Tenebria

/Psionic/Passion

Tenebria

★★★★★

Terrascion

Atier

Introduction

Tenebria is a 5-star Passion combatant in Chaos Zero Nightmare. Tenebria's class is Psionic. Faction: Terrascion.

On the combined Chaos Zero Nightmare tier list Tenebria is A tier, 6th of the 37 combatants ranked, from where 2 community tier lists put Tenebria.

Other Passion combatants in Chaos Zero Nightmare: Diana, Heidemarie, Lucas, Maribell, Mei Lin, Owen and 2 more.

What Tenebria does

A Passion Psionic who runs a Rhythm deck for the whole team. Music Start opens the fight by Exhausting basic Attack cards and giving every ally two of their own Rhythm cards, and the Rhythm variants scale off each other: Arpeggio deals 90% per Rhythm, Crescendo gains 40% per Rhythm in the Graveyard, Fortissimo grows with Linked Rhythms.

Encore replays the last Rhythm card.

Best build for Tenebria

From 2 guides

Partner

3 options
  1. 1
    Aria
    2 of 2
  2. 2
    Bria
    1 of 2
  3. 3
    Eloise
    1 of 2

Equipment

Weapon
  • Criticism of Discord1 of 1
  • Dagger That Tricked the Shadow1 of 1
  • RFS-171 of 1
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Amorphous Cube2 of 2

2-piece fragments

3 options
  1. 1
    Black Wing(2)
    2 of 2
  2. 2
    Executioner's Tool(2)
    2 of 2
  3. 3
    Seth's Scarab(2)
    2 of 2

Main stats

Substats
Passion Damage >Critical Chance >Critical Damage >ATK% >ATK

Profile

Tenebria is a female Human. Tenebria's birthday is July 20th. Tenebria is voiced by Xiao Gan in Chinese, Manami Numakura in Japanese, and Hyewon Jung in Korean. She's good at emotional Absorption.

Stories

2
Background

The galaxy's #1 idol, and the brightest shining star

The top idol in the galaxy. Her bright smile and boundless energy have won the hearts of countless fans. Anyone who has witnessed Tenebria's performance is instantly captivated by her extraordinary vocal talent and overwhelming stage presence. There's simply no escaping it.

Favorite Thing

Fans' Love ♥

Stats

  • Attack19th443
  • Defense14th169
  • HP13th356
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

30
  • Spotlight

    Unique card · Cost 1 · Attack

    140% Damage Move 1 Rhythm card(s) to hand Decrease Cost of those cards by 2 until activated

    Epiphany options

    Epiphany 1
    210% Damage · Move 2 Rhythm card(s) to hand · Decrease Cost of 1 of those cards by 2 until activated
    Epiphany 2
    When 3 Rhythm cards are activated in a turn, create 1 Spotlight with Exhaust in hand and decrease Cost of those cards by 1 (1 time per turn)
    Epiphany 3
    Cost 2: 350% Damage · Select and move up to 2 Rhythm cards to hand, then proc those cards
    Epiphany 4
    Cost 0: Select up to 3 Rhythm cards from among Draw Pile and Graveyard and move those cards to the top of Draw Pile · Draw 1 of those cards
    Epiphany 5
    Cost 0: 140% Damage · Draw 2 · Of those cards, Discard all non-Rhythm cards
  • Call & Response

    Unique card · Cost 1 · Attack

    200% Damage If in hand, treat as a Rhythm card Attunement Draw 1 Rhythm card(s)

    Epiphany options

    Epiphany 1
    250% Damage · If in hand, treat as a Rhythm card · Attunement Draw 2 Rhythm card(s)
    Epiphany 2
    Cost 2: 240% x2 Damage · If in Draw Pile or in hand, proc this card when a Rhythm card is activated
    Epiphany 3
    Draw 2 Rhythm card(s) · If in Draw Pile, proc this card when a Rhythm card is activated
    Epiphany 4
    120% Damage · When a Rhythm card is activated, add 1 Hit to this card (max 5 times)
    Epiphany 5
    Cost 7: 700% Damage · If in hand, also treat as a Rhythm card · When a Rhythm card is activated, decrease Cost of this card by 1 until this card is activated
  • Encore

    Unique card · Cost 1 · Attack

    120% Damage If the last card activated was a Rhythm card, proc that card

    Epiphany options

    Epiphany 1
    120% Damage · If the last card activated was a Rhythm card, proc that card 2 times
    Epiphany 2
    For every 2 Rhythm cards activated, 100% Damage to the enemy with the lowest HP (15 times per turn)
    Epiphany 3
    For the next 3 Rhythm card(s) activated, decrease Cost by 1 and add 1 Hit
    Epiphany 4
    Cost 3: Proc all Rhythm cards in Graveyard
    Epiphany 5
    Cost 0: Draw 1 · If that card was a Rhythm card, increase Damage Amount by 100% until activated for 1 turn and repeat 1 more time (max 2 times)
  • Photo Time

    Unique card · Cost 1 · Skill

    +1 Performance Buzz If a Rhythm card is activated or moved to hand, increase Performance Buzz by 1 until this card is activated (max 9 times)

    Epiphany options

    After limit break
    +1 Performance Buzz · If a Rhythm card is activated or moved to hand, increase Performance Buzz by 1 until this card is activated (max 9 times)
  • Everyone’s Idol

    Ego skill · Cost 7 · Skill

    For the next 7 Rhythm cards activated, increase Damage Amount of Rhythm cards by 7% If activated 7 times, add 1 Hit(s) to the next 7 Rhythm card(s) activated

  • Rhythm

    Created card · Cost 2 · Attack

    60% Damage +30% base Damage Amount for each Rhythm Proc 1 Rhythm in hand

  • Rhythm: Crescendo

    Created card · Cost 2 · Attack

    180% Damage +40% base Damage Amount for each Rhythm in Graveyard For 1 turn, decrease Cost of the next Rhythm card activated by 1

  • Rhythm: Staccato

    Created card · Cost 1 · Attack

    80% Damage +50% base Damage Amount for each Rhythm If the last card activated was a Rhythm card, increase Cost by 1

  • Rhythm: Fortissimo

    Created card · Cost 2 · Attack

    90% Damage +55% base Damage Amount for each Linked Rhythm before activation When 3 or more cards are Linked, add 1 Hit

  • Rhythm: Fermata

    Created card · Cost 1 · Skill

    Select 1 of 4 Rhythm cards Change all Rhythm cards into the selected card for 1 turn and Draw 2 of them

  • Rhythm

    Created card · Cost 2 · Attack

    60% Damage +30% base Damage Amount for each Rhythm Proc 1 Rhythm in hand

  • Rhythm: Crescendo

    Created card · Cost 2 · Attack

    180% Damage +40% base Damage Amount for each Rhythm in Graveyard For 1 turn, decrease Cost of the next Rhythm card activated by 1

  • Rhythm: Staccato

    Created card · Cost 1 · Attack

    80% Damage +50% base Damage Amount for each Rhythm If the last card activated was a Rhythm card, increase Cost by 1

  • Rhythm: Fortissimo

    Created card · Cost 2 · Attack

    90% Damage +55% base Damage Amount for each Linked Rhythm before activation When 3 or more cards are Linked, add 1 Hit

  • Rhythm: Arpeggio

    Created card · Cost 0 · Attack

    15%15% Damage for each Rhythm Draw 1 of the lowest-Cost Rhythm cards and decrease Cost by 1 until activated

  • Rhythm: Arpeggio

    Created card · Cost 1 · Attack

    20%20% Damage for each Rhythm Draw 2 of the lowest-Cost Rhythm cards and decrease Cost by 1 until activated

  • Rhythm: Arpeggio

    Created card · Cost 2 · Attack

    40%40% Damage for each Rhythm Proc 1 of the highest-Cost Rhythm cards in hand

  • Rhythm: Arpeggio

    Created card · Cost 3 · Attack

    50%50% Damage for each Rhythm Proc 1 of the highest-Cost Rhythm card(s) from among Draw Pile and Discard Pile

  • Rhythm: Arpeggio

    Created card · Cost 4 · Attack

    80%80% Damage for each Rhythm Decrease Cost of this card by 1 for each Rhythm card in Graveyard

  • Rhythm: Arpeggio

    Created card · Cost 5 · Attack

    90%90% Damage for each Rhythm Decrease Cost of this card by 1 for each Rhythm card activated this turn

  • Sound Check

    Starting card · Cost 1 · Attack · 2 copies

    100% Damage

    Epiphany options

    With potential
    100% Damage · Incinerate Heal 50%
  • Fan Service

    Starting card · Cost 1 · Skill

    Heal 100%

  • Music, Start!

    Starting card · Cost 0 · Upgrade

    Exhaust all Basic Attack Cards Create and give each ally 2 of their own Rhythm in Draw Pile Apply Haste to Rhythm cards of this unit

    Epiphany options

    Epiphany 1
    Exhaust all Basic Attack Cards · Create and give each ally 2 of their own Rhythm: Crescendo in Draw Pile · Apply Haste to Rhythm cards of this unit
    Epiphany 2
    Exhaust all Basic Attack Cards · Create and give each ally 2 of their own Rhythm: Staccato in Draw Pile · Apply Haste to Rhythm cards of this unit
    Epiphany 3
    Exhaust all Basic Attack Cards · Create and give each ally 2 of their own Rhythm: Fortissimo in Draw Pile · Apply Haste to Rhythm cards of this unit
    Epiphany 4
    Exhaust all Basic Attack Cards · Create and give each ally 2 of their own Rhythm: Fermata in Draw Pile
    Epiphany 5
    Exhaust all Basic Attack Cards · Create 1 of each Rhythm: Arpeggio in Draw Pile
  • Unique potential

    Potential

    If Tenebria's Attack is 600 or higher, +5% Passion Attribute Damage Amount, and for every 20 Attack exceeding 600, add an additional +1% (additional +10% max)

  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    Increases Damage Amount of Performance Buzz for the Photo Time card from 100% to 150%.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    At the start of battle, create 1 Photo Card card. When an Ego Skill is used, 200% Damage × original Cost to random enemies. Photo Card: 2 Ego Points

  • Vivid Memory

    Limit break 3 · Ego Skill Upgrade

    Increases the Damage Amount increase effect that Everyone's Idol gives to Rhythm cards from 7% to 11%.

  • Inner Memory

    Limit break 4 · Battle Passive Upgrade

    When a Rhythm card is moved to hand or activated, gain Everyone's Cheer. Everyone's Cheer: Increase Tenebria's Damage Amount by 1% (max 20 stacks) When stacked to max, increase Damage Amount of Rhythm cards by an additional 10%

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    When Photo Card is activated, decrease Cost of Tenebria's next Ego Skill used by 3. When a Rhythm card is activated, inflicts 1 All Eyes On You on the target. All Eyes On You: Increase Damage Amount taken from Rhythm cards by 40%, and if a Rhythm card is procced, this monster becomes the target of those Rhythm cards. When applied to a different target, remove All Eyes On You

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Psionic Manual ×8
  • Ascension 2Unit ×70,000Advanced Psionic Manual ×15
  • Ascension 3Unit ×150,000Advanced Psionic Manual ×32
  • Ascension 4Unit ×250,000Premium Psionic Manual ×16
  • Ascension 5Unit ×500,000Premium Psionic Manual ×36

Potential nodes, each from level 1 to its cap

  • First EpiphanyUnit ×10,000Common Growth Stone of Passion ×8
  • Basic cardsUnit ×75,000Common Growth Stone of Passion ×14Great Growth Stone of Passion ×24
  • Common cardsUnit ×224,000Great Growth Stone of Passion ×33Premium Growth Stone of Passion ×24Eye of Wailing Prodigal ×4
  • EpiphanyUnit ×24,000Great Growth Stone of Passion ×16
  • Signature cardsUnit ×248,000Great Growth Stone of Passion ×52Premium Growth Stone of Passion ×48Eye of Wailing Prodigal ×4
  • Critical ChanceUnit ×170,000Premium Growth Stone of Passion ×84Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • EpiphanyUnit ×60,000Premium Growth Stone of Passion ×26Shards of Condemnation ×2
  • Divine EpiphanyUnit ×75,000Premium Growth Stone of Passion ×30Eye of Wailing Prodigal ×4Shards of Condemnation ×2
  • Critical DamageUnit ×210,000Premium Growth Stone of Passion ×116Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • UniqueUnit ×80,000Premium Growth Stone of Passion ×36Shards of Condemnation ×2

Limit breaks

  • Limit break 1Memory Code - Tenebria ×1
  • Limit break 2Memory Code - Tenebria ×1
  • Limit break 3Memory Code - Tenebria ×1
  • Limit break 4Memory Code - Tenebria ×1
  • Limit break 5Memory Code - Tenebria ×1
  • Limit break 6Memory Code - Tenebria ×1

Art

Tenebria key art

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