Elvira

Elvira

Introduction

Elvira is a character in Epic Seven.

On our Epic Seven tier list Elvira is C tier, 171st of the 311 characters ranked, from where 2 current tier lists put Elvira.

By game mode, Elvira is A in PvE.

Best build for Elvira

From 2,208 player builds

Artifacts

4 options
  1. 1
    Beguiling Wings
    59%
  2. 2
    Bastion of Hope
    26%
  3. 3
    Alabastron
    5%
  4. 4
    Hostess of the Banquet
    4%

Typical stats

Speed
214
Attack
1,863
Health
16,831
Defense
1,220
Crit Chance
15%
Crit Damage
150%
Effectiveness
85%
Effect Resistance
267%

Gear sets

5 options
  1. 1
    Speed(4)Resist(2)
    46%
  2. 2
    Resist(2)
    9%
  3. 3
    Counter(4)Resist(2)
    7%
  4. 4
    Resist(4)
    6%
Show 1 more set option
  1. 5
    Immunity(2)Resist(2)
    5%

Skills

3
  • Hit and Run

    Skill 1 · +1 soul

    Swiftly attacks the enemy and has a 75% chance to provoke for 1 turn. When the caster is immortal, increases effect chance by 25%. Soulburn: Grants an extra turn. (-20 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% effect chance Lv. 3: +10% damage dealt Lv. 4: +10% effect chance Lv. 5: +15% damage dealt

  • Blood Mana

    Passive

    Increases Effect Resistance by 50%, and when attacking, cannot trigger a critical hit. Decreases the amount of Fighting Spirit gained by the enemy by 100%. After using a basic skill on the caster's turn, when the caster is immortal, activates Exterminate as an extra attack. Exterminate can only be activated once every 2 turns. Exterminate: Attacks all enemies, dispelling one buff before inflicting beguile. Enhancements: Lv. 1: +3% Effect Resistance Lv. 2: +4% Effect Resistance Lv. 3: +4% Effect Resistance Lv. 4: +4% Effect Resistance Lv. 5: +5% Effect Resistance

  • Capturing Sacrifice

    Skill 3 · Cooldown 5 turns · +3 souls

    Attacks the enemy, dispelling all buffs before decreasing Defense for 2 turns, and grants immortality to the caster for 3 turns. Penetrates the target's Defense. When the target is a Hero, damage dealt increases proportional to the target's current Health. This skill is unaffected by cooldown increase and decrease effects. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: -1 turn cooldown Lv. 4: +5% damage dealt Lv. 5: +15% damage dealt

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