
Judith
★★★
/Fire
Reingar - Public Security Club
Introduction
Judith is a 3-star Fire character in Epic Seven. Faction: Reingar - Public Security Club.
On our Epic Seven tier list Judith is D tier, 300th of the 311 characters ranked, from where 8 current tier lists put Judith.
By game mode, Judith is D in PvE and A in PvP.
Other Fire characters in Epic Seven: Abigail, Achates, Adventurer Ras, Aramintha, Azalea, Baal and 55 more.
Is Judith good?
A Fire thief whose job is pushing the team:
Mark of Acceleration gives every ally 20% Combat Readiness. Getting hit often puts her in Stealth, and while stealthed, Weakness Attack has a good chance to stun. That basic attack is her only damaging skill, so we place her in D.
Strengths
- Team-wide 20% push on S3
- High chance to enter Stealth when attacked
- Stealth enables a stun on S1
Weaknesses
- Only one attack skill
- Needs Stealth for her stun
- Long ultimate cooldown
Best build for Judith
From 165 player buildsArtifacts
2 options- 136%
Silver Rain - 23%
Sword of Winter Shadow
Typical stats
- Speed
- 232
- Attack
- 2,182
- Health
- 10,522
- Defense
- 1,070
- Crit Chance
- 86%
- Crit Damage
- 195%
- Effectiveness
- 54%
- Effect Resistance
- 15%
Gear sets
6 options- 145%
Speed(4) - 28%
Critical(2)
Health(2)
Penetration(2) - 37%
Speed(4)
Critical(2) - 46%
Critical(2)
Show 2 more set optionsShow fewer
- 55%
Speed(4)
Hit(2) - 64%
Immunity(2)
Background
A cute and cheerful member of Reingar's Public Security Club, Judith originally came to Reingar as a thief with her eyes on magical artifacts.
However, she enjoyed her time in the Public Security Club so much, she eventually forgot her original goal.
She is an old friend of Longtail Company's commander, Armin.
Judith has a direct role in Arena Story.
Inside the Pyramid, she first appears by intervening in a fight between Karin and Cartuja’s group, physically stepping in to stop the clash before it can get worse.
She immediately clears up Karin’s mistake by pointing out that Cartuja is not the dark-furred Suin they had been pursuing, which allows the misunderstanding to end peacefully and leads Karin to apologize.
After the confrontation, Judith helps piece together the situation with Cartuja and the others.
When Cartuja mentions the description of the Suin who attacked Karin’s side, Judith confirms that the culprits are exactly who they suspect, showing that she already understands the identity behind that trouble.
She also expresses relief at having joined up with Cartuja’s team, saying she feels more at ease now that she has reliable companions with her.
Judith then becomes part of the group searching for Yuna and trying to understand the Pyramid.
When their attempts to compare information leave them with no useful leads, she remarks that what they really need is someone familiar with the place.
This leads directly to Ventus appearing before them.
Although Karin immediately distrusts him and Roozid also objects, Judith argues against causing more trouble and suggests that they work with him instead.
She reasons that with Cartuja’s team present, they should be able to protect themselves even if Ventus turns out to have ulterior motives.
Later, while traveling with Ventus, Judith continues to act as one of the calmer members of the group.
She tries to keep Karin focused, reminds her that Ventus promised they would find Yuna if they kept going, and reacts to the Pyramid itself with curiosity rather than panic, calling it a mysterious place.
Overall, Arena Story portrays Judith as observant, diplomatic, and practical: someone who defuses conflict, helps connect different groups, and favors cautious cooperation when the situation inside the Pyramid becomes too confusing to handle alone.
Stats
- HP3,869
- ATK698
- DEF494
- SPD113
- Power11,691
At max level. Each bar is measured against the highest value in the Epic Seven roster.
Skills
3
Vulnerability Exposed
Skill 1 · +1 soulAttacks with dual-wielded swords. When the caster is stealthed, has a 100% chance to stun the enemy for 1 turn. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +10% effect chance Lv. 3: +10% damage dealt Lv. 4: +15% effect chance Lv. 5: +15% damage dealt

Urgent Evasion
PassiveAt the moment the caster is attacked, has a 100% chance to become stealthed for 1 turn. Enhancements: Lv. 1: +5% trigger chance Lv. 2: +5% trigger chance Lv. 3: +5% trigger chance Lv. 4: +5% trigger chance Lv. 5: +10% trigger chance

Mark of Acceleration
Skill 3 · Cooldown 4 turns · +2 soulsIncreases the Combat Readiness of all allies by 30%. Soulburn: Grants an extra turn. (-10 souls) Enhancements: Lv. 1: +2% Combat Readiness Lv. 2: +2% Combat Readiness Lv. 3: -1 turn cooldown Lv. 4: +3% Combat Readiness Lv. 5: +3% Combat Readiness
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