Harsetti

Harsetti

Introduction

Harsetti is a character in Epic Seven.

On our Epic Seven tier list Harsetti is A tier, 41st of the 311 characters ranked, from where 4 current tier lists put Harsetti.

By game mode, Harsetti is A in PvE and S in PvP.

Best build for Harsetti

From 1,926 player builds

Artifacts

5 options
  1. 1
    Abyssal Crown
    51%
  2. 2
    Fairy Tale for a Nightmare
    22%
  3. 3
    Tagehel's Ancient Book
    10%
  4. 4
    Magic Bubble Maker
    6%
  5. 5
    Knowledge Seed
    5%

Typical stats

Speed
148
Attack
1,877
Health
24,748
Defense
1,376
Crit Chance
99%
Crit Damage
256%
Effectiveness
34%

Gear sets

6 options
  1. 1
    Injury(4)Health(2)
    38%
  2. 2
    Destruction(4)Health(2)
    14%
  3. 3
    Injury(4)Critical(2)
    7%
  4. 4
    Weakening(4)Hit(2)
    7%
Show 2 more set options
  1. 5
    Weakening(4)Health(2)
    5%
  2. 6
    Injury(4)Hit(2)
    4%

Skills

3
  • Gambit

    Skill 1 · +1 soul

    Attacks the enemy, with a 75% chance to decrease Defense for 1 turn. When it is the caster's turn, uses En Passant as an extra attack. Damage dealt increases proportional to the caster's max Health. En Passant: Attacks all enemies, with a 60% chance to decrease Attack for 1 turn. Damage dealt increases proportional to the caster's max Health. Soulburn: Effect Chance of Gambit increases to 100%, and decreases Defense for 2 turns. (-10 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +5% Gambit effect chance Lv. 4: +5% damage dealt Lv. 5: +5% damage dealt Lv. 6: +10% Gambit effect chance Lv. 7: +10% damage dealt

  • The Law of Skuggiheim

    Passive

    At the start of battle, Speed of the caster is fixed going forward, and Speed of all Heroes except for the caster is limited to a maximum of 90% of the caster's Speed. On the caster's turn, Combat Readiness increase effects of all Heroes is not applied. The Law of Skuggiheim only applies to PvP.

  • Checkmate

    Skill 3 · Cooldown 5 turns · +3 souls

    Attacks all enemies, decreasing buff durations by 2 turns and a 100% chance to inflict unable to be buffed for 2 turns. Penetrates the target's Defense. When Focus is full, consumes it all, increasing damage dealt. Damage dealt increases proportional to the caster's max Health. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +10% effect chance Lv. 4: -1 turn cooldown Lv. 5: +5% damage dealt Lv. 6: +5% damage dealt Lv. 7: +15% effect chance Lv. 8: +10% damage dealt

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