A Friend's Decision Hercule/Majin Buu (Good)

A Friend's DecisionHercule/Majin Buu (Good)

URAGLSuper

Introduction

A Friend's Decision Hercule/Majin Buu (Good) is a UR AGL card in DRAGON BALL Z DOKKAN BATTLE. A Friend's Decision Hercule/Majin Buu (Good)'s class is Super.

Other AGL cards in DRAGON BALL Z DOKKAN BATTLE: 100 Years Later, a New Chapter Unfolds Goku Jr. & Vegeta Jr., 30 Minutes of Mayhem Veku, A Brain Seeking the Strongest Body Dr. Wheelo, Absolute Defiance Android #18, Absolute Realm of God Super Saiyan God Goku, Absolute Strength Frost (Assault Form) and 518 more.

Stats

  • HP1428th12,928
  • ATK1333rd13,097
  • DEF1673rd8,346

At level 140, Extreme Z-Awakened and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

2 stages

Level cap 140, Super Attack level cap 15. EZA released 15 September 2020.

  • HPLevel 140: 10,16855%: 11,36869%: 12,14879%: 12,32890%: 12,514100%: 12,928
  • ATKLevel 140: 10,09755%: 11,29769%: 12,31779%: 12,49790%: 12,917100%: 13,097
  • DEFLevel 140: 5,10655%: 6,30669%: 7,56679%: 7,74690%: 7,932100%: 8,346
  • A Friend's Decision

    Leader Skill

    "Majin Buu Saga" Category Ki +3 and HP, ATK & DEF +77%; or AGL Type Ki +3 and HP, ATK & DEF +50%

  • Champion Dance (Extreme)

    Super Attack, 12 Ki

    Greatly raises DEF, causes extreme damage to enemy and lowers ATK

    Multiplier
    220% at level 1, 430% at level 15
  • My Mighty Power

    Passive Skill

    Basic effect(s)

    • Medium chance of evading enemy's attack
    • "Majin Buu Saga" Category allies' Ki +2 and ATK & DEF 20%raised

    When HP is 40% or more

    • Damage reduction rate 40%raised

    After receiving 5 or more attacks in battle

    • Exchanges with Majin Buu (Good) on the character's next attacking turn

Forms

Majin Buu (Good)Transformation: Exchanges with Majin Buu (Good) upon entering next attacking turn after the character receives damage 5 or more times in battle

UR Super AGL. HP 7,603, ATK 7,550, DEF 3,818 at max level, before Hidden Potential.

  • Leader Skill

    Leader Skill

    "Majin Buu Saga" Category Ki +3 and HP, ATK & DEF +77%; or AGL Type Ki +3 and HP, ATK & DEF +50%

  • Innocence Cannon (Extreme)

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn, causes supreme damage to enemy and lowers ATK

    Multiplier
    250% at level 1, 530% at level 15
  • Divergence of Good and Evil

    Passive Skill

    Basic effect(s)

    • ATK & DEF 100%raised
    • "Majin Buu Saga" Category allies' Ki +2 and ATK & DEF 30%raised

    When there is a "Majin Buu Saga" Category ally whose name includes "Hercule" or "Goku" attacking in the same turn

    • Guards all attacks

Link Skills

Categories

Majin Buu Saga, World Tournament, Earthlings, Saviors, Gifted Warriors, Bond of Friendship, Battle of Fate, Bond of Parent and Child, Earth-Bred Fighters, Tournament Participants, Earth-Protecting Heroes

Link Skills

Categories

Majin Buu Saga, World Tournament, Earthlings, Saviors, Gifted Warriors, Bond of Friendship, Battle of Fate, Bond of Parent and Child, Earth-Bred Fighters, Tournament Participants, Earth-Protecting Heroes

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +1,980ATK: +2,220DEF: +2,460
  • 79%Copies used: 2HP: +2,160ATK: +2,400DEF: +2,640
  • 90%Copies used: 3HP: +2,346ATK: +2,820DEF: +2,826
  • 100%Copies used: 4HP: +2,760ATK: +3,000DEF: +3,240

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels

Awakening

Dokkan Awakens from The Surviving Savior HerculeJoin the "Showdown! The Ultimate Final Battle" Story Event to get the required Awakening Medal(s).Hercule×10

Extreme Z-Awakening medals

7 steps
  • EZA 1Level cap: 125SA cap: 10Medals: Hercule/Majin Buu (Good) [Bronze]×3
  • EZA 2Level cap: 125SA cap: 11Medals: Hercule/Majin Buu (Good) [Bronze]×5
  • EZA 3Level cap: 130SA cap: 11Medals: Hercule/Majin Buu (Good) [Bronze]×7
  • EZA 4Level cap: 130SA cap: 12Medals: Hercule/Majin Buu (Good) [Silver]×10
  • EZA 5Level cap: 130SA cap: 13Medals: Hercule/Majin Buu (Good) [Silver]×30
  • EZA 6Level cap: 135SA cap: 14Medals: Hercule/Majin Buu (Good) [Gold]×30
  • EZA 7Level cap: 140SA cap: 15Medals: Hercule/Majin Buu (Good) [Rainbow]×30

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