Hermes

Hermes

SSR EXAssassin

Introduction

Hermes is an SSR EX character in Dragon Traveler. Hermes's role is Assassin. Faction: Elemental Echo / Illusion Veil.

Is Hermes good?

Hermes is a fire-zoning assassin. The Overdrive lays a field of firestones that burns enemies and cuts their healing for seven seconds, and any enemy pushed, pulled or launched while on it takes a huge extra hit.

Burns from any ally fill Hermes' Energy, and a full bar sends Hermes gliding through enemies. Both rating sites put Hermes at S.

Strengths

  • Firestone field burns and cuts healing for 7.5 seconds
  • Massive extra damage to displaced enemies on the field
  • Every allied Burn feeds Hermes' Energy

Weaknesses

  • Wants allies who knock back, pull or launch

Best build for Hermes

From 2 guides

Weapon

2 options
  1. 1
    Last Whisper
    1 of 2
  2. 2
    Ship Slayer
    1 of 2

Accessory

1 option
  1. Eagle Warrior Portrait
    2 of 2

Armor, subclass and relic

Headgear
  • Paladin's Helmet2 of 2
Chestplate
  • Paladin's Armor2 of 2
Bracers
  • Paladin's Gauntlets2 of 2
Boots
  • Paladin's Boots2 of 2
Subclass
  • Executioner1 of 1
Relic
  • Dwarven Musket1 of 1

Skills

5
  • Flame Tail Glide

    Talent

    Lv. 1: Starts with 100 Max Energy. Each time an ally triggers Burn, gains 8 Energy. If triggered by itself, gains an additional 8 Energy. When at full Energy, Hermes rides a flying board, weaving through the air until Energy is depleted, consuming 12 Energy per second. Every 0.5 seconds, deals magic damage equal to 940-1480% of Attack and a small Knockback to enemy units within a small circular area around itself. Lv. 2: While skateboarding, automatically Release Lava Spikes on the nearest enemy unit every 5 seconds. Lv. 3: At the start of battle, gains full Energy. Each time an enemy unit on the Firestone Formation triggers an Elemental Reaction, becomes Untargetable for 4 seconds. Lv. 4: Flame Domain Retribution Each time the Punishment effect is triggered, clears the target's Shield. Lv. 5: Increases Crit by 100 and Crit Damage by 9%. Lv. 7: Increases Crit Damage by 18%.

  • Flame Stone Formation

    Overdrive · 18s cooldown

    Creates a trapezoidal area of firestones in front, dealing magic damage equal to 1260-1980% of own Attack to enemy units and applies Burn. The firestone array lasts for 7.5 seconds, reducing Healing Received by 80% and Crit Resist by 500 for enemies within the area.

  • Lava Spikes

    Ultimate Skill · 12s cooldown

    Summons a rock spike at the target location, dealing magic damage equal to 820-1300% of Attack, launching enemies and inflicting Burn. There is a 50% chance to increase the target's next Overdrive Energy cost by 1.

  • Flame Domain Retribution

    Secret Skill

    When enemy units on the Firestone Array are forcibly displaced (Drag, Knockback, Launch), additional magic damage equal to 1200-1860% of Attack is dealt to them (each target can be triggered at most once per second). This damage can trigger the Punishment effect. When the Punishment effect is triggered, it ignores 40% of the target's MDEF.

  • Overheat

    Special Skill

    In battle, increases Attack by 20-32% and Crit Damage by 20-32%. Each time an ally triggers Burn or Punishment, the trigger gains a stack of Magma Pulse. Each stack permanently increases the holder's Attack by 1-1.6% and Crit Damage by 1-1.6%, up to 20 times.

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