Gaia

Gaia

SSR EXGuardian

Introduction

Gaia is an SSR EX character in Dragon Traveler. Gaia's role is Guardian. Faction: Illusion Veil / Otherworld Return.

Is Gaia good?

Gaia is an EX guardian who keeps protecting the team after she falls: when she falls, a Scepter with fifteen times her Max HP takes her place, and while either is on the field every ally gains Block and Crit Resist.

Her Overdrive shields allies for two seconds, stronger for her own faction, and her Ultimate petrifies an area while raising enemy Overdrive costs. Hideout rates her S+ in every mode.

Strengths

  • A Scepter with 15x her Max HP replaces her on defeat
  • Team-wide Block and Crit Resist while she or the Scepter stands
  • Petrifies enemies and raises their Overdrive costs

Weaknesses

  • Her strongest protection favours her own faction

Best build for Gaia

From 1 guide

Weapon

1 option
  1. Tome of Stars
    1 of 1

Armor, subclass and relic

Headgear
  • Flamelord's Helmet1 of 1
Chestplate
  • Flamelord's Armor1 of 1
Bracers
  • Flamelord's Gauntlets1 of 1
Boots
  • Flamelord's Boots1 of 1
Subclass
  • Templar1 of 1

Accessory

1 option
  1. Starlight Magisterium
    1 of 1

Skills

6
  • Gaia's Last Wish

    Talent

    Lv. 1: After self is defeated, summon the Scepter. While self or the Scepter is on the field, all allied units gain +200 Block and increased Crit Resist. Scepter: inherits 1500% of self's Max HP and 100% of all her other stats; while it is present, 15% of the damage taken by your Luminaries, Dragons and Elite summons is transferred to the Scepter: raised to 60% for units of the same camp. Special Elite summon: cannot attack, move, heal, be controlled or be copied, and is un-targetable by default. When only 1 allied Luminary/Dragon remains, the Scepter loses its un-targetable state. Lv. 2: When HP drops below 50%, for self and the other allied Luminary/Dragon with the lowest HP, restore 6% of self's Max HP every 0.5s and apply Earth's Shelter for 3s (at most 2 times per battle). Earth's Shelter: Invincible, immune to all damage while active; when it ends, applies 2 stacks of Death Rattle to the target. Lv. 3: Casting an active skill grants a shield equal to (Death Rattle stacks × 2% of self's Max HP), lasting 8s. The shield stacks up to 3 times. Lv. 4: Summon the Scepter immediately at the start of battle (at most 1 Scepter can exist at a time). Lv. 5: Increases own HP by 10% and Crit Resist by 100. Lv. 7: Increases own HP by 20%.

  • Earthguard

    Overdrive · 16s cooldown

    Applies Earth's Blessing to all allied units for 2s; if a target is in the same camp as Gaia, it is upgraded to Earth's Shelter for 2s instead. Gaia is immune to control for the entire cast. Earth's Blessing: Damage Reduction +50%, both Defenses +50%, Block +800.

  • Soul-Linked Mending

    Ultimate Skill · 12s cooldown

    Swings the Scepter down at the target, applying 4s Petrify and Next Overdrive cost +1 to enemies in a large circular area and dealing physical damage equal to 180% of Max HP; the primary target takes an extra 50% damage. This skill can trigger the Punishment effect; on a successful trigger, Gaia's next Overdrive costs 1 less.

  • Soul-Curse Ripple

    Secret Skill

    Permanent passive: increases own Damage Reduction by 16%, plus a further 16% while taking Overdrive damage. The first time each of your Elite summons takes fatal damage, it cheats death and gains Earth's Shelter for 3s; each time this cheat-death effect triggers, Gaia gains a shield equal to 25% of her Max HP for 8s. The Scepter can inherit this passive.

  • Stun Potion

    Special Skill · 10s cooldown

    Triggers an earthquake beneath the enemy Luminary with the highest Attack, dispelling all of its buffs; then every 0.3s it sends out a seismic wave, 6 waves total. Each wave deals physical damage equal to 25% of self's Max HP to enemies in a large area and inflicts a 0.2s Stun. Passive: each time an allied unit dies, Gaia gains 1 stack of Death Rattle; at 5 stacks, this Seismic Pulse fires 1 extra wave.

  • Voodoo Enhanced Healing

    Divine Skill

    Seismic Pulse's primary target additionally suffers Next Overdrive cost +2.

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