
Elvira
Introduction
Elvira is a character in Epic Seven.
On our Epic Seven tier list Elvira is C tier, 171st of the 311 characters ranked, from where 2 current tier lists put Elvira.
By game mode, Elvira is A in PvE.
Best build for Elvira
From 2,208 player buildsArtifacts
4 options- 159%
Beguiling Wings - 226%
Bastion of Hope - 35%
Alabastron - 44%
Hostess of the Banquet
Typical stats
- Speed
- 214
- Attack
- 1,863
- Health
- 16,831
- Defense
- 1,220
- Crit Chance
- 15%
- Crit Damage
- 150%
- Effectiveness
- 85%
- Effect Resistance
- 267%
Gear sets
5 options- 146%
Speed(4)
Resist(2) - 29%
Resist(2) - 37%
Counter(4)
Resist(2) - 46%
Resist(4)
Show 1 more set optionShow fewer
- 55%
Immunity(2)
Resist(2)
Skills
3
Hit and Run
Skill 1 · +1 soulSwiftly attacks the enemy and has a 75% chance to provoke for 1 turn. When the caster is immortal, increases effect chance by 25%. Soulburn: Grants an extra turn. (-20 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% effect chance Lv. 3: +10% damage dealt Lv. 4: +10% effect chance Lv. 5: +15% damage dealt

Blood Mana
PassiveIncreases Effect Resistance by 50%, and when attacking, cannot trigger a critical hit. Decreases the amount of Fighting Spirit gained by the enemy by 100%. After using a basic skill on the caster's turn, when the caster is immortal, activates Exterminate as an extra attack. Exterminate can only be activated once every 2 turns. Exterminate: Attacks all enemies, dispelling one buff before inflicting beguile. Enhancements: Lv. 1: +3% Effect Resistance Lv. 2: +4% Effect Resistance Lv. 3: +4% Effect Resistance Lv. 4: +4% Effect Resistance Lv. 5: +5% Effect Resistance

Capturing Sacrifice
Skill 3 · Cooldown 5 turns · +3 soulsAttacks the enemy, dispelling all buffs before decreasing Defense for 2 turns, and grants immortality to the caster for 3 turns. Penetrates the target's Defense. When the target is a Hero, damage dealt increases proportional to the target's current Health. This skill is unaffected by cooldown increase and decrease effects. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: -1 turn cooldown Lv. 4: +5% damage dealt Lv. 5: +15% damage dealt



