
/Psionic/Passion
Tenebria
★★★★★
Terrascion
Introduction
Tenebria is a 5-star Passion combatant in Chaos Zero Nightmare. Tenebria's class is Psionic. Faction: Terrascion.
On the combined Chaos Zero Nightmare tier list Tenebria is A tier, 6th of the 37 combatants ranked, from where 2 community tier lists put Tenebria.
Other Passion combatants in Chaos Zero Nightmare: Diana, Heidemarie, Lucas, Maribell, Mei Lin, Owen and 2 more.
What Tenebria does
A
Passion
Psionic who runs a
Rhythm deck for the whole team. Music Start opens the fight by Exhausting basic Attack cards and giving every ally two of their own
Rhythm cards, and the
Rhythm variants scale off each other: Arpeggio deals 90% per
Rhythm, Crescendo gains 40% per
Rhythm in the Graveyard, Fortissimo grows with Linked Rhythms.
Encore replays the last
Rhythm card.
Best build for Tenebria
From 2 guidesPartner
3 options- 12 of 2
Aria - 21 of 2
Bria - 31 of 2
Eloise
Equipment
Criticism of Discord1 of 1
Dagger That Tricked the Shadow1 of 1
RFS-171 of 1
Fairy King's Crown2 of 2
Amorphous Cube2 of 2
2-piece fragments
3 options- 12 of 2
Black Wing(2) - 22 of 2
Executioner's Tool(2) - 32 of 2
Seth's Scarab(2)
Main stats
- Substats
- Passion Damage
>Critical Chance >Critical Damage >ATK% >ATK
Profile
Tenebria is a female Human. Tenebria's birthday is July 20th. Tenebria is voiced by Xiao Gan in Chinese, Manami Numakura in Japanese, and Hyewon Jung in Korean. She's good at emotional Absorption.
Stories
2Background
The galaxy's #1 idol, and the brightest shining star
The top idol in the galaxy. Her bright smile and boundless energy have won the hearts of countless fans. Anyone who has witnessed Tenebria's performance is instantly captivated by her extraordinary vocal talent and overwhelming stage presence. There's simply no escaping it.
Favorite Thing
Fans' Love ♥
Stats
- Attack19th of 39443
- Defense14th of 39169
- HP13th of 39356
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
30
Spotlight
Unique card · Cost 1 · Attack140% Damage Move 1 Rhythm card(s) to hand Decrease Cost of those cards by 2 until activated
Epiphany options
- Epiphany 1
- 210% Damage · Move 2 Rhythm card(s) to hand · Decrease Cost of 1 of those cards by 2 until activated
- Epiphany 2
- When 3 Rhythm cards are activated in a turn, create 1 Spotlight with Exhaust in hand and decrease Cost of those cards by 1 (1 time per turn)
- Epiphany 3
- Cost 2: 350% Damage · Select and move up to 2 Rhythm cards to hand, then proc those cards
- Epiphany 4
- Cost 0: Select up to 3 Rhythm cards from among Draw Pile and Graveyard and move those cards to the top of Draw Pile · Draw 1 of those cards
- Epiphany 5
- Cost 0: 140% Damage · Draw 2 · Of those cards, Discard all non-Rhythm cards

Call & Response
Unique card · Cost 1 · Attack200% Damage If in hand, treat as a Rhythm card Attunement Draw 1 Rhythm card(s)
Epiphany options
- Epiphany 1
- 250% Damage · If in hand, treat as a Rhythm card · Attunement Draw 2 Rhythm card(s)
- Epiphany 2
- Cost 2: 240% x2 Damage · If in Draw Pile or in hand, proc this card when a Rhythm card is activated
- Epiphany 3
- Draw 2 Rhythm card(s) · If in Draw Pile, proc this card when a Rhythm card is activated
- Epiphany 4
- 120% Damage · When a Rhythm card is activated, add 1 Hit to this card (max 5 times)
- Epiphany 5
- Cost 7: 700% Damage · If in hand, also treat as a Rhythm card · When a Rhythm card is activated, decrease Cost of this card by 1 until this card is activated

Encore
Unique card · Cost 1 · Attack120% Damage If the last card activated was a Rhythm card, proc that card
Epiphany options
- Epiphany 1
- 120% Damage · If the last card activated was a Rhythm card, proc that card 2 times
- Epiphany 2
- For every 2 Rhythm cards activated, 100% Damage to the enemy with the lowest HP (15 times per turn)
- Epiphany 3
- For the next 3 Rhythm card(s) activated, decrease Cost by 1 and add 1 Hit
- Epiphany 4
- Cost 3: Proc all Rhythm cards in Graveyard
- Epiphany 5
- Cost 0: Draw 1 · If that card was a Rhythm card, increase Damage Amount by 100% until activated for 1 turn and repeat 1 more time (max 2 times)

Photo Time
Unique card · Cost 1 · Skill+1 Performance Buzz If a Rhythm card is activated or moved to hand, increase Performance Buzz by 1 until this card is activated (max 9 times)
Epiphany options
- After limit break
- +1 Performance Buzz · If a Rhythm card is activated or moved to hand, increase Performance Buzz by 1 until this card is activated (max 9 times)

Everyone’s Idol
Ego skill · Cost 7 · SkillFor the next 7 Rhythm cards activated, increase Damage Amount of Rhythm cards by 7% If activated 7 times, add 1 Hit(s) to the next 7 Rhythm card(s) activated

Rhythm
Created card · Cost 2 · Attack60% Damage +30% base Damage Amount for each Rhythm Proc 1 Rhythm in hand

Rhythm: Crescendo
Created card · Cost 2 · Attack180% Damage +40% base Damage Amount for each Rhythm in Graveyard For 1 turn, decrease Cost of the next Rhythm card activated by 1

Rhythm: Staccato
Created card · Cost 1 · Attack80% Damage +50% base Damage Amount for each Rhythm If the last card activated was a Rhythm card, increase Cost by 1

Rhythm: Fortissimo
Created card · Cost 2 · Attack90% Damage +55% base Damage Amount for each Linked Rhythm before activation When 3 or more cards are Linked, add 1 Hit

Rhythm: Fermata
Created card · Cost 1 · SkillSelect 1 of 4 Rhythm cards Change all Rhythm cards into the selected card for 1 turn and Draw 2 of them

Rhythm
Created card · Cost 2 · Attack60% Damage +30% base Damage Amount for each Rhythm Proc 1 Rhythm in hand

Rhythm: Crescendo
Created card · Cost 2 · Attack180% Damage +40% base Damage Amount for each Rhythm in Graveyard For 1 turn, decrease Cost of the next Rhythm card activated by 1

Rhythm: Staccato
Created card · Cost 1 · Attack80% Damage +50% base Damage Amount for each Rhythm If the last card activated was a Rhythm card, increase Cost by 1

Rhythm: Fortissimo
Created card · Cost 2 · Attack90% Damage +55% base Damage Amount for each Linked Rhythm before activation When 3 or more cards are Linked, add 1 Hit

Rhythm: Arpeggio
Created card · Cost 0 · Attack15%15% Damage for each Rhythm Draw 1 of the lowest-Cost Rhythm cards and decrease Cost by 1 until activated

Rhythm: Arpeggio
Created card · Cost 1 · Attack20%20% Damage for each Rhythm Draw 2 of the lowest-Cost Rhythm cards and decrease Cost by 1 until activated

Rhythm: Arpeggio
Created card · Cost 2 · Attack40%40% Damage for each Rhythm Proc 1 of the highest-Cost Rhythm cards in hand

Rhythm: Arpeggio
Created card · Cost 3 · Attack50%50% Damage for each Rhythm Proc 1 of the highest-Cost Rhythm card(s) from among Draw Pile and Discard Pile

Rhythm: Arpeggio
Created card · Cost 4 · Attack80%80% Damage for each Rhythm Decrease Cost of this card by 1 for each Rhythm card in Graveyard

Rhythm: Arpeggio
Created card · Cost 5 · Attack90%90% Damage for each Rhythm Decrease Cost of this card by 1 for each Rhythm card activated this turn

Sound Check
Starting card · Cost 1 · Attack · 2 copies100% Damage
Epiphany options
- With potential
- 100% Damage · Incinerate Heal 50%

Fan Service
Starting card · Cost 1 · SkillHeal 100%

Music, Start!
Starting card · Cost 0 · UpgradeExhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm in Draw Pile Apply Haste to Rhythm cards of this unit
Epiphany options
- Epiphany 1
- Exhaust all Basic Attack Cards · Create and give each ally 2 of their own Rhythm: Crescendo in Draw Pile · Apply Haste to Rhythm cards of this unit
- Epiphany 2
- Exhaust all Basic Attack Cards · Create and give each ally 2 of their own Rhythm: Staccato in Draw Pile · Apply Haste to Rhythm cards of this unit
- Epiphany 3
- Exhaust all Basic Attack Cards · Create and give each ally 2 of their own Rhythm: Fortissimo in Draw Pile · Apply Haste to Rhythm cards of this unit
- Epiphany 4
- Exhaust all Basic Attack Cards · Create and give each ally 2 of their own Rhythm: Fermata in Draw Pile
- Epiphany 5
- Exhaust all Basic Attack Cards · Create 1 of each Rhythm: Arpeggio in Draw Pile
Unique potential
PotentialIf Tenebria's Attack is 600 or higher, +5% Passion Attribute Damage Amount, and for every 20 Attack exceeding 600, add an additional +1% (additional +10% max)
Sleeping Memory
Limit break 1 · Mythic Card UpgradeIncreases Damage Amount of Performance Buzz for the Photo Time card from 100% to 150%.
Awakening Memory
Limit break 2 · Battle Passive UpgradeAt the start of battle, create 1 Photo Card card. When an Ego Skill is used, 200% Damage × original Cost to random enemies. Photo Card: 2 Ego Points
Vivid Memory
Limit break 3 · Ego Skill UpgradeIncreases the Damage Amount increase effect that Everyone's Idol gives to Rhythm cards from 7% to 11%.
Inner Memory
Limit break 4 · Battle Passive UpgradeWhen a Rhythm card is moved to hand or activated, gain Everyone's Cheer. Everyone's Cheer: Increase Tenebria's Damage Amount by 1% (max 20 stacks) When stacked to max, increase Damage Amount of Rhythm cards by an additional 10%
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeWhen Photo Card is activated, decrease Cost of Tenebria's next Ego Skill used by 3. When a Rhythm card is activated, inflicts 1 All Eyes On You on the target. All Eyes On You: Increase Damage Amount taken from Rhythm cards by 40%, and if a Rhythm card is procced, this monster becomes the target of those Rhythm cards. When applied to a different target, remove All Eyes On You
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Psionic Manual ×8 - Ascension 2
Unit ×70,000
Advanced Psionic Manual ×15 - Ascension 3
Unit ×150,000
Advanced Psionic Manual ×32 - Ascension 4
Unit ×250,000
Premium Psionic Manual ×16 - Ascension 5
Unit ×500,000
Premium Psionic Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Passion ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Passion ×14
Great Growth Stone of Passion ×24 - Common cards
Unit ×224,000
Great Growth Stone of Passion ×33
Premium Growth Stone of Passion ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Passion ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Passion ×52
Premium Growth Stone of Passion ×48
Eye of Wailing Prodigal ×4 - Critical Chance
Unit ×170,000
Premium Growth Stone of Passion ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Passion ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Passion ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - Critical Damage
Unit ×210,000
Premium Growth Stone of Passion ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Passion ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Tenebria ×1 - Limit break 2
Memory Code - Tenebria ×1 - Limit break 3
Memory Code - Tenebria ×1 - Limit break 4
Memory Code - Tenebria ×1 - Limit break 5
Memory Code - Tenebria ×1 - Limit break 6
Memory Code - Tenebria ×1
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