked, from where 3 community tier lists put Narja.

Other Instinct combatants in Chaos Zero Nightmare: Arabella, Cassius, Hilde, Khalipe, Nia, Olga and 2 more.

What Narja does

An Instinct Controller who feeds on Voracity. Mealtime starts at 6 AP but gets cheaper and heals more each time Voracity drops, then hits all enemies for 160% Defense-based damage, heals 100% and adds 4 Predation.

Voluntary Control tops Voracity up to 6 or converts it into Predation, and Domain of Voracity doubles the Tenacity damage enemies take until their next Ravage.

Best build for Narja

From 3 guides

Partner

3 options
  1. 1
    Gaya
    3 of 3
  2. 2
    Nyx
    2 of 3
  3. 3
    Alyssa
    2 of 3

Equipment

Weapon
  • Tentacles of Chaos2 of 2
Armor
  • Assault Boots1 of 2
Trinket
  • Clover of the Forest2 of 2

2-piece fragments

3 options
  1. 1
    Executioner's Tool(2)
    2 of 2
  2. 2
    Healer's Journey(2)
    2 of 2
  3. 3
    Tetra's Authority(2)
    2 of 2

Main stats

Substats
Instinct Damage >DEF >CRIT Chance >Critical Damage >DEF%

Profile

Narja is a female Replica. Narja's birthday is January 2nd. Narja is voiced by CV_ZHS_0056 in Chinese, You Taichi in Japanese, and Myeonghee Lee in Korean. She's good at flying Wyrm Control.

Stories

2
Background

An enhanced Replica of the Peltion.

Replicas, artificial lifeforms created by Kaguya Pharmaceutical. She used to be called by her Entity Code, NA-02. She shares a mental connection with her flying wyrm, Elysion, and controls it to attack her enemies. As someone who was originally brought into this world just to suffer, she unintentionally harbors a deep, fundamental weariness and bitterness toward life.

Hobby

Nap

Stats

  • Attack25th419
  • Defense1st197
  • HP19th336
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

16
  • Bottomless Hunger

    Unique card · Cost 0 · Skill

    The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn

    Epiphany options

    Epiphany 1
    3 Voracity · The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
    Epiphany 2
    Decrease Cost of 2 random cards in hand by 1 for 1 turn(s)
    Epiphany 3
    Cost 1: When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until activated (1 time per turn)
    Epiphany 4
    For 1 turn, +100% Defense-Based Damage
    Epiphany 5
    Cost 1: 7 Voracity · For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime
  • Voluntary Control

    Unique card · Cost 1 · Skill

    If Voracity is fewer than 6 stacks, gain 6 Voracity If 6 or more stacks, gain 2 Predation

    Epiphany options

    Epiphany 1
    If Voracity is fewer than 6 stacks, gain 9 Voracity · If 6 or more stacks, gain 3 Predation
    Epiphany 2
    Cost 0: If Mealtime is in Draw Pile, move to hand · If in Graveyard, 3 Morale for 1 turn
    Epiphany 3
    For 2 turn(s), each time Action Count of the target is decreased, 1 Voracity
    Epiphany 4
    10 Voracity · Select 1 Attack Card(s) · 1 Predation each time that card is moved to hand
    Epiphany 5
    Each time a Basic Attack Card inflicts a Hit, 1 Voracity · +50% Damage Amount to Basic Attack Cards
  • Domain of Voracity

    Unique card · Cost 1 · Attack

    100% Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage

    Epiphany options

    Epiphany 1
    100% Defense-Based Damage to all enemies · Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity
    Epiphany 2
    100% Defense-Based Damage to all enemies · For 2 turn(s), +100% Defense-Based Damage taken by the target
    Epiphany 3
    150% Defense-Based Damage to all enemies · For the next 5 Hits against a target, Heal 40%
    Epiphany 4
    Cost 3: 320% Defense-Based Damage to all enemies · If granted both Voracity and Predation, proc 1 more time
    Epiphany 5
    Each time Mealtime is activated, Heal 200%
  • Mealtime

    Unique card · Cost 6 · Attack

    If Voracity is decreased, decrease Cost by 1 and +30% Heal Amount (max 10) until activated 160% Defense-Based Damage to all enemies Heal 100% 4 Predation

    Epiphany options

    After limit break
    If Voracity is decreased, · decrease Cost by 1 and +30% Heal Amount (max 10) until activated · 160% Defense-Based Damage to all enemies · Heal 100% · 6 Predation
  • Predator's Hunting Method

    Ego skill · Cost 5 · Attack

    10 Voracity 250% Defense-Based Damage If Mealtime is in Graveyard, 5 Predation

  • NA: Attack Response

    Starting card · Cost 1 · Attack

    100% Defense-Based Damage

  • NA: Defense Response

    Starting card · Cost 1 · Skill · 2 copies

    Heal 100%

    Epiphany options

    With potential
    Heal 100% · 2 Voracity
  • Shackles of Hunger

    Starting card · Cost 1 · Attack

    30% x3 Defense-Based Damage × 3 Attunement 4 Voracity

    Epiphany options

    Epiphany 1
    30% x4 Defense-Based Damage × 4 · Attunement 6 Voracity
    Epiphany 2
    Cost 0: 30% Defense-Based Damage × 2 · At the start of the turn, if Voracity was activated 3 or more times in the previous turn, move to hand · Attunement 1 Voracity
    Epiphany 3
    50% x3 Defense-Based Damage × 3 · Add 1 Hit for each 4 Voracity owned (max 3 times)
    Epiphany 4
    Decrease Voracity by up to 5 · +40% Damage Amount to the next Attack Card activated for each amount decreased · If 5 is decreased, 3 Predation
    Epiphany 5
    Cost 0: 60% Shield · Decrease Voracity by max 3 · Repeat for each amount decreased
  • Unique potential

    Potential

    +10% Damage Amount to Voracity If Narja's Defense is 300 or higher, +20% Damage Amount to Predation

  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    Increase Mealtime card's Predation by 2.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    When Voracity is decreased, 40% chance to gain 1 Voracity.

  • Vivid Memory

    Limit break 3 · Ego Skill Upgrade

    Increases Predator's Hunting Method's Predation gained if Mealtime is in Graveyard by 3.

  • Inner Memory

    Limit break 4 · Battle Passive Upgrade

    +40% Damage Amount to Predation.

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    At the start of the turn, gain 4 Voracity and 2 Predation. At the end of the turn, 50% Defense-Based Damage to random enemies and Heal 1% Health × Predation count decreased this turn.

  • Gloom

    Stress collapse

    Every time you play this character's card, there is a 50% chance to increase the cost of their other cards by 1.

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Controller Manual ×8
  • Ascension 2Unit ×70,000Advanced Controller Manual ×15
  • Ascension 3Unit ×150,000Advanced Controller Manual ×32
  • Ascension 4Unit ×250,000Premium Controller Manual ×16
  • Ascension 5Unit ×500,000Premium Controller Manual ×36

Potential nodes, each from level 1 to its cap

  • First EpiphanyUnit ×10,000Common Growth Stone of Instinct ×8
  • Basic cardsUnit ×75,000Common Growth Stone of Instinct ×14Great Growth Stone of Instinct ×24
  • Common cardsUnit ×224,000Great Growth Stone of Instinct ×33Premium Growth Stone of Instinct ×24Eye of Wailing Prodigal ×4
  • EpiphanyUnit ×24,000Great Growth Stone of Instinct ×16
  • Signature cardsUnit ×248,000Great Growth Stone of Instinct ×52Premium Growth Stone of Instinct ×48Eye of Wailing Prodigal ×4
  • 5_0Unit ×170,000Premium Growth Stone of Instinct ×84Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • EpiphanyUnit ×60,000Premium Growth Stone of Instinct ×26Shards of Condemnation ×2
  • Divine EpiphanyUnit ×75,000Premium Growth Stone of Instinct ×30Eye of Wailing Prodigal ×4Shards of Condemnation ×2
  • Critical ChanceUnit ×210,000Premium Growth Stone of Instinct ×116Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • UniqueUnit ×80,000Premium Growth Stone of Instinct ×36Shards of Condemnation ×2

Limit breaks

  • Limit break 1Memory Code - Narja ×1
  • Limit break 2Memory Code - Narja ×1
  • Limit break 3Memory Code - Narja ×1
  • Limit break 4Memory Code - Narja ×1
  • Limit break 5Memory Code - Narja ×1
  • Limit break 6Memory Code - Narja ×1

Art

Narja key art

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